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21. [Armor Tanking] Failure to communicate - in Feedback/Requests [original thread]
One thing to remember is that while armor does regenerate slower then sheilds, they do it 24/7. shields you have to be 1. not being shot at 2. wait long enough in cover for it to start Though also armor reps require you to fit a mod, where as ...
- by Patoman Radiant - at 2013.06.12 03:50:00
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22. Request: a word other than "prototype" - in Feedback/Requests [original thread]
tech 2, what else is it, requires level 5 skills
- by Patoman Radiant - at 2013.06.11 05:26:00
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23. Fix enforcers, expecialy gallente and or have real advanded/prototype vehicles - in Feedback/Requests [original thread]
Gallente enforcers bonus should be to large hybrids, to have it just blasters is ludachris for a 'sniping' hull per the disciption. Also, less PG then the regular hull, I am just baffled it like for some suits or hulls manage to pick the most wort...
- by Patoman Radiant - at 2013.06.10 00:15:00
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24. "Bomber Dropship" - in Feedback/Requests [original thread]
It may be just reusing models on part of ccp, but it does make sense for a bomber to be a larger aircraft then say a fighter. It allready has a large carrying capacity, just remove that (so no or just gunners for passangers) and instead have bomb ...
- by Patoman Radiant - at 2013.06.09 23:58:00
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25. An entire Class of weaponry made obsolete. - in Feedback/Requests [original thread]
they should keep the dam the same but keep the reduced caped rate of fire. A double nerf to firerate, and dam drasticly lowers DPS moreso then just one. Obviously the reduced rate of fire stops the nonsense of modded controler advantage (and rea...
- by Patoman Radiant - at 2013.06.08 18:33:00
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26. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
would be easyer to understand efective HP, by having the bonus to hp instead.
- by Patoman Radiant - at 2013.06.07 05:57:00
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27. Team Deployment - in Feedback/Requests [original thread]
Django Quik wrote: Try stacking squads in the Faction Warfare mercenary battles - that's what they're there for. Roll of the dice to see if you are on right side or not. Yea no, premade teams. The second they put in faction warefare they sh...
- by Patoman Radiant - at 2013.06.07 05:53:00
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28. [Request] Urban Assault - in Feedback/Requests [original thread]
I want space-hulk gamemode, complete with genestealers
- by Patoman Radiant - at 2013.06.06 05:30:00
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29. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Current Basic Shield Extender GÇô 22 HP Enhanced Shield Extender GÇô 33 HP Complex Shield Extender GÇô 66 HP The complex is 3x as effective as the basic. Basic Armour Plate GÇô 65 HP Enhanced Armour Plate GÇô 87 HP Complex Armour Plate GÇô 115 HP...
- by Patoman Radiant - at 2013.06.06 05:18:00
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30. This free LAV spamming is terrible - in Feedback/Requests [original thread]
Draco Cerberus wrote: The free Lavs are meant to be used as muder taxis vs proto users so there is balance and flow, if you don't like it spam av nades they usually do the trick. Someone thought it would be a great idea to buff HP of the fre...
- by Patoman Radiant - at 2013.05.23 01:21:00
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31. [Feedback] Impact physics of Flaylock vs Dropships. - in Feedback/Requests [original thread]
I think thats physics working properly, if the projectile could realisticaly do that (minature rocket launcher). If someone can carefully plan the shot that well, or get lucky, they should be rewarded.
- by Patoman Radiant - at 2013.05.22 02:38:00
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32. [Dropship Specific Weapon] Grunt Killer - in Feedback/Requests [original thread]
CharCharOdell wrote: Assault drop ships are unquestionably amazing tank killers, but have trouble with infantry. We need a new weapon for drop ships with the fire rate of a blaster, range of a rail gun, and blast radius of a missile. Fire rate:...
- by Patoman Radiant - at 2013.05.16 02:08:00
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33. [Request] Give laser rifle a sight like the scrambler rifle - in Feedback/Requests [original thread]
supported, any rifle should have some scope, I am not asking for pinpoint accuracy downscope (like a tiny dot) but ability to zoom in and make it look like this is in the future and not the cold war. Kind of like how you have dispersion for free...
- by Patoman Radiant - at 2013.05.13 04:00:00
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34. [New Weapon] Nova Sword and Hammer - in Feedback/Requests [original thread]
As much as I would like some warhammer 40k influence, I think any more close combat weapons if not done right, would wreak the immersion, and semi/realisum of the future. Though I still think it would fiting to have a heavy close combat weapon, t...
- by Patoman Radiant - at 2013.05.13 03:50:00
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35. (Feedback) "Standard on Standard" is impossible with Vehicles - in Feedback/Requests [original thread]
supported, I wonder if people balancing stuff actually try fiting a tank . Regardless a tank should have no problem fitting two large defense mods, with standard gun.
- by Patoman Radiant - at 2013.05.12 22:55:00
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36. More player stats, vehicle kills, isk efficency, universal/power ranking, - in Feedback/Requests [original thread]
NextDark Slougher wrote: SC TCPVTEC wrote: I would also like to see (based on kills only...not kill assists) a stat showing how much ISK/AUR you have cost other players. As far as vehicle stats go....we need one for impact kills as well ...
- by Patoman Radiant - at 2013.05.12 22:53:00
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37. (Feedback) The price on skills is simply too high - in Feedback/Requests [original thread]
If you play the game, you have more than enough isk, but not enough SP 120 milion, and I can't use all the protomods and suits I would like to. So to gauge what a starting player has based on a inactive account, is a false gauge, a new player, ...
- by Patoman Radiant - at 2013.05.12 21:48:00
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38. I heard there was going to be a requestable sp reset - in Feedback/Requests [original thread]
Is petition separate from help tickets, or the same. I heard you go to dust514.com (not in game) to make the petition. But that other thing sounds like a direct email that isn't linked with logging in with your character.
- by Patoman Radiant - at 2013.05.12 21:41:00
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39. [feedback/request] Remove stand out colors from all suit - in Feedback/Requests [original thread]
Doshneil Antaro wrote: GOTDUST wrote: Bunch of cry babies! I requested the bumblebee suits. There are diffrent color logi suits. If you don't like the color don't use it. I like it when the reds come to me. Also, it makes it easier for injur...
- by Patoman Radiant - at 2013.05.12 21:14:00
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40. [feedback/request] Remove stand out colors from all suit - in Feedback/Requests [original thread]
I support this topic. advanced suits need something to identify them but flat colors are very ugly. Keeping with connection to eve, have the color scheme of the suit be that of one corporation that specializes in those suits, for example for amma...
- by Patoman Radiant - at 2013.05.12 21:10:00
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