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Cross Atu
Conspiratus Immortalis Covert Intervention
1412
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Posted - 2013.08.05 23:53:00 -
[1] - Quote
I've been playing support since closed beta, and while there are some earnings concerns that need to be addressed that will not be the focus of this thread.
Rather this thread will focus on increased diversity and utility within the equipment line, supporting or enhancing their tactical value.
I will also be collecting feedback and suggestions within this thread so please post your related ideas for increased diversity within the equipment line or points of polish within their current tactical use.
Index [P1]General [P2]Nanohives [P3]Nanoinjectors [P4]Uplinks [P5]RE/Prox [P6]Repair Tool [P7]Active scanner
Cheers, Cross |
Cross Atu
Conspiratus Immortalis Covert Intervention
1412
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Posted - 2013.08.05 23:53:00 -
[2] - Quote
[P1]General General Deployibles Hardened gear - The GÇ£hardenedGÇ¥ variant would carry the increased cost, in both ISK and fittings, of a higher version of the gear but would carry higher HP values for the deployed item making it more difficult to destroy quickly or with splash damage. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1412
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Posted - 2013.08.05 23:53:00 -
[3] - Quote
[P2]Nanohives |
Cross Atu
Conspiratus Immortalis Covert Intervention
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Posted - 2013.08.05 23:53:00 -
[4] - Quote
[P3]Nanoinjectors |
Cross Atu
Conspiratus Immortalis Covert Intervention
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Posted - 2013.08.05 23:53:00 -
[5] - Quote
[P4]Uplinks |
Cross Atu
Conspiratus Immortalis Covert Intervention
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Posted - 2013.08.05 23:54:00 -
[6] - Quote
[P5]RE/Prox |
Cross Atu
Conspiratus Immortalis Covert Intervention
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Posted - 2013.08.05 23:54:00 -
[7] - Quote
[P6]Repair Tool
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Cross Atu
Conspiratus Immortalis Covert Intervention
1412
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Posted - 2013.08.05 23:54:00 -
[8] - Quote
[P7]Active scanner |
Cross Atu
Conspiratus Immortalis Covert Intervention
1413
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Posted - 2013.08.06 14:04:00 -
[9] - Quote
Beren Hurin wrote:Thanks for contributing so much cross. I'm bookmarking this thread. Thanks for the reply o7
Cross |
Cross Atu
Conspiratus Immortalis Covert Intervention
1415
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Posted - 2013.08.06 15:32:00 -
[10] - Quote
Updated with additional content - check back the sections will continue to grow. |
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Cross Atu
Conspiratus Immortalis Covert Intervention
1420
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Posted - 2013.08.07 18:31:00 -
[11] - Quote
Additional content added to most sections. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1428
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Posted - 2013.08.09 18:35:00 -
[12] - Quote
A few more updates made. I'm hoping to get some comments, feedback, and ideas to help develop this thread further
Cheers, Cross |
Cross Atu
Conspiratus Immortalis Covert Intervention
1445
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Posted - 2013.08.12 15:11:00 -
[13] - Quote
shady merc wrote:not sure if you are looking for new items or variants of items only but here are some. encrytion scripts: these would be used to lengthen the time it take to hack something if these are implemented I think all hacking speeds should be look at see post https://forums.dust514.com/default.aspx?g=posts&m=946347#post946347pulse armor repair: have a burst of healing say 75 hitpoints but give it a cool down period kinda like the active scanner deployable "walls": make shield and armor version. you could drop these to give you cover temporary. Make the shield one have more hitpoints but mercs can walk thru it. armor less hitpoints but you can't walk thru it. webifier: slow down target aiming could be something like the repair tool now. gain points for kill assist. holographic decoy: you would deploy a nanohive item that display a decoy merc on the tacnet not sure how useful it would be put could help snipers/nova knifers other then that I like your ideas as long as the claymore style proximity keeps a short timer on it Don't want obj and cqc turning into minefields. also maybe variant grenades would be could to like. smoke: because smoke is cool. corosive acid : low dmg the either cover the ground with acid doing dmg our creates a cloud of acidic air that would by pass shield damage armor?
My focus has been on new variations of things already in game but new ideas are welcome as well. I am however trying to keep the thread mostly focused on equipment because the sheer volume of gear would likely make a thread with wider scope unmanageable. eWar being included seems reasonable however, some of it may not be on equipment slots when released but until then discussing it here doesn't seem like a problem.
On to your ideas
Encryption scripts - if added as an enhancement too, or alternate type of, the codebreaker which grants no speed enhancement but instead slows down the counter hack that would be great. It gives diversity and an additional reason to equip more than one codebreaker on a hack suit thus increasing mod competition and by extension specializations. Cool idea
Pulse armor repair - Specific values for both pulse frequency and total HP healed per pulse would have to be figured out for each step from militia to proto but that shouldn't be too hard with the current baseline stats of HP/s from other reppers. I would put the cooldown into the same state as weapon cooldown in this case where switching to another piece of gear is locked out. This would offer ways to support friendlies in a hot zone while mitigating the exposure of the user to fire. Use of several would also make for some great breaching tactics.
deployable "walls" - Planned in the form of shield bubble mods, ETA SoonTM
webifier - Planned and I'm really looking forward to it, ETA SoonTM
smoke/flashbangs - Planned, ETA SoonTM
corosive acid - interesting idea, sounds like it would need a timer before natural dissipation but it could certainly add some new tactical elements to the field.
Thanks for the reply, Cheers, Cross
ps ~ I agree with your statement above that we do not want to end up creating anti-personnel mine fields.
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Cross Atu
Conspiratus Immortalis Covert Intervention
1450
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Posted - 2013.08.13 07:50:00 -
[14] - Quote
a little good night bump to keep it fresh |
Cross Atu
Conspiratus Immortalis Covert Intervention
1493
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Posted - 2013.08.17 03:55:00 -
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Looking for more community feedback. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1495
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Posted - 2013.08.17 15:51:00 -
[16] - Quote
gargantuise aaron wrote:Cross Atu wrote:[P7]Active scanner
Active Scanner ~ I have not played with this since its reintroduction, I would happily welcome feedback and discussion from those players who have tested it.
Active Jammer -~ This may very well be an entirely new piece of equipment, or it might be a type of "scanner" within the current line. In either case its function is the mirror image of the Active Scanner, providing a temporary localized profile dampening effect for the merc and friendly forces within the active radius by jamming scans when triggered. This would have zero cloaking effects, the alteration would not be visual it would only effect aspects tied specifically to the profile attribute, such as TACNET. Does its job fine, could use a bit more range, as soon as the wp for it comes into effect it will perform as it should very well
Thank you for the input do you have any suggestions for ways to introduce some more specialized sub-roles within the Active Scanner line? |
Cross Atu
Conspiratus Immortalis Covert Intervention
1516
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Posted - 2013.08.18 03:21:00 -
[17] - Quote
Updated with additional content. |
Cross Atu
Conspiratus Immortalis Covert Intervention
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Posted - 2013.08.18 20:19:00 -
[18] - Quote
Arkena Wyrnspire wrote:I am disgusted by how little attention this has in a sea of bad posting. I have +1'd all the things. Thank you, considering the quality of your own work I take that as high praise. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1533
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Posted - 2013.08.19 18:06:00 -
[19] - Quote
Beren Hurin wrote:Cross Atu wrote:[P1]General Deployibles
Hardened gear Stealth gear Countering Equipment - With all of the suggested diversity and utility being added to the equipment line it seems only fair that some extra tools and rewards be giving out for counting this equipment as well. In that vein
I like all these ideas. I think the hardened and stealth gear, may be able to be elegantly dealt with in an alternative way. Give each deployed equipment a known scan profile. Currently, unskilled medium suits can see anything 50dB and above while STD scanners can see 46 dB, ADV 36dB, PRO (1) 28, and PRO (2) 15. Having 3 tiers of equipment. All STD and most ADV equipment would be 50dB, and passively scannable by most suits and all scanners. 'Stealth' variants of ADV gear would be 45 dB. Scannable by precision enhanced suits and ADV scanners. All PRO gear would be at least 45 dB, while the stealth variants would be 35 dB requiring a precisioin enhanced scout, or a PRO scanner to detect without LOS.
I like it, I'm going to link this post to the section in the OP so people can find it quickly. +1 |
Cross Atu
Conspiratus Immortalis Covert Intervention
1562
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Posted - 2013.08.20 04:34:00 -
[20] - Quote
RedBleach LeSanglant wrote:I like most of these ideas. My concern comes from the suggested repair tool - the proto one that negates damage. Oh, i like it but with as much repairing as I do - seems too far between reps - that it would become the only repper anyone runs with. In this new version of the game the clones are finished off way to often, disallowing a pickup. So there are few survivors that think enough about their situation to run away and be repaired.
Too often it seems that when meeting the enemy wave the group is either destroyed or fully armored, an extreme to either side. That leaves me with very few repper options and nanite injection options. To that end I've been running more and more repping hives for area repps with greater success.
Personally I would like to see all the repper tools burst rep for the first few seconds or so then settle into a steady stream of healing and have a cool down for that rather than causing me damage. Enough HP that I could save a merc that is nearly dead for just a few seconds to see if he has the brains to back away and get healed. You make some solid points about the current state of the game regarding reps and revives, and I'll be blunt I am very much hoping, and will continue to push for, most of those aspects to be altered. There are too many OHKs, instant bleed outs and an excessively short average TTK.
My hope is that with the upcoming fix to armor things will be improved, still let us be honest we're not likely to get a lot of solid support work done most of the time without an organized squad to be a part of. I know it can happen, I've done it myself and I've seen you do it once or twice Red but on balance without a squad support is going to be a more difficult task. So that's where I'm viewing things from, squad or team based game play withing a game that has a somewhat higher average survivability than is currently the case.
I do see how having the burst repper would be desirable for many Logi but if range, vehicle rep, or the ability to target multiple teammates are desired they'll still go with another tool (granted the vehicle repair awards need a fix first and the current repair awards cap needs an overhaul for these things to be workable but both of those are called for anyway).
I realize at this point the context I'm supplying is rarefied compared to the current game state, but presuming those other fixes I describe have actually come through (as I think needs to happen) would you see the suggested repair tool to be problematic within that context? I don't want to break the game by diminishing diversity but I do very much want to add some option for more active tactical use with the repair tool.
Thanks for your thoughts Red o7 Cross |
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Cross Atu
Conspiratus Immortalis Covert Intervention
1637
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Posted - 2013.08.26 16:23:00 -
[21] - Quote
Still seeking more feedback on this. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1638
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Posted - 2013.08.26 22:57:00 -
[22] - Quote
Beren Hurin wrote:Note, in the new patch, somehow equipment will be 'scannable'... I'm wondering if this means they have an, as yet declared scan profile? I believe this to be accurate, and despite my repeated calls on the forum for a fix to the uplink sight bug I believe that the fix has been caught up by the larger rework it was a part of (which is totally understandable even with my impatience ). At this point however all of that is still in the inference pile as I cannot directly confirm it.
0.02 ISK Cross |
Cross Atu
Conspiratus Immortalis
1675
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Posted - 2013.09.03 07:00:00 -
[23] - Quote
Still looking for new ideas, hoping that 1.4 will spark some fresh thoughts
See you all on the battlefield tomorrow Cross |
Cross Atu
Conspiratus Immortalis
1695
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Posted - 2013.09.12 18:53:00 -
[24] - Quote
Can anyone who is reading this thread provide a first hand account of using either Injectors or Repair Tools to great effect in PC matches?
What are the shortcomings others are experiencing when using equipment in coordinated competitive battles?
From my own testing so far;
- Injectors and Prox are essentially stricken from use.
- Nanohives and Repair Tools are used moderately in selective situations when someone has left over PG/CPU (the exception being if you're assigned to a specific Heavy sometimes both are actually primary fittings considerations).
- REs, Active Scanners, Uplinks - These are all virtually mandatory, usually more than one member of each squad is packing these as they have fewer bugs and more flexible applications thus being of higher value tactically.
I've continued testing myself, as well as gathering feedback in game from other Logi, but I would like more input from support players reading this thread, specifically regarding PC battles, or FW battles with organized teams on both sides. [In Pubs I find it easy to make at least nominal use of all equipment but that is due to the disorganized nature of the opposing force allowing for more 'slack' times within combat and poorer levels of objective coverage. As such it seems a very poor metric upon which to base balance considerations.]
0.02 ISK Cross
EDIT: Active Scanners are great, I've been testing STD-PRO lately, it would be nice if the equipment stat blocks all contained their scan profile now since there is clearly a mechanic in place for that. Also the 'stealth' types would be an even more tactical addition now that the Active Scanners are back and working. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1697
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Posted - 2013.09.15 00:45:00 -
[25] - Quote
Pseudonym2 wrote:Myself, I've found that the lack of health bars and names has severely limited the utility of the repair tool, as I can't reach a friendly player in time to rep them even if they ask for help. Likewise, the increased tendency of squad-mates to be instantly clone-killed has made needles oftentimes a poor investment, and I've taken them off of most of my suits. My corp-mate who uses healing hives has had some success with them, but it often leads to using them for healing and seldom actually receiving any ammo from them before they're expended. Uplinks and standard hives still seem useful for war points, but their true tactical usefulness is still dictated by situation. I'd far more like these points to be addressed than the addition of new features. Also, I particularly don't like the idea of stealth uplinks, there is already ample opportunity for enemies to spawn directly behind you in this game. Regarding fixing issues within the Equipment line, I tend to agree it is important and I have a thread related to it linked in the OP. Thanks for the feedback |
Cross Atu
Conspiratus Immortalis Covert Intervention
1728
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Posted - 2013.09.19 16:22:00 -
[26] - Quote
Still seeking more feedback here, also does anyone have thoughts related to the upcoming shield bubble and cloak? |
Cross Atu
Conspiratus Immortalis Covert Intervention
1728
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Posted - 2013.09.19 16:27:00 -
[27] - Quote
Beren Hurin wrote:Cross Atu wrote:Still seeking more feedback here, also does anyone have thoughts related to the upcoming shield bubble and cloak? Where are those confirmed to actually be on a near term timeline? Just don't want to get up expectations... I should clarify, they are confirmed as coming they are not confirmed as coming any sooner than SOONtm.
However since there was a Dev blog discussing them and confirming that they would show up at some point I figured they were fair game for conversation.
Cheers, Cross
PS ~ Good catch on this, I don't want anyone to get the wrong idea here. |
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