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Beren Hurin
The Vanguardians
971
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Posted - 2013.08.06 03:40:00 -
[1] - Quote
Thanks for contributing so much cross. I'm bookmarking this thread. |
Beren Hurin
The Vanguardians
1100
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Posted - 2013.08.19 01:03:00 -
[2] - Quote
Cross Atu wrote:[P1]General Deployibles
Hardened gear Stealth gear Countering Equipment - With all of the suggested diversity and utility being added to the equipment line it seems only fair that some extra tools and rewards be giving out for counting this equipment as well. In that vein
I like all these ideas.
I think the hardened and stealth gear, may be able to be elegantly dealt with in an alternative way. Give each deployed equipment a known scan profile. Currently, unskilled medium suits can see anything 50dB and above while STD scanners can see 46 dB, ADV 36dB, PRO (1) 28, and PRO (2) 15.
Having 3 tiers of equipment.
All STD and most ADV equipment would be 50dB, and passively scannable by most suits and all scanners. 'Stealth' variants of ADV gear would be 45 dB. Scannable by precision enhanced suits and ADV scanners. All PRO gear would be at least 45 dB, while the stealth variants would be 35 dB requiring a precisioin enhanced scout, or a PRO scanner to detect without LOS.
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Beren Hurin
The Vanguardians
1100
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Posted - 2013.08.19 01:10:00 -
[3] - Quote
Cross Atu wrote:[P2]Nanohives Specialized resupply Vehicle repping hives
As someone who is already out of my 30 fitting slots, having yet another thing to permute would be even more overwhelming. If we could start to get more oriented as a community to having solid squad doctrine, I could see this make a LOT of sense. Until we have the full spectrum of weapons and suits, though, this wouldn't be necessary.
Vehicle hives- This is kind of crazy to think about. I'd like to see deployable shields happen before this. I'd also like to see what the dev's have planned as far as giving points for deployable shields as well btw. Vehicle reppers and deployable shields would be OP if tanks could just drive right in.
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Beren Hurin
The Vanguardians
1234
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Posted - 2013.08.26 16:36:00 -
[4] - Quote
Note, in the new patch, somehow equipment will be 'scannable'... I'm wondering if this means they have an, as yet declared scan profile? |
Beren Hurin
Onslaught Inc RISE of LEGION
1562
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Posted - 2013.09.12 19:01:00 -
[5] - Quote
Cross Atu wrote:Can anyone who is reading this thread provide a first hand account of using either Injectors or Repair Tools to great effect in PC matches? What are the shortcomings others are experiencing when using equipment in coordinated competitive battles? From my own testing so far;
- Injectors and Prox are essentially stricken from use.
- Nanohives and Repair Tools are used moderately in selective situations when someone has left over PG/CPU (the exception being if you're assigned to a specific Heavy sometimes both are actually primary fittings considerations).
- REs, Active Scanners, Uplinks - These are all virtually mandatory, usually more than one member of each squad is packing these as they have fewer bugs and more flexible applications thus being of higher value tactically.
I've continued testing myself, as well as gathering feedback in game from other Logi, but I would like more input from support players reading this thread, specifically regarding PC battles, or FW battles with organized teams on both sides. [In Pubs I find it easy to make at least nominal use of all equipment but that is due to the disorganized nature of the opposing force allowing for more 'slack' times within combat and poorer levels of objective coverage. As such it seems a very poor metric upon which to base balance considerations.] 0.02 ISK Cross
I haven't had more than half a dozen PC matches but my observations pretty much are that you are right about injectors at least. The damage meta seems to revolve around ARs and explosives which means either your team gets wiped out, or your clone is eliminated on death, preventing pickups. I could see this evolving with the new, more open maps with longer range engagements.
I really think REs, scanners and uplinks are the underutilized counter to the zerg meta as mentioned above. However, MDs make it hard to deploy reliable REs. In general, I just haven't seen much a defensive game evolve, which means a lot of what logis get points for in pub matches just isn't there. I'm guessing this is a function of having such high damage close range weapons that have been relied on for so long. The new map design will hopefully push us out of this so that early detection can yield strong returns on effectiveness. It just right now the strategy just seems to involve 50% of the team or more just steamrolling a single objective at a time. |
Beren Hurin
Onslaught Inc RISE of LEGION
1641
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Posted - 2013.09.19 16:24:00 -
[6] - Quote
Cross Atu wrote:Still seeking more feedback here, also does anyone have thoughts related to the upcoming shield bubble and cloak?
Where are those confirmed to actually be on a near term timeline? Just don't want to get up expectations... |
Beren Hurin
Onslaught Inc RISE of LEGION
1646
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Posted - 2013.09.19 20:05:00 -
[7] - Quote
Patt MaCrotch wrote:Not sure if this has been suggested but I would like to see a nanohive that offers a scanner pulse for a set amount of time or so many pulses. Would be useful for defense of a point.
Would also like to see points given for destroying uplinks. That is a primary target of mine when I am deploying uplinks and is a crucial activity as far as I am concerned. You get 50 for one kill but how many enemy combatants are stopping by eliminating an uplink? You get points for destroying a CRU.
A rep tool that offers a secondary fire mode that deals damage so you can run around with the retool out and defend yourself at the same time. Nothing crazy, like a semi auto pistol or make the healing beam deal damage to enemies.
I think it would make more sense to see this 'deployable scanners' as a secondary attribute of uplinks rather than nanohives. |
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