|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
![Nguruthos IX Nguruthos IX](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Nguruthos IX
Hellstorm Inc League of Infamy
979
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.05 23:31:00 -
[1] - Quote
given their SP/ISK cost versus effectiveness+survivability. |
![Nguruthos IX Nguruthos IX](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Nguruthos IX
Hellstorm Inc League of Infamy
979
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.05 23:37:00 -
[2] - Quote
THE TRAINSPOTTER wrote:i dont know i dont use them
https://forums.dust514.com/default.aspx?g=posts&t=99954&find=unread
Now is your chance to form an educated opinion! |
![Nguruthos IX Nguruthos IX](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Nguruthos IX
Hellstorm Inc League of Infamy
982
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.05 23:39:00 -
[3] - Quote
CAELAN Andoril wrote:I'm only just now trying them out on an alt, so I can't say but I've only heard that they're underpowered.
Lack of reward for their contribution, difficult to control, and easy to kill.
I'm trying it out to see for myself.
Save yourself the time.
https://forums.dust514.com/default.aspx?g=posts&t=99954&find=unread
I'll let you try the best DS this game can offer. |
![Nguruthos IX Nguruthos IX](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Nguruthos IX
Hellstorm Inc League of Infamy
982
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.05 23:52:00 -
[4] - Quote
PS if you get within an inch of the MCC it will instantly drop your DS health to zero. Seems like a collision bug but if that's intended then it's ****ed up.
Found out the hard way.
Whyyyyy???????????? |
![Nguruthos IX Nguruthos IX](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Nguruthos IX
Hellstorm Inc League of Infamy
982
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.06 00:12:00 -
[5] - Quote
FATPrincess - XOXO wrote:Wolfman will make them perfect. I have faith in him.
-XOXO
I had faith in Blam. Now I feel like a swindled sucker |
![Nguruthos IX Nguruthos IX](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Nguruthos IX
Hellstorm Inc League of Infamy
982
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.06 00:29:00 -
[6] - Quote
gbghg wrote:Nguruthos IX wrote:FATPrincess - XOXO wrote:Wolfman will make them perfect. I have faith in him.
-XOXO I had faith in Blam. Now I feel like a swindled sucker Wolfman has proved that he is competent and can fix things, blam did not. I'll give him a little trust at least.
The main reason I think Wolf might be the real deal is somebody posted asking about removing turrets from DS to save PG.
He actually responded within 5 minutes saying he would test it in code to see what happens.
responded couple minutes later saying it broke seating. But he actually does stuff!!!
Although I wish he'd consider making a turret with 0 PG/CPU and 0 Rate of Fire.
This could be deployed in their streaming updates and effectively creates the same thing. Since he thought it would be alright if it worked. Hmm
|
![Nguruthos IX Nguruthos IX](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Nguruthos IX
Hellstorm Inc League of Infamy
982
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.06 00:39:00 -
[7] - Quote
DUST Fiend wrote:There's no point in flying anything other than an Assault Dropship since CCP thought it would be a good idea to butcher the handling on militia, standard, and logistics dropships in order to give the illusion that Assault Dropships had an upgrade in speed and handling, when in fact (or damn close to it) the other ships simply lost their grace. The handling of the ADS is only just a hair better than the handling of dropships in the before time.
God damn it this game pisses me off sometimes.
Not to mention anything other than the speed and full speced full defensive moduled ADS will be taken out by militia AV/ militia forge in moments.
Easy way to waste 500K-1 million ISK.
But then you call in a 1.3mil ISK ADS and get RDVd. Then quit Dust because this is stupid as hell |
![Nguruthos IX Nguruthos IX](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Nguruthos IX
Hellstorm Inc League of Infamy
982
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.06 00:41:00 -
[8] - Quote
Because AV / DS balance starts off like this
MIlitia DS gets 2 shot by militia forge gun. Or one shot and burning lol.
From there the discrepancy grows even worse.
If you don't buy the best DS it's a guaranteed loss. If you use the best, its still pretty much lost, and costs a lot more. Way to go. |
![Nguruthos IX Nguruthos IX](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Nguruthos IX
Hellstorm Inc League of Infamy
986
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.06 00:52:00 -
[9] - Quote
Iron Wolf Saber wrote:Increase HP,
Give ADS controls to all Dropships
Add new quality life controls (like auto level off/hover/retros)
Give WP for supporting and transporting the team.
Fix PG skill
Give real roles to all three variants.
You're a CPM quit making sense.
Why should a support vehicle receive war points for contributing to a support role? Nah.
I say make them try to be gunships without giving them the tools to be gunships. Make it super expensive and then laugh at them when an RDV steals 1.5 million by spawning inside them! Is there an application for vehicle balance dev? I feel overly qualified! |
![Nguruthos IX Nguruthos IX](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Nguruthos IX
Hellstorm Inc League of Infamy
986
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.06 01:26:00 -
[10] - Quote
Paladin Sas wrote:i know im gonna get alot of hate for this, but im not sure dropships are overly terrible. yes they have issues with the controlls and module selection, and as a semi-compitent door gunner myself, the bloody magnet on the front nose of the ship needs to be removed. a slight pg increase would be nice but overall with a decent pilot (points to Nguruthos) and a doorgunner that knows how to kill targets and cordinate with the pilot, they can be super difficult to kill. i personally believe the main issue lies with the unbalance of AV vs. Vehicles. its not the the dropships arent strong enough (we dont want flying bricks) its more that AV (ie forge) is TO strong. the range on forge guns needs to be brought in, and the fire time between rounds increased. now, i know im gonna get flamed because im not actually a pilot, but thist is just what ive witnessed being in dropships alot. yes buff the ship, but not to much, just bring AV in line. and fix the bloody instakill MCC.
I don't want to be god.
Unbalance is not fun in both ways. DS are not overly weak in general but in specifics. Rail tanks, rail turrets, forge guns.
These things set up too many situations where the best pilot in the world with the best ship in the world, best modules and best SP can literally have done nothing to survive against one player with a free redline installation, cheap dmg modded rail tank in the red line, or a forge gun that simple shoots to fast and does too much damage to ever survive once within 100 meters them. And its difficult to tell which dot has a FG since they don't glow anymore, and hide around corners. Theres no telling that one has spawned in, but he knows the moment you activate a ship and this sound alerts the entire game.
He does not render to you beyond a certain point. Damage indicators are inaccurate to the direction hes coming from. There is no cover in the air. 320 meter range with 100% accuracy. All dropship functions require slowing down or hovering at certain points and the charge time on say assault forge gun makes they can easily sink 2/3 of the required forge shots needed to destroy any dropship before the thing has built enough momentum to even move outside his original position completely.
DS does not need a massive buff. And FG may not need a tremendous nerf. But some balancing needs done between the two and I'd say its around the 20-30% area. Somehow
|
|
![Nguruthos IX Nguruthos IX](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Nguruthos IX
Hellstorm Inc League of Infamy
986
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.08.06 01:31:00 -
[11] - Quote
Paladin Sas wrote:a note on forge guns, Assault - keep a high ROF, but bring the range WAY in... it should be for clost range AV defense, it fires WAY to fast to have the same range as all the others standard - mid range, drop the damage a wee bit and increase the cycle time by about a second breach? (the one where you cant move) - im ok with the range on this beast because it requires some thought to your personal positioning to use properly, and because of the massive charge time on it, im ok with it being the "sniper" forge, it should reward good aim with solid hits. really, i think its ok where its at
again, the idea here isnt to to buff or nerf anything to much or to little, its about finding a balance
EDIT - NERF THE BOLAS
I could get on board with all of this. I think a single player should not so effortlessly be able to destroy literally any dropship imaginable in under 3 seconds while exposing themselves to zero risk of going ISK negative for the match. I mean you'd have to kill how many assault forge guns to == one dropship? But the whole time they just keep coming back. There no real victory in killing them. Theres no point its like you're better off avoiding them. Marking and leaving that entire 320 meter radius of the map totally ignored (mostly the whole map) than risking your life to kill it and have it spawn in god knows where to broadside you with 3200 damage every 0.7 seconds or whatever the hell it is.
Maybe I'm only mad that I've lost 700 million ISK to RDV's and forge guns so far and most of it was completely unavoidable. |
|
|
|