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Nelo Angel0
The Nommo Insurance Fraud.
155
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Posted - 2013.08.06 00:02:00 -
[1] - Quote
Right now their underpowered. Their supposed to be dropships, get in pick people up get out. But as is they can be raped by swarms and FGs. The AV is fine but the DS needs more health in order to do it's job effectively. Saying that if DS get more HP they should lose their weapons and gain more passenger seats.
In all it'd like look this. +HP +WP bonuses for CRU +PG&CPU +passenger seats
-weapons
That's just the regular dropship. The assault would stay as is and logistics would be a variation on the regular that's faster,has less HP,more PG&CPU,slots,even more seats to carry people.
I'm on the fence about if the logi version should have weapons though. I mean the dropships main role is fast reliable transportation not destruction and mayham (save that for bombers).
What do you guys think? |
Nelo Angel0
The Nommo Insurance Fraud.
155
|
Posted - 2013.08.06 00:10:00 -
[2] - Quote
xxwhitedevilxx M wrote:Nelo Angel0 wrote:Right now their underpowered. Their supposed to be dropships, get in pick people up get out. But as is they can be raped by swarms and FGs. The AV is fine but the DS needs more health in order to do it's job effectively. Saying that if DS get more HP they should lose their weapons and gain more passenger seats.
In all it'd like look this. +HP +WP bonuses for CRU +PG&CPU +passenger seats
-weapons
That's just the regular dropship. The assault would stay as is and logistics would be a variation on the regular that's faster,has less HP,more PG&CPU,slots,even more seats to carry people.
I'm on the fence about if the logi version should have weapons though. I mean the dropships main role is fast reliable transportation not destruction and mayham (save that for bombers).
What do you guys think? This^ DS should move troops from one spot to another, so they'd have an insane amount of HP (not really that insane) but they should have less weapons.
What i'm getting at overall is.
Best air to ground: bombers Best Air to Air: fighters Best transport: dropships.
For bombers you can carry alot of people and they'll be on weapons but it'll be a slow ride and not one that will drop you where you need to be dropped off. Fighters will be the most useful in air to air combat and will be the most used to destroy HAVs/dropships. However to drop someone off using a fighter would mean to stop. Stopping would mean getting yourself killed by AV.
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Nelo Angel0
The Nommo Insurance Fraud.
155
|
Posted - 2013.08.06 00:26:00 -
[3] - Quote
G Groenenstein wrote:Nelo Angel0 wrote:Right now their underpowered. Their supposed to be dropships, get in pick people up get out. But as is they can be raped by swarms and FGs. The AV is fine but the DS needs more health in order to do it's job effectively. Saying that if DS get more HP they should lose their weapons and gain more passenger seats.
In all it'd like look this. +HP +WP bonuses for CRU +PG&CPU +passenger seats
-weapons
That's just the regular dropship. The assault would stay as is and logistics would be a variation on the regular that's faster,has less HP,more PG&CPU,slots,even more seats to carry people.
I'm on the fence about if the logi version should have weapons though. I mean the dropships main role is fast reliable transportation not destruction and mayham (save that for bombers).
What do you guys think? I think you dont fly enough to know what youre talking about./ LEt me ask you this have you ever seen a chopper in real life that does less damage while being a troop transport with its turret and a AR does? My proto turrets do less damage than a standard AR. Tell me how this is not ridiculously stupid. Troop transports can carry weapons. Ure idea is ridiculous. Why dont just go throw down uplinks then and remove dropships completely? I agree that dropships need a masssive hp bonus And with everything else you said + weapons. IF a tank hovers around the objective 10 guys storm it and take 10 rounds each to take it out. IT can still run away. give dropships this option. IF i hover and htere is a forge gunner and a swarmer im toast. I cant even run.
First and foremost your grammar man it makes my eyes bleed. Of course I should mention I don't ride dropships AT ALL. Try to remember this is just a rough draft of a overall idea. One cannot simply buff dropships with no consideration for them being broken. Why spec into bombers if the previously weak dropships can start tanking shots and destroy infantry? Why spec into fighters when dropships start out lasting them and are even able to kill them?
Of course i'm not saying all dropships deserve the same treatment and that they should ALL get the same +/-s. What i'm saying is the intial dropships should be dedicated transport with high HP, how high is debatable. They should be able to move in and out of areas quickly or stay in one area for an extended amount of time if need be. The assault version is the one that'd be used as a infantry harassment and the one people would be spec into for killing and transporting(just not the latter as effectively anymore).
As for the turret issue. This is an idea for dropships not their weapons. The weapons are not my problem and i wouldn't know how to handle them to begin with. If you want feel free to toss ideas around other than criticizing mine. |
Nelo Angel0
The Nommo Insurance Fraud.
155
|
Posted - 2013.08.06 00:55:00 -
[4] - Quote
Iron Wolf Saber wrote:Increase HP,
Give ADS controls to all Dropships
Add new quality life controls (like auto level off/hover/retros)
Give WP for supporting and transporting the team.
Fix PG skill
Give real roles to all three variants.
If I had to fix it that's what I do but alas I don't do that thing.
Give WP for people spawning in on you and bonus points for those people leaving your dropships. This way the system desn't get abused (people just entering and leaving the dropship.)
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