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G Groenenstein
The Malevolent Monkey Militia
1
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Posted - 2013.08.05 23:44:00 -
[1] - Quote
ER-Bullitt wrote:Underpowered.
They need a HP buff, or massive ISK reduction, or both. Also they need some way to provide some sort of WP/SP reward to the pilot.
If this is a troll post, then gawsh. You got me!
Massive HP buff, PG buff,CPU buff and thruster /Speed buff(once you hover and a forge gunner or tank has u ure done for because of poor thrust). more WP,ISK,SP and kill assists that show for flying them. Less collision damage with MCC and RDV. This is what needs to be fixed. All they good for now is getting u on a high building and crashing into tanks and other dropships if ure lucky. |
G Groenenstein
The Malevolent Monkey Militia
2
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Posted - 2013.08.05 23:59:00 -
[2] - Quote
gbghg wrote:G Groenenstein wrote:ER-Bullitt wrote:Underpowered.
They need a HP buff, or massive ISK reduction, or both. Also they need some way to provide some sort of WP/SP reward to the pilot.
If this is a troll post, then gawsh. You got me! Massive HP buff, PG buff,CPU buff and thruster /Speed buff(once you hover and a forge gunner or tank has u ure done for because of poor thrust). more WP,ISK,SP and kill assists that show for flying them. Less collision damage with MCC and RDV. This is what needs to be fixed. All they good for now is getting u on a high building and crashing into tanks and other dropships if ure lucky. Lol, I remember when the MCC did no collision damage, you could use it as speed brake when AB'ing.
I just lightly touched it while hovering around it at the bottom and boom im on fire falling. Please explain that mechanics but a 50 ton tank can fall from a 150 meter building and survive no prob |
G Groenenstein
The Malevolent Monkey Militia
2
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Posted - 2013.08.06 00:08:00 -
[3] - Quote
Nelo Angel0 wrote:Right now their underpowered. Their supposed to be dropships, get in pick people up get out. But as is they can be raped by swarms and FGs. The AV is fine but the DS needs more health in order to do it's job effectively. Saying that if DS get more HP they should lose their weapons and gain more passenger seats.
In all it'd like look this. +HP +WP bonuses for CRU +PG&CPU +passenger seats
-weapons
That's just the regular dropship. The assault would stay as is and logistics would be a variation on the regular that's faster,has less HP,more PG&CPU,slots,even more seats to carry people.
I'm on the fence about if the logi version should have weapons though. I mean the dropships main role is fast reliable transportation not destruction and mayham (save that for bombers).
What do you guys think?
I think you dont fly enough to know what youre talking about./ LEt me ask you this have you ever seen a chopper in real life that does less damage while being a troop transport with its turret and a AR does? My proto turrets do less damage than a standard AR. Tell me how this is not ridiculously stupid. Troop transports can carry weapons. Ure idea is ridiculous. Why dont just go throw down uplinks then and remove dropships completely? I agree that dropships need a masssive hp bonus And with everything else you said + weapons. IF a tank hovers around the objective 10 guys storm it and take 10 rounds each to take it out. IT can still run away. give dropships this option. IF i hover and htere is a forge gunner and a swarmer im toast. I cant even run. |
G Groenenstein
The Malevolent Monkey Militia
2
|
Posted - 2013.08.06 00:48:00 -
[4] - Quote
Nelo Angel0 wrote:xxwhitedevilxx M wrote:Nelo Angel0 wrote:Right now their underpowered. Their supposed to be dropships, get in pick people up get out. But as is they can be raped by swarms and FGs. The AV is fine but the DS needs more health in order to do it's job effectively. Saying that if DS get more HP they should lose their weapons and gain more passenger seats.
In all it'd like look this. +HP +WP bonuses for CRU +PG&CPU +passenger seats
-weapons
That's just the regular dropship. The assault would stay as is and logistics would be a variation on the regular that's faster,has less HP,more PG&CPU,slots,even more seats to carry people.
I'm on the fence about if the logi version should have weapons though. I mean the dropships main role is fast reliable transportation not destruction and mayham (save that for bombers).
What do you guys think? This^ DS should move troops from one spot to another, so they'd have an insane amount of HP (not really that insane) but they should have less weapons. What i'm getting at overall is. Best air to ground: bombers Best Air to Air: fighters Best transport: dropships. For bombers you can carry alot of people and they'll be on weapons but it'll be a slow ride and not one that will drop you where you need to be dropped off. Fighters will be the most useful in air to air combat and will be the most used to destroy HAVs/dropships. However to drop someone off using a fighter would mean to stop. Stopping would mean getting yourself killed by AV.
Bombers will be a totally different type of flying vehicle. Dropships job is extraction and dropoff meaning it should be able to face allot more damage than it does now while providing support. If u just wana get to a location throw out a uplink. Using a dropship with no guns make no sense unless ure dropping tanks and lavs off with it to. Air to air will only work once dropships cant be shot down by any ground based infantry its ridiculous everyone wants a shot at a ADS because they know its expensive. |
G Groenenstein
The Malevolent Monkey Militia
3
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Posted - 2013.08.06 00:51:00 -
[5] - Quote
DUST Fiend wrote:There's no point in flying anything other than an Assault Dropship since CCP thought it would be a good idea to butcher the handling on militia, standard, and logistics dropships in order to give the illusion that Assault Dropships had an upgrade in speed and handling, when in fact (or damn close to it) the other ships simply lost their grace. The handling of the ADS is only just a hair better than the handling of dropships in the before time.
God damn it this game pisses me off sometimes.
Actually i find the Prometheus to be the best dropship it just needs more thrust more pg then it would be pretty much balanced. |
G Groenenstein
The Malevolent Monkey Militia
3
|
Posted - 2013.08.06 00:57:00 -
[6] - Quote
Nelo Angel0 wrote:G Groenenstein wrote:Nelo Angel0 wrote:Right now their underpowered. Their supposed to be dropships, get in pick people up get out. But as is they can be raped by swarms and FGs. The AV is fine but the DS needs more health in order to do it's job effectively. Saying that if DS get more HP they should lose their weapons and gain more passenger seats.
In all it'd like look this. +HP +WP bonuses for CRU +PG&CPU +passenger seats
-weapons
That's just the regular dropship. The assault would stay as is and logistics would be a variation on the regular that's faster,has less HP,more PG&CPU,slots,even more seats to carry people.
I'm on the fence about if the logi version should have weapons though. I mean the dropships main role is fast reliable transportation not destruction and mayham (save that for bombers).
What do you guys think? I think you dont fly enough to know what youre talking about./ LEt me ask you this have you ever seen a chopper in real life that does less damage while being a troop transport with its turret and a AR does? My proto turrets do less damage than a standard AR. Tell me how this is not ridiculously stupid. Troop transports can carry weapons. Ure idea is ridiculous. Why dont just go throw down uplinks then and remove dropships completely? I agree that dropships need a masssive hp bonus And with everything else you said + weapons. IF a tank hovers around the objective 10 guys storm it and take 10 rounds each to take it out. IT can still run away. give dropships this option. IF i hover and htere is a forge gunner and a swarmer im toast. I cant even run. First and foremost your grammar man it makes my eyes bleed. Of course I should mention I don't ride dropships AT ALL. Try to remember this is just a rough draft of a overall idea. One cannot simply buff dropships with no consideration for them being broken. Why spec into bombers if the previously weak dropships can start tanking shots and destroy infantry? Why spec into fighters when dropships start out lasting them and are even able to kill them? Of course i'm not saying all dropships deserve the same treatment and that they should ALL get the same +/-s. What i'm saying is the intial dropships should be dedicated transport with high HP, how high is debatable. They should be able to move in and out of areas quickly or stay in one area for an extended amount of time if need be. The assault version is the one that'd be used as a infantry harassment and the one people would be spec into for killing and transporting(just not the latter as effectively anymore). As for the turret issue. This is an idea for dropships not their weapons. The weapons are not my problem and i wouldn't know how to handle them to begin with. If you want feel free to toss ideas around other than criticizing mine.
I have given ideas already. You dont need troop transport with uplinks. Remove uplinks completely and ill agree with you . Make dropships glorified transportation. Put guns on logies and and assaults are anti tank and ti dropship vehicles. Logis troop support and mobile cru. Normal dropship just dropship. Jets should be bombers only remove orbitals. Give all air vehicles buffs in each area. HP(largest buff), PG,CPU,Thrusts,Speed and fix collision errors with RDV and MCC. Also im not English get over it. Not everyone is American |
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