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SYKO DIX
KILL ORDERS
2
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Posted - 2013.08.06 06:44:00 -
[31] - Quote
Hint mcc . Instead of posting it here for public I know the many places u can kill enemy at. And how to avoid el charro the missle launcher fro the other mcc.28mil damage outputnand it will see u. Meet me ingame and have ur checkbook ready cuz I spent alotmof suits perfecting its spots also this is by far the best place to be a primary sniper squad lead. |
SYKO DIX
KILL ORDERS
2
|
Posted - 2013.08.06 06:46:00 -
[32] - Quote
SYKO DIX wrote:Hint mcc . Instead of posting it here for public I know the many places u can kill enemy at. And how to avoid el charro the missle launcher fro the other mcc.28mil damage outputnand it will see u. Meet me ingame and have ur checkbook ready cuz I spent alotmof suits perfecting its spots also this is by far the best place to be a primary sniper squad lead. Btw this is how I reduced my death total in match and how I ended many snipers , butnonly a few have killed me from . Killkillkilldiediedie |
Taeryn Frost
Zumari Force Projection Caldari State
24
|
Posted - 2013.08.06 07:34:00 -
[33] - Quote
I'm not a sniper, but my advice to them is to kill me on the first shot or be somewhere inaccessible. Because if you hit me and I don't die I'll be calling in my LAV. I'll drive the long way around to where you are. I'll listen for the sound of your loud ass gun. You usually don't notice me even if I'm standing within 10m of you and lining you in my sights.
The good ones will notice me though. The better ones will be gone before I get to their hide. The best ones will have killed me already. |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S.
94
|
Posted - 2013.08.06 09:13:00 -
[34] - Quote
If your planning on redline sniping or sniping from a spot that no one is going to sneak up on you you can run a Caldari Logistics suit. 4 Armor Plates, 5 Damage mods and all the ammunition you could ever use + a drop uplink.
That many damage mods make it so you can shoot a heavy in the foot and he dies in one shot.
Commandos with a swarm launcher on top of a building make amazing snipers/AV support. My general suggestion would be pick a suit with lots (4-5) high slots so you can stack up the damage mods. Their description says they become less effective the more you put on a suit, but not by that much, so load as many as you can fit. For a sniper Damage Mods > Grenades.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
14
|
Posted - 2013.08.06 09:22:00 -
[35] - Quote
Bettie Boop 2100190003 wrote:If your planning on redline sniping or sniping from a spot that no one is going to sneak up on you you can run a Caldari Logistics suit. 4 Armor Plates, 5 Damage mods and all the ammunition you could ever use + a drop uplink.
That many damage mods make it so you can shoot a heavy in the foot and he dies in one shot.
Commandos with a swarm launcher on top of a building make amazing snipers/AV support. My general suggestion would be pick a suit with lots (4-5) high slots so you can stack up the damage mods. Their description says they become less effective the more you put on a suit, but not by that much, so load as many as you can fit. For a sniper Damage Mods > Grenades.
4th mod and up provide no attack benefit...
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Keeriam Miray
Internal Error. Negative-Feedback
20
|
Posted - 2013.08.06 10:13:00 -
[36] - Quote
"G.lf0 sniper 0" - Ambush - ground sniping, counter sniping. I use it for overall skill improvement (survivability, aiming, headshoting, reduce ammo consumption). with lvl3 SR Prof. militia does ~450 headshot dmg, you can kill heavy with 3 shots. Scrambler does 360 headshot dmg. 'Skinview' Militia Gallente Light Frame Militia SR Blueprint Militia Scrambler Pistol Blueprint Militia Locus Grenade Blueprint Militia Nanohive Blueprint Militia Shield Extender Blueprint Militia Armor Reparier Blueprint
"G.St1 sniper lvl3-4" - Skirmish, Domination - ground sniping-knifing, counter sniping. 'Dragonfly' Scout [nSv] C15-A Tac. SR or C27-N Specialist SR ZN-28 Nova Knife (enough dmg to kill heavy with 1 charge + 1 normal swing, around ~900 dmg total) Locus Grenade Nanohive Advanced Precision Enchancer Complex Range Amplifier (with lvl5 scout, passive scan range 29m) Basic Reactive Plates
"G.St3 sniper lvl5+" - Skirmish, Domination, PC - point defence\fire support, counter sniping. Scout G/1-Series Charge SR or Kaalakiota Tac. SR for counter sniping (huge double headshot output, does more dmg than 1 shot of Thale's TAR-07) or Thale's TAR-07 SR for PC 'Toxin' ISD-9 SMG or Breach SMG Packed AV grenades Nanohive x2 Complex Damage mod Basic CPU upgrade Basic Armor Reparier |
Smooth Assassin
Condotta Rouvenor Gallente Federation
25
|
Posted - 2013.08.06 10:29:00 -
[37] - Quote
D3LTA ARM3GGIDDO wrote:What sniper builds do you run and would you be willing to share just one of your secrets in how to be an effective sniper? Use tactical and get headshots. Even better at least shoot them and get kill assist. |
Panther Alpha
DarkWingsss
880
|
Posted - 2013.08.06 10:36:00 -
[38] - Quote
No a big secret .. Caldari suit / Weapon Upgrades modules stacking / Nanohive ... As far as you not to "Predicable", the rest is just Map knowledge and patients . |
Keeriam Miray
Internal Error. Negative-Feedback
20
|
Posted - 2013.08.06 11:23:00 -
[39] - Quote
itsmellslikefish wrote:3 complex profile dampners Now tell me... dampners make your sniper rifle shoot more quiet? :) if not then it's just ussles waste of slots & CPU... |
voidfaction
Void of Faction
41
|
Posted - 2013.08.06 13:25:00 -
[40] - Quote
Keeriam Miray wrote:itsmellslikefish wrote:3 complex profile dampners Now tell me... dampners make your sniper rifle shoot more quiet? :) if not then it's just ussles waste of slots & CPU...
you ever find that sniper in a scout suit that the only thing you get is a red dot when you target them and blends in with the terrain very good. or do you only see the ones where the cheveron pops up as soon as they are on the screen in front of you? that would be the difference in stacking profile dampeners and stacking dmg mods. counter sniping when you cant be seen is a lot easier than doing it with a orange flag over your head everywhere you go. try out a proto gallente scout with 4 complex profile dampeners and stand on the side of a hill mid height with the hill to your back so the sky dont reveal you with no cover fully exposed for all to see or not to see. its kinda nice being able to hide without really hiding. |
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Mitch Laurence
The Unholy Legion Of DarkStar DARKSTAR ARMY
2
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Posted - 2013.08.06 17:17:00 -
[41] - Quote
My 34-0 Ass fit: 79K isk, approx 410 one shot damage. Cal Ass C/1 CSR breach sub locust frag compact nanohive complex light dam mod complex light dam mod complex light dam mod enhanced cpu upgrade enhanced profile dampener
Find a spot where you can head glitch, you MUST be able to see the 'blue screen'(obj) through your scope to be effective. I never snipe from a point where I cannot kill those who attempt the hack the obj. Most blueberries run all the way to the redline to spawn ****, don't be that guy.
My 28-0 cheapo logi fit: 54k isk, approx 340 osd Skinweave militia mim med CSR locust frag compact nanohive stable drop uplink enhanced light dam mod basic cpu upgrade enhanced profile dampener
This is for those matches where you HAVE to go into the base to be effective, get a dropship(snipers MUST fly) go up high close to the point and watch that screen. The uplink will keep a mass of blueberries rushing the points as you cover. FYI: They will give away your position so headglitch, headglitch, headglitch.
The broke noob beast fit: 53k isk, approx 355 osd Militia mim med CSR breach sub compact nanohive basic light dam mod basic light dam mod basic light dam mod
I've gone 24-0 in this cheap fit, with no profile damps you shine like a stoplight at night if you get spotted. Its a great start with low SP and low isk if you want to play around sniping. Its big plus is that you can stack 3X damage mods on it for a decent amount of one hit kills for the price. Its PG & cpu and EHP are really weak so like I said, its a great intro fit.
tl;dr: CSR+Damage mods+profile dampners+headglitch+ptfo=great sniper
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calisk galern
BurgezzE.T.F
653
|
Posted - 2013.08.06 17:19:00 -
[42] - Quote
getting a high kdr with a snipe rifle is not hard, it's being consistently useful that's the challenge.
still good job =)
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Ansiiis The Trustworthy
WE ARE LEGENDS
219
|
Posted - 2013.08.06 17:24:00 -
[43] - Quote
D3LTA ARM3GGIDDO wrote:One suit with charge rifle, 2 damage mods, flaylock sidearm One suit with Kaal sniper rifle for short distance and counter sniping, 2 damage mods, proto sub machine gun Commando suit with both of those sniper rifles Types of suits and other equipment / modules are a secret. Your thoughts?
Put down those sticks.
Look at this : Thale sniper rifle, 3 x dmg mods, k-2 nanohive, and then get max hp possible. You can sit on the opposite side of a domination map and still see everything zoomed super close. Due to render problems you will have to stay under 450m from the objective, though.
You can one shot almost any adv suit and 2 shot proto assaults. If you get a headshot - sometimes a heavy suit will drop one hit.
EDIT. You can get 30+ kills if you're ok. And sometimes make proto-stomping squad leave the game because getting 2 shotted from across the map strikes their ego :) Also, be careful because you will be a target for kamikadze attacks with LAVs but don't worry they can't drive that far in the redline. |
Ansiiis The Trustworthy
WE ARE LEGENDS
219
|
Posted - 2013.08.06 17:28:00 -
[44] - Quote
Zanzbar clone wrote:communicate with your team and be willing to forgo some kill farming and provide support to your squad when needed. also if you find yourself on high ground often then make a habit of communicating key enemy moments to your squad as a simple "shotgun scout behind you" or "enemy shield tank rolling to alpha" here and there makes a big difference if your team chooses to act on your intel.
also, listen to this guy. |
Sleepy Zan
Sleepytime Gorilla Mercenaries
2454
|
Posted - 2013.08.06 17:29:00 -
[45] - Quote
Get a medium frame suit and what ever you do don't focus on stealth. If your not using the charge sniper don't worry about damage mods. If your not using damage mods then shield tank as much as you can. Never use the tactical snipers they are inferior compared to the other variants when it comes to usefulness. Have plenty of nanohives.
...and thats all I can think of atm
ps. oh yeah make sure you have music it gets boring on that mountain. |
calisk galern
BurgezzE.T.F
654
|
Posted - 2013.08.06 17:29:00 -
[46] - Quote
Ansiiis The Trustworthy wrote:D3LTA ARM3GGIDDO wrote:One suit with charge rifle, 2 damage mods, flaylock sidearm One suit with Kaal sniper rifle for short distance and counter sniping, 2 damage mods, proto sub machine gun Commando suit with both of those sniper rifles Types of suits and other equipment / modules are a secret. Your thoughts? Put down those sticks. Look at this : Thale sniper rifle, 3 x dmg mods, k-2 nanohive, and then get max hp possible. You can sit on the opposite side of a domination map and still see everything zoomed super close. Due to render problems you will have to stay under 450m from the objective, though. You can one shot almost any adv suit and 2 shot proto assaults. If you get a headshot - sometimes a heavy suit will drop one hit. EDIT. You can get 30+ kills if you're ok. And sometimes make proto-stomping squad leave the game because getting 2 shotted from across the map strikes their ego :) Also, be careful because you will be a target for kamikadze attacks with LAVs but don't worry they can't drive that far in the redline.
until you lose your thales, at the current drop rate I get about 3 per 2-3 months. |
Keeriam Miray
Internal Error. Negative-Feedback
21
|
Posted - 2013.08.06 17:52:00 -
[47] - Quote
voidfaction wrote:Keeriam Miray wrote:itsmellslikefish wrote:3 complex profile dampners Now tell me... dampners make your sniper rifle shoot more quiet? :) if not then it's just ussles waste of slots & CPU... you ever find that sniper in a scout suit that the only thing you get is a red dot when you target them and blends in with the terrain very good. or do you only see the ones where the cheveron pops up as soon as they are on the screen in front of you? that would be the difference in stacking profile dampeners and stacking dmg mods. counter sniping when you cant be seen is a lot easier than doing it with a orange flag over your head everywhere you go. try out a proto gallente scout with 4 complex profile dampeners and stand on the side of a hill mid height with the hill to your back so the sky dont reveal you with no cover fully exposed for all to see or not to see. its kinda nice being able to hide without really hiding.
I run gallente scout from closed beta 90-95% of all time. I think half of my counter-snipe kills are scouts... only HP modules can save you from sudden death, definitely not dampners. Also matters angle of view & distance, sometime you can't see sniper but if you move 20-50m right or left they magically appears. Dampners do not affect visual contact or difference in appearing no matter how many you have them, you invisible only to scanners. Dampners with current 80-90% open area maps are useless. I was using dampners in chromosome (where you can be spotted on any distance & headshoted 800m+ away) & in uprising where our draw distance & visual appering is ******. It doesn't help at all when you sniping, barely usefull inside ouposts. You still can see ppl with normal animation running 800m+ away in some maps. It's models of buildings, strucrures & terrain "consume" players visual appearance, they literally vanishing when step up even on tiny platform or near wall/hill. But you welcome to try ground-scout-sniping with gk.0 + 4 complex dampners with me on enemy team |
D3LTA ARM3GGIDDO
D3LTA FORC3 Inver Brass
21
|
Posted - 2013.08.06 18:26:00 -
[48] - Quote
So there is some love for us snipers after all. Lol |
Scheneighnay McBob
Bojo's School of the Trades
2700
|
Posted - 2013.08.06 18:41:00 -
[49] - Quote
I would consider mine more of a "true scout" than a sniper- I know the stuff is low tier, but I'm working on it
Scout M/1 series Tactical sniper rifle (insert advanced number-letter) Nova knives Drop uplink Sleek Locus Grenades Basic Shield Extender Basic Light Weapon Damage Modifier Basic Codebreaker Basic... ummm... stamina thingy
Avoid mid-range and most close-range combat (unless you can sneak up for a knife kill), and roam around the map sniping the most active areas while pooping uplinks. You'll need to go on a quest to find/hack a supply depot to restock, but that's more fun. Nanohives tell everyone and their brother you're there, anyway. |
Mitch Laurence
The Unholy Legion Of DarkStar DARKSTAR ARMY
2
|
Posted - 2013.08.06 18:53:00 -
[50] - Quote
Seems that there is some confusion about profile dampening. Snipers should be using profile dampeners for covert sniping, frontline KTac quickscopers should stack EHP. Profile Dampeners reduce scan profile of the dropsuit, as stated before they keep you off radar while in range (close range). At distance though the whole staying off the radar becomes irrelevant.
BUT profile dampeners do something else, while in direct line of sight of an enemy you become 'lit-up' on the tac-net. Basically if one enemy can see you the whole team can 'see' you 'spotted' on the HUD. A big red chevron is displayed above your head and remains until your dead or the enemy stops looking directly at you.
If you use a profile dampener that drops your profile BELOW the spotting enemy's precision you will NOT show up on the tac-net for all to see. Yes the dude looking right at you will still 'see' you, but now the 15 other snipers on the team wont know you are there unless he verbally ID's your position or they physically look at you.
Breaking the profile dampening stacking idea with numbers: Cal Ass suit has a profile of 50. Scouts have 45 precision stock. So if a scout see's an assault, then EVERYONE does on tac-net(HUD). Now lets factor in an enhanced profile dampener on the assault suit, the skill required to use the module grants 6% reduction in profile while the actual module provides a 20% reduction for a total of 26%. 50(assault suit base profile) X .26(26% bonus reduction total) = 13(total reduction). 50-13=37, 37 being your new scan profile. Now remember a scout suit unbuffed reads at 45 precision, with a profile of 37 you will remain off the tac-net to all unless a scout is stacking precision enhancers. That being said stacking anything more than 1 dampener is only useful if compensating for a scout who has stacked precision enhancers(who even does that?). Otherwise one dampener is enough for 90%(random made up number) of anyone in game & still stay off the tac-net. Same principal applies to active scanners, they cant scan you either when damp'd.
TL;DR: Snipers should have one profile dampener equipped to remain of the tac-net if spotted. Using more than one dampener is redundant. If you see someone 1st you should kill them, if they see you 1st you should die. |
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Scheneighnay McBob
Bojo's School of the Trades
2700
|
Posted - 2013.08.06 19:23:00 -
[51] - Quote
Mitch Laurence wrote:Seems that there is some confusion about profile dampening. Snipers should be using profile dampeners for covert sniping, frontline KTac quickscopers should stack EHP. Profile Dampeners reduce scan profile of the dropsuit, as stated before they keep you off radar while in range (close range). At distance though the whole staying off the radar becomes irrelevant.
BUT profile dampeners do something else, while in direct line of sight of an enemy you become 'lit-up' on the tac-net. Basically if one enemy can see you the whole team can 'see' you 'spotted' on the HUD. A big red chevron is displayed above your head and remains until your dead or the enemy stops looking directly at you.
If you use a profile dampener that drops your profile BELOW the spotting enemy's precision you will NOT show up on the tac-net for all to see. Yes the dude looking right at you will still 'see' you, but now the 15 other snipers on the team wont know you are there unless he verbally ID's your position or they physically look at you.
Breaking the profile dampening stacking idea with numbers: Cal Ass suit has a profile of 50. Scouts have 45 precision stock. So if a scout see's an assault, then EVERYONE does on tac-net(HUD). Now lets factor in an enhanced profile dampener on the assault suit, the skill required to use the module grants 6% reduction in profile while the actual module provides a 20% reduction for a total of 26%. 50(assault suit base profile) X .26(26% bonus reduction total) = 13(total reduction). 50-13=37, 37 being your new scan profile. Now remember a scout suit unbuffed reads at 45 precision, with a profile of 37 you will remain off the tac-net to all unless a scout is stacking precision enhancers. That being said stacking anything more than 1 dampener is only useful if compensating for a scout who has stacked precision enhancers(who even does that?). Otherwise one dampener is enough for 90%(random made up number) of anyone in game & still stay off the tac-net. Same principal applies to active scanners, they cant scan you either when damp'd.
TL;DR: Snipers should have one profile dampener equipped to remain of the tac-net if spotted. Using more than one dampener is redundant. If you see someone 1st you should kill them, if they see you 1st you should die. Scout skill's profile dampening works too, right? Btw, it's pointless for snipers if someone is near you, anyway. Sniper shots aren't exactly quiet. |
Mitch Laurence
The Unholy Legion Of DarkStar DARKSTAR ARMY
2
|
Posted - 2013.08.06 23:43:00 -
[52] - Quote
Scheneighnay McBob wrote:Mitch Laurence wrote:Seems that there is some confusion about profile dampening. Snipers should be using profile dampeners for covert sniping, frontline KTac quickscopers should stack EHP. Profile Dampeners reduce scan profile of the dropsuit, as stated before they keep you off radar while in range (close range). At distance though the whole staying off the radar becomes irrelevant.
BUT profile dampeners do something else, while in direct line of sight of an enemy you become 'lit-up' on the tac-net. Basically if one enemy can see you the whole team can 'see' you 'spotted' on the HUD. A big red chevron is displayed above your head and remains until your dead or the enemy stops looking directly at you.
If you use a profile dampener that drops your profile BELOW the spotting enemy's precision you will NOT show up on the tac-net for all to see. Yes the dude looking right at you will still 'see' you, but now the 15 other snipers on the team wont know you are there unless he verbally ID's your position or they physically look at you.
Breaking the profile dampening stacking idea with numbers: Cal Ass suit has a profile of 50. Scouts have 45 precision stock. So if a scout see's an assault, then EVERYONE does on tac-net(HUD). Now lets factor in an enhanced profile dampener on the assault suit, the skill required to use the module grants 6% reduction in profile while the actual module provides a 20% reduction for a total of 26%. 50(assault suit base profile) X .26(26% bonus reduction total) = 13(total reduction). 50-13=37, 37 being your new scan profile. Now remember a scout suit unbuffed reads at 45 precision, with a profile of 37 you will remain off the tac-net to all unless a scout is stacking precision enhancers. That being said stacking anything more than 1 dampener is only useful if compensating for a scout who has stacked precision enhancers(who even does that?). Otherwise one dampener is enough for 90%(random made up number) of anyone in game & still stay off the tac-net. Same principal applies to active scanners, they cant scan you either when damp'd.
TL;DR: Snipers should have one profile dampener equipped to remain of the tac-net if spotted. Using more than one dampener is redundant. If you see someone 1st you should kill them, if they see you 1st you should die. Scout skill's profile dampening works too, right? Btw, it's pointless for snipers if someone is near you, anyway. Sniper shots aren't exactly quiet.
touch+¬, balance comes to mind I must say. That which is not seen is heard. |
Fire of Prometheus
DUST University Ivy League
59
|
Posted - 2013.08.07 00:40:00 -
[53] - Quote
touch+¬, balance comes to mind I must say. That which is not seen is heard.
Jeez ur like Ghandi or something |
itsmellslikefish
DIOS X. II Top Men.
164
|
Posted - 2013.08.07 01:05:00 -
[54] - Quote
Keeriam Miray wrote:itsmellslikefish wrote:3 complex profile dampners Now tell me... dampners make your sniper rifle shoot more quiet? :) if not then it's just ussles waste of slots & CPU...
This is what I originally thought as well! I used to slap on a few armor mods and call it good but I tried using the dampners and loved it. I havnt lost a single thale since I invested in dampners, my only regret is I only have 3 low slots. |
voidfaction
Void of Faction
41
|
Posted - 2013.08.09 15:43:00 -
[55] - Quote
Mitch Laurence wrote:Seems that there is some confusion about profile dampening. Snipers should be using profile dampeners for covert sniping, frontline KTac quickscopers should stack EHP. Profile Dampeners reduce scan profile of the dropsuit, as stated before they keep you off radar while in range (close range). At distance though the whole staying off the radar becomes irrelevant.
BUT profile dampeners do something else, while in direct line of sight of an enemy you become 'lit-up' on the tac-net. Basically if one enemy can see you the whole team can 'see' you 'spotted' on the HUD. A big red chevron is displayed above your head and remains until your dead or the enemy stops looking directly at you.
If you use a profile dampener that drops your profile BELOW the spotting enemy's precision you will NOT show up on the tac-net for all to see. Yes the dude looking right at you will still 'see' you, but now the 15 other snipers on the team wont know you are there unless he verbally ID's your position or they physically look at you.
Breaking the profile dampening stacking idea with numbers: Cal Ass suit has a profile of 50. Scouts have 45 precision stock. So if a scout see's an assault, then EVERYONE does on tac-net(HUD). Now lets factor in an enhanced profile dampener on the assault suit, the skill required to use the module grants 6% reduction in profile while the actual module provides a 20% reduction for a total of 26%. 50(assault suit base profile) X .26(26% bonus reduction total) = 13(total reduction). 50-13=37, 37 being your new scan profile. Now remember a scout suit unbuffed reads at 45 precision, with a profile of 37 you will remain off the tac-net to all unless a scout is stacking precision enhancers. That being said stacking anything more than 1 dampener is only useful if compensating for a scout who has stacked precision enhancers(who even does that?). Otherwise one dampener is enough for 90%(random made up number) of anyone in game & still stay off the tac-net. Same principal applies to active scanners, they cant scan you either when damp'd.
TL;DR: Snipers should have one profile dampener equipped to remain of the tac-net if spotted. Using more than one dampener is redundant. If you see someone 1st you should kill them, if they see you 1st you should die.
And if you don't want to be found by proto active scanners a sniper would also stack dampeners to get below 15 scan profile, |
Operative 1171 Aajli
Bragian Order Amarr Empire
114
|
Posted - 2013.08.09 18:31:00 -
[56] - Quote
D3LTA ARM3GGIDDO wrote:What sniper builds do you run and would you be willing to share just one of your secrets in how to be an effective sniper?
More about what tactics you use rather than build. Read up on real world sniper tactics. You can get books in most any surplus store. Also, there are some good guides on the Rookie forum.
Basics are:
Don't get in an obvious sniper position that gives you several good views at once. You will most likely get sniped.
Get in a position that gives you a narrow view of a specific area and that you are otherwise guarded from two or three other directions. Then move to a different position for a different area of the battlefield.
Get in front of a hill or terrain, not behind or on top when operating anywhere closer than on the edge of the map. You will blend in and not stick out with a silhouette or have your backside unguarded. Move behind the hill after a few quick shots while you reload because you will give away your position after you fire. Then move a little from where you were to come out for another shot.
Spec into the tactical AR too because a closer range sniper is more useful in situations where the action is mostly taking place inside the outpost area.
Spec up SMG so you can deal with anybody that sneaks up on you at close quarters.
Plan on areas where other snipers will most likely be and get in a position so they can't line of sight you while you are focusing on another area.
Look for other snipers first at any new position. Crouch and move side to side as you zoom your scope to spot for other snipers. Then focus on other targets. After every few shots run back away from LOS as you reload.
Stay behind or to the side of the general area that your team is at. Moving too far ahead toward the other teams side of the map will make you too obvious a target. Your sig will blend in better if you are at the general point on the map with your team. i.e. your side, redline or mid map. Move up with your team as they move forward on the map.
Hold down key areas of activity such as objectives rather than trying to get random kills. Even a few shots across someone's bow if they are moving too much for you to hit will make them jump away and worry about you. That gives an assault guy on your team a better chance of getting them.
Also, spot and give intel for your team if you are playing with a premade squad. I love having this support on my tankers. |
gandalgrey
STRONG-ARMED BANDITS
84
|
Posted - 2013.08.09 21:13:00 -
[57] - Quote
Cheap fit 2 enhanced damage mods Tactical rifle Dragonfly assault suit Profile damener And smg
Protofit Gallente logi Thale 4enhanced armour mods 1enhanced armour rep 2 k2nanohive 3 complex damage mods
New fit 5 profile dameners 3 complex damage K2 Kaalokia
Thoughts please |
Death On Contact
ROGUE SPADES EoN.
3
|
Posted - 2013.08.09 21:14:00 -
[58] - Quote
Gallente Proto Scout
Highs - Dmg Mod Mids - NanoHive Lows - Cardiac Stimulant,Profile Damp,Armor Rep,Armor Plate
Sniper Rifle SMG Nades
* Use best possible weapons/gear according to your skill points.
My .02
Death On Contact
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