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Keeriam Miray
Internal Error. Negative-Feedback
20
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Posted - 2013.08.06 10:13:00 -
[1] - Quote
"G.lf0 sniper 0" - Ambush - ground sniping, counter sniping. I use it for overall skill improvement (survivability, aiming, headshoting, reduce ammo consumption). with lvl3 SR Prof. militia does ~450 headshot dmg, you can kill heavy with 3 shots. Scrambler does 360 headshot dmg. 'Skinview' Militia Gallente Light Frame Militia SR Blueprint Militia Scrambler Pistol Blueprint Militia Locus Grenade Blueprint Militia Nanohive Blueprint Militia Shield Extender Blueprint Militia Armor Reparier Blueprint
"G.St1 sniper lvl3-4" - Skirmish, Domination - ground sniping-knifing, counter sniping. 'Dragonfly' Scout [nSv] C15-A Tac. SR or C27-N Specialist SR ZN-28 Nova Knife (enough dmg to kill heavy with 1 charge + 1 normal swing, around ~900 dmg total) Locus Grenade Nanohive Advanced Precision Enchancer Complex Range Amplifier (with lvl5 scout, passive scan range 29m) Basic Reactive Plates
"G.St3 sniper lvl5+" - Skirmish, Domination, PC - point defence\fire support, counter sniping. Scout G/1-Series Charge SR or Kaalakiota Tac. SR for counter sniping (huge double headshot output, does more dmg than 1 shot of Thale's TAR-07) or Thale's TAR-07 SR for PC 'Toxin' ISD-9 SMG or Breach SMG Packed AV grenades Nanohive x2 Complex Damage mod Basic CPU upgrade Basic Armor Reparier |
Keeriam Miray
Internal Error. Negative-Feedback
20
|
Posted - 2013.08.06 11:23:00 -
[2] - Quote
itsmellslikefish wrote:3 complex profile dampners Now tell me... dampners make your sniper rifle shoot more quiet? :) if not then it's just ussles waste of slots & CPU... |
Keeriam Miray
Internal Error. Negative-Feedback
21
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Posted - 2013.08.06 17:52:00 -
[3] - Quote
voidfaction wrote:Keeriam Miray wrote:itsmellslikefish wrote:3 complex profile dampners Now tell me... dampners make your sniper rifle shoot more quiet? :) if not then it's just ussles waste of slots & CPU... you ever find that sniper in a scout suit that the only thing you get is a red dot when you target them and blends in with the terrain very good. or do you only see the ones where the cheveron pops up as soon as they are on the screen in front of you? that would be the difference in stacking profile dampeners and stacking dmg mods. counter sniping when you cant be seen is a lot easier than doing it with a orange flag over your head everywhere you go. try out a proto gallente scout with 4 complex profile dampeners and stand on the side of a hill mid height with the hill to your back so the sky dont reveal you with no cover fully exposed for all to see or not to see. its kinda nice being able to hide without really hiding.
I run gallente scout from closed beta 90-95% of all time. I think half of my counter-snipe kills are scouts... only HP modules can save you from sudden death, definitely not dampners. Also matters angle of view & distance, sometime you can't see sniper but if you move 20-50m right or left they magically appears. Dampners do not affect visual contact or difference in appearing no matter how many you have them, you invisible only to scanners. Dampners with current 80-90% open area maps are useless. I was using dampners in chromosome (where you can be spotted on any distance & headshoted 800m+ away) & in uprising where our draw distance & visual appering is ******. It doesn't help at all when you sniping, barely usefull inside ouposts. You still can see ppl with normal animation running 800m+ away in some maps. It's models of buildings, strucrures & terrain "consume" players visual appearance, they literally vanishing when step up even on tiny platform or near wall/hill. But you welcome to try ground-scout-sniping with gk.0 + 4 complex dampners with me on enemy team |
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