Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Harpyja
DUST University Ivy League
453
|
Posted - 2013.08.05 04:45:00 -
[1] - Quote
Every prototype weapon has an Aurum version which only requires level three in the correct skill. Yes Aurum items are supposed to be sneak peeks for weapons but this is just silly.
For example, the 'Grimlock' Guristas Assault Forge Gun requires only forge gun operation 3 but is much better than the DAU/2A Assault forge gun (trying to recall it's name from memory) which actually requires level 4.
Pay-to-win is the ability to pay for items with better/equal attributes than items with equal/higher skill requirements. And these are just that.
I understand that Aurum items are one of the ways for CCP to make money in a free to play game, but they need to think of other ways. If you ask me, Aurum items should only be of equal value to standard items and require no skills (a true preview of a weapon). Why should I waste time to get the SP for a proto weapon if one exists at a much lower SP cost at a cost of real money? Sure the Aurum version might not benefit from as much skills, but the skill difference is minimal. Two people with equal skills, however, and the Aurum item will have the edge over the non-Aurum item; henceforth, you pay to have an edge.
I just hate being killed by these kinds of items because the other person might not even have the skills while I will have to work my butt off if I want the same proto weapon. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2282
|
Posted - 2013.08.05 04:51:00 -
[2] - Quote
An Aurum Advanced weapon uses the same stats as a Prototype ISK weapon. Pay money, use items sooner. You actually don't get the full effect of proto, since the skill level of the weapon also adds a bonus, so when you use Aurum ADV gear, you get gimped Proto gear.
"True" preview items are Militia. Aurum is for those that want to use the good stuff sooner, which is also available to ISK users at a bit of a later level. |
Roofer Madness
A.N.O.N.Y.M.O.U.S.
108
|
Posted - 2013.08.05 04:52:00 -
[3] - Quote
I agree with you but if you think about it the Aurum versions will never be as good as the ISK proto version because they will lack the skill bonus. If someone wants to pay money instead of grind and still not get the best variant than so be it. "Low on skill? Try Aurum today!" |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
457
|
Posted - 2013.08.05 04:57:00 -
[4] - Quote
Just stop it. The whole idea has been explained by CCP if anybody was paying attention. And it has been explained numerous times.
Aurum items allow players to obtain higher tiered weapons but at the cost of gaining the actual skill to wield it properly. A person who has grinded to achieve that weapon or dropsuit is more proficient in its usage than the person who bought it with Aurum. That is one of the ideas expressed. Do you want the fast lane with better items or the slow crawl with the skill gained to actual be prepared to wield such an item.
The thing is, you don't have the skill!! If someone kills you with an Aurum item and you've been training with that weapon for a longer length of time, what does that say about your actual skill level?
It's one thing to blame CCP. It's another to blame CCP because your gameplay just sucks. |
Rogatien Merc
Red Star. EoN.
606
|
Posted - 2013.08.05 05:00:00 -
[5] - Quote
Harpyja wrote:Why should I waste time to get the SP for a proto weapon if one exists at a much lower SP cost at a cost of real money? Sure the Aurum version might not benefit from as much skills, but the skill difference is minimal. Two people with equal skills, however, and the Aurum item will have the edge over the non-Aurum item; henceforth, you pay to have an edge.
Proficiency skills are a must.
Aurum item does NOT have edge over non-aurum if non-aurum is equivalent proto.
Game's gotta pay for itself. This is a minor issue dude and CCPs model is not bad at all. |
Cody Sietz
Bullet Cluster
651
|
Posted - 2013.08.05 05:08:00 -
[6] - Quote
I got a question for ya, if its pay 2 win...then why do I always lose and also suck? I bought like a bunch of merc packs.
Explain that with your science, Mr.Scientist! |
Kinky Burrito
A.N.O.N.Y.M.O.U.S.
139
|
Posted - 2013.08.05 05:32:00 -
[7] - Quote
It's not pay to win. It's pay to compete if you don't have a lot of SP. |
OZAROW
A.N.O.N.Y.M.O.U.S.
292
|
Posted - 2013.08.05 05:51:00 -
[8] - Quote
Harpyja wrote:Every prototype weapon has an Aurum version which only requires level three in the correct skill. Yes Aurum items are supposed to be sneak peeks for weapons but this is just silly.
For example, the 'Grimlock' Guristas Assault Forge Gun requires only forge gun operation 3 but is much better than the DAU/2A Assault forge gun (trying to recall it's name from memory) which actually requires level 4.
Pay-to-win is the ability to pay for items with better/equal attributes than items with equal/higher skill requirements. And these are just that.
I understand that Aurum items are one of the ways for CCP to make money in a free to play game, but they need to think of other ways. If you ask me, Aurum items should only be of equal value to standard items and require no skills (a true preview of a weapon). Why should I waste time to get the SP for a proto weapon if one exists at a much lower SP cost at a cost of real money? Sure the Aurum version might not benefit from as much skills, but the skill difference is minimal. Two people with equal skills, however, and the Aurum item will have the edge over the non-Aurum item; henceforth, you pay to have an edge.
I just hate being killed by these kinds of items because the other person might not even have the skills while I will have to work my butt off if I want the same proto weapon. What you just described is pay to win if they did it your way because at level one you could just buy a prototype , this way is more like testing, I wanted to know what a scrambler rifle is like so I bought level one, say I get to lv3 now it's a about half a mill sp to have a proto jumping level 4/5 .
So I buy proto, week latter. I have proto but still have left over aur proto, well some proto guns cost 60 000 isk now you can still run proto an the fit costs less.
Personally I should have bought 20 bucks worth of my proto type suit when it was on sale that's 400 suits for twenty bucks that's 26,400,000 isk, that's months of grinding |
HYENAKILLER X
TEAM SHINOBI
120
|
Posted - 2013.08.05 07:42:00 -
[9] - Quote
I could start an alt, give it passive status, walk away for a year, come back and in 1 month be death.
Price: 0$ |
Starscream 12
Demon's Forge
3
|
Posted - 2013.08.05 08:02:00 -
[10] - Quote
Harpyja wrote:Every prototype weapon has an Aurum version which only requires level three in the correct skill. Yes Aurum items are supposed to be sneak peeks for weapons but this is just silly.
For example, the 'Grimlock' Guristas Assault Forge Gun requires only forge gun operation 3 but is much better than the DAU/2A Assault forge gun (trying to recall it's name from memory) which actually requires level 4.
Pay-to-win is the ability to pay for items with better/equal attributes than items with equal/higher skill requirements. And these are just that.
but if you use aurum weapons without maxing skills then the lvl5 forge gunner with a ishy is better than the lvl 3 with said aurum varient, no pay to win there, and if they both have lvl5 then its even (in some cases aurum version isnt as good) so nothing to complain about there |
|
enclave recruiter6
Edimmu Warfighters Gallente Federation
0
|
Posted - 2013.08.05 08:08:00 -
[11] - Quote
HYENAKILLER X wrote:I could start an alt, give it passive status, walk away for a year, come back and in 1 month be death.
Price: 0$ If the game survives in a year |
The Robot Devil
Chatelain Rapid Response Gallente Federation
806
|
Posted - 2013.08.05 08:15:00 -
[12] - Quote
Fitting restraints on higher tier weapons also help limit p2w. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
634
|
Posted - 2013.08.05 08:33:00 -
[13] - Quote
Harpyja wrote:Every prototype weapon has an Aurum version which only requires level three in the correct skill. Yes Aurum items are supposed to be sneak peeks for weapons but this is just silly.
For example, the 'Grimlock' Guristas Assault Forge Gun requires only forge gun operation 3 but is much better than the DAU/2A Assault forge gun (trying to recall it's name from memory) which actually requires level 4.
Pay-to-win is the ability to pay for items with better/equal attributes than items with equal/higher skill requirements. And these are just that.
I understand that Aurum items are one of the ways for CCP to make money in a free to play game, but they need to think of other ways. If you ask me, Aurum items should only be of equal value to standard items and require no skills (a true preview of a weapon). Why should I waste time to get the SP for a proto weapon if one exists at a much lower SP cost at a cost of real money? Sure the Aurum version might not benefit from as much skills, but the skill difference is minimal. Two people with equal skills, however, and the Aurum item will have the edge over the non-Aurum item; henceforth, you pay to have an edge.
I just hate being killed by these kinds of items because the other person might not even have the skills while I will have to work my butt off if I want the same proto weapon.
Militia items are the preview.
There are previously a few threads which delve deep the issue, see those. Short recap on the results:
A very common defination on Pay-to-Win is roughly: "Pay real world money to gain edge on other players you couldn't otherwise get"
It's quite clear your defination is different.
In the very strict example you were using (1vs1 equal SP and equal SP allocation) scenario AUR does indeed have the advantage - but in wider inspectation the non-aurum user has the option of playing more. (To counter the extreme case argument that the game's very top two players, if having equal SP, the AUR user of those has the advantage: As in reality those top2 players can NOT have played the maximum amount, 23/7 since January 6th 2013, counter argument is that one could still grind more)
Therefore, the AUR in Dust could be described as P2AG or 'Pay to Avoid Grind'. |
Iron Wolf Saber
Den of Swords
6952
|
Posted - 2013.08.05 08:35:00 -
[14] - Quote
The idea is eventually you will level up those skills and stop paying though. |
Starscream 12
Demon's Forge
3
|
Posted - 2013.08.05 08:35:00 -
[15] - Quote
KEROSIINI-TERO wrote:Harpyja wrote:Every prototype weapon has an Aurum version which only requires level three in the correct skill. Yes Aurum items are supposed to be sneak peeks for weapons but this is just silly.
For example, the 'Grimlock' Guristas Assault Forge Gun requires only forge gun operation 3 but is much better than the DAU/2A Assault forge gun (trying to recall it's name from memory) which actually requires level 4.
Pay-to-win is the ability to pay for items with better/equal attributes than items with equal/higher skill requirements. And these are just that.
I understand that Aurum items are one of the ways for CCP to make money in a free to play game, but they need to think of other ways. If you ask me, Aurum items should only be of equal value to standard items and require no skills (a true preview of a weapon). Why should I waste time to get the SP for a proto weapon if one exists at a much lower SP cost at a cost of real money? Sure the Aurum version might not benefit from as much skills, but the skill difference is minimal. Two people with equal skills, however, and the Aurum item will have the edge over the non-Aurum item; henceforth, you pay to have an edge.
I just hate being killed by these kinds of items because the other person might not even have the skills while I will have to work my butt off if I want the same proto weapon. Militia items are the preview. There are previously a few threads which delve deep the issue, see those. Short recap on the results: A very common defination on Pay-to-Win is roughly: "Pay real world money to gain edge on other players you couldn't otherwise get" It's quite clear your defination is different. In the very strict example you were using (1vs1 equal SP and equal SP allocation) scenario AUR does indeed have the advantage - but in wider inspectation the non-aurum user has the option of playing more. (To counter the extreme case argument that the game's very top two players, if having equal SP, the AUR user of those has the advantage: As in reality those top2 players can NOT have played the maximum amount, 23/7 since January 6th 2013, counter argument is that one could still grind more) Therefore, the AUR in Dust could be described as P2AG or 'Pay to Avoid Grind'. aurum items do not give you any advantage |
Ansiiis The Trustworthy
WE ARE LEGENDS
210
|
Posted - 2013.08.05 08:40:00 -
[16] - Quote
Why would you care if a noob is using a Grimlock' forge gun and another guy is using the same one for ISK? It's ok to gain access faster.
And what's this obsession with P2W? How will this model work for Dust if any aurum item has to be basically useless? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1737
|
Posted - 2013.08.05 08:45:00 -
[17] - Quote
Roofer Madness wrote:I agree with you but if you think about it the Aurum versions will never be as good as the ISK proto version because they will lack the skill bonus. If someone wants to pay money instead of grind and still not get the best variant than so be it. "Low on skill? Try Aurum today!"
Problem is, the weapon skills don't necessarily help.
For instance, if you have an Assault Scrambler Rifle, the "reduce charge time" passive for scramblers does literally nothing for you. So if you use Aurum to buy the PRO version, you haven't missed out on any skill bonus at all.
It's debatable how useful two rank of most skills are to begin with, but with the Assault Scrambler you will always get literally nothing out of the Rifle passive. |
Starscream 12
Demon's Forge
3
|
Posted - 2013.08.05 08:45:00 -
[18] - Quote
remove all aurum items except boosters and standard - med lvl aur variants, none of this run aur proto **** because you can just fund it with real money - that in itself will just make P2W from the long run |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
634
|
Posted - 2013.08.05 08:48:00 -
[19] - Quote
Zeylon Rho wrote:Roofer Madness wrote:I agree with you but if you think about it the Aurum versions will never be as good as the ISK proto version because they will lack the skill bonus. If someone wants to pay money instead of grind and still not get the best variant than so be it. "Low on skill? Try Aurum today!" Problem is, the weapon skills don't necessarily help. For instance, if you have an Assault Scrambler Rifle, the "reduce charge time" passive for scramblers does literally nothing for you. So if you use Aurum to buy the PRO version, you haven't missed out on any skill bonus at all. It's debatable how useful two rank of most skills are to begin with, but with the Assault Scrambler you will always get literally nothing out of the Rifle passive.
Scrambler rifle skill not helping is an issue that should be fixed, not to use as foundation to find out if AUR is P2W or not.
Surely agree that we should not have any broken skills and those ought to be fixed. |
Iron Wolf Saber
Den of Swords
6952
|
Posted - 2013.08.05 08:48:00 -
[20] - Quote
Zeylon Rho wrote:Roofer Madness wrote:I agree with you but if you think about it the Aurum versions will never be as good as the ISK proto version because they will lack the skill bonus. If someone wants to pay money instead of grind and still not get the best variant than so be it. "Low on skill? Try Aurum today!" Problem is, the weapon skills don't necessarily help. For instance, if you have an Assault Scrambler Rifle, the "reduce charge time" passive for scramblers does literally nothing for you. So if you use Aurum to buy the PRO version, you haven't missed out on any skill bonus at all. It's debatable how useful two rank of most skills are to begin with, but with the Assault Scrambler you will always get literally nothing out of the Rifle passive.
I brought this to CCP's attention, and they had an Oh... moment. Should be fixed in the near future. |
|
Hasa Hakira
Dust2Dust. Top Men.
33
|
Posted - 2013.08.05 09:45:00 -
[21] - Quote
Pay to win is when you area ble to get certain OP items only buy paying real life cash for it and there is no other way to obtain it ... which in the case of DUST is not right... the game cash is perfect and stop whining about it , cause if it were me I would have put PROTO BPOs on the market ... after all people have to eat and players have to be rewarded for contributions they make .... not the average LLAV roadkiller .... |
broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
90
|
Posted - 2013.08.05 10:06:00 -
[22] - Quote
I use a small cash of AUR to try out new things - sometimes the militia builds just don't even remotely compare (Soma's, Gorgon, Vipers) Plus some weapons have no militia equivalent (laser, plasma cannon..) but I fully understand I'm not getting the 'true scope' of what these weapons can do without the time and skills to invest in them.
I tried the flaylocks, MD and Plasma C and I know the one I want to invest in is the Cannon (the others are just not for me, but I know of the cannons flaws but i like it anyway. Go figure) |
Nin Ker
Red Star Jr. EoN.
46
|
Posted - 2013.08.05 10:13:00 -
[23] - Quote
The price of AUR is not all that bad either to be fair.
The cheapest pack of 4k, is like -ú1.50. That's like five minutes at work. Fine with that to be honest.
For someone like me it means I can use Amarr Proto Sentinel suits while focusing more on core skills, gunnery and grenades. |
|
|
|
Pages: 1 :: [one page] |