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Shotty GoBang
Pro Hic Immortalis League of Infamy
508
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Posted - 2013.08.05 14:01:00 -
[1] - Quote
Rogatien Merc wrote: SMGs + Flux Nades = Good Idea
FATPrincess - XOXO wrote: For equipment I would try the scanner to get a better view of your surroundings.
You've chosen a challenging course, Brother. Be warned that Hard Mode is a long, frustrating path. Scouts are more SP intensive than any other infantry class, and we perform substantially worse than other infantry classes even at high SP levels. If you're keen on maintaining good stats and hope to eventually serve a combat role in Planetary Conquest, I recommend that you continue playing the role of Scout but use a medium frame (i.e. Min Assault). Here are a few statistics to consider:
- Scouts account for 2% to 5% of Dust's player base.
- Over 50% of Scouts have a lifetime KDR under 2.0.
- Over 80% of Scouts have a lifetime KDR under 3.0.
- The majority of old-school Scouts switched to medium frames after Chromosome.
- The Scout's combat handicap has progressively worsened with each release of Uprising.
- There exists no combat role wherein a Scout can outperform an appropriately equipped medium frame.
Not trying to discourage you here; only to offer fair warning. If you're up to the challenge, Scout loadouts can be a lot of fun. Should you opt to embrace Hard Mode, join the in-game channel "Scouts United" once you complete your Academy training. We'll bring you up to speed and pair you with a tutor. In the mean time, don't hesitate to invest your SP gains in SMGs; this sidearm will come in handy regardless of which path you take (Scout or otherwise).
Happy Hunting,
Shotty GoBang Gallente Scout (~14.5M SP)
PS: +1 to the advice of Princess and Rogatien (above) |
Shotty GoBang
Pro Hic Immortalis League of Infamy
511
|
Posted - 2013.08.05 18:14:00 -
[2] - Quote
Derp 514 wrote:Errr.. thanks. I am a bit nervous now. I'll look you guys up. Knowledge is power, Brother. Our newest arrivals are critical to the success of Dust, and we don't want you running off to another game following your first post-Academy pubstomping. With that said, I think it's important for a newcomer to manage his expectations.
The beauty of Dust is that it is constantly changing. CCP does a great job at recognizing and eventually correcting imbalance. While the past couple of months have been especially hard on Scouts, there's a good chance that we may see a course correction in the not-too-distant future.
The Scout Registry is another resource I'd encourage you to check out: https://forums.dust514.com/default.aspx?g=posts&find=unread&t=90055
I started the Registry a month or so into Uprising to chronicle the mass exodus to medium-frame. It has since become a barometer of sorts for measuring how a given build impacts the Scout Community. I keep tabs on 150-160 Scouts, tracking their individual kill progression and KDR changes for each build. In Uprising 1.2, we observed a pattern of declining KDRs for Scouts at every experience level. KDRs tend to improve as mercs gain experience, so this was a good indicator that 1.2 had a negative net effect on Scout viability. That pattern has held constant for the current build, which was expected given 1.3's limited scope. We're hearing that 1.4 may include an infantry rebalance pass and mechanical changes which could help out the Scout. Fingers crossed!
Many Scouts use the Registry to ask for input and share tips/tricks. It serves as a repository for links to other resources, requests, and experiments related to our cause. I think you'll find this resource especially helpful as a newcomer.
Cheers,
Shotty GoBang |
Shotty GoBang
Pro Hic Immortalis League of Infamy
525
|
Posted - 2013.08.08 15:29:00 -
[3] - Quote
Here's a build I've found to be fun and effective:
Adv Light or Scout (Gallente)
PW: SMG (Toxin) SW: SMG (Toxin) GR: Flux Nade EQ: Compact Nanohive HS: Shield Extender HS: Shield Extender LS: KinCat (Red Pill) LS: CardReg (Green Pill)
Consistently going positive, despite having virtually zero points invested in SMGs. Two complex shield extenders really come in handy here. I recommend investing early on in shield extension if you haven't already. The advanced suit is another must, given its two high slots. This ~20k smg loadout is just as deadly as my ~120k proto shotgun loadout, not to mention more durable. There's alot of potential here. Good luck. o7 |
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