|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cat Merc
BetaMax.
3838
|
Posted - 2013.08.04 23:07:00 -
[1] - Quote
Meow
/ninjad |
Cat Merc
DUST CORE DARKSTAR ARMY
3851
|
Posted - 2013.08.05 02:20:00 -
[2] - Quote
Buster Friently wrote:BL4CKST4R wrote:Buster Friently wrote:
The Magazine carries enough ammo for 4 or 5 kills without reload if someone never missed. Now, of course people miss, but most weapons don't have that much depth in the magazine. It is true though, that the overall amount of ammo carried is a larger issue.
If someone never missed but because gun fights in this game are about making your opponent miss then it is necessary to have a large clip. If the strafing speed were slowed down, and ADS strafe speeds were severely slowed down then a clip reduction would be fine. Also if the clip for the AR is to large what about the clip for the ASCR? I'm not as familiar with the ASCR, so I wouldn't want to make recommendations to that weapon without more knowledge. Maybe the clip size shouldn't be changed, but the AR does, compared to the other weapons that I know well, carry more lethality in the magazine, and more lethality overall. Maybe it's be fine with just a reduction of damage per shot and an increase in dispersion. Personally, I think it shoots too far for a blaster weapon as well. ASCR is exactly the same as the AR. Only larger clip, and a overheat mechanic that takes so long to overheat that it might as well not be there. If there is any weapon you should be complaining about, it's the ASCR. |
Cat Merc
DUST CORE DARKSTAR ARMY
3851
|
Posted - 2013.08.05 02:22:00 -
[3] - Quote
Buster Friently wrote:BL4CKST4R wrote:Buster Friently wrote:BL4CKST4R wrote:Buster Friently wrote:
The Magazine carries enough ammo for 4 or 5 kills without reload if someone never missed. Now, of course people miss, but most weapons don't have that much depth in the magazine. It is true though, that the overall amount of ammo carried is a larger issue.
If someone never missed but because gun fights in this game are about making your opponent miss then it is necessary to have a large clip. If the strafing speed were slowed down, and ADS strafe speeds were severely slowed down then a clip reduction would be fine. Also if the clip for the AR is to large what about the clip for the ASCR? I'm not as familiar with the ASCR, so I wouldn't want to make recommendations to that weapon without more knowledge. Maybe the clip size shouldn't be changed, but the AR does, compared to the other weapons that I know well, carry more lethality in the magazine, and more lethality overall. Maybe it's be fine with just a reduction of damage per shot and an increase in dispersion. Personally, I think it shoots too far for a blaster weapon as well. Again I think its just best to wait for all rifle variants to be released then have them fall into their proper place. With respect, adding more rifles isn't going to make the current AR any less OP vs the weapons that exist now. CCP has been nerfing other weapons left and right to balance them vs the current crop of weapons. I see no reason why the AR should be immune, especially given the glaring issues. So... Even if a weapon is UP, if all the weapons around it get nerfed, the UP weapon needs to get nerfed too? You don't nerf a weapon because a lot of other weapons were nerfed. |
Cat Merc
DUST CORE DARKSTAR ARMY
3852
|
Posted - 2013.08.05 02:41:00 -
[4] - Quote
Buster Friently wrote:The standard AR is far from UP. They are being used to kill at 10 times the rate of scrambler rifles. The fact that it's the most used doesn't say ****. Assault scrambler rifle is EXACTLY the same as the AR. Range, DPS, accuracy, etc' Only has a larger clip and a slightly tighter hipfire. Does anyone complain about it? No. Why? Because people hate what kills them most. |
Cat Merc
DUST CORE DARKSTAR ARMY
3854
|
Posted - 2013.08.05 03:09:00 -
[5] - Quote
DRDEEZE TWO POINTO wrote:Cat Merc wrote:Buster Friently wrote:The standard AR is far from UP. They are being used to kill at 10 times the rate of scrambler rifles. The fact that it's the most used doesn't say ****. Assault scrambler rifle is EXACTLY the same as the AR. Range, DPS, accuracy, etc' Only has a larger clip and a slightly tighter hipfire. Does anyone complain about it? No. Why? Because people hate what kills them most. It is about the same in every stat as the assault rifle but the recoi is to high you have to burst fire which doesn't allow you to get the full potential of the dps as the ar. If the recoil was reduced it will even be more powerfull cause everybody uses shield. No, it has the same recoil. It just feels like more because it has a better scope. Test it yourself. |
Cat Merc
DUST CORE DARKSTAR ARMY
3854
|
Posted - 2013.08.05 03:10:00 -
[6] - Quote
Buster Friently wrote:Cat Merc wrote:Buster Friently wrote:The standard AR is far from UP. They are being used to kill at 10 times the rate of scrambler rifles. The fact that it's the most used doesn't say ****. Assault scrambler rifle is EXACTLY the same as the AR. Range, DPS, accuracy, etc' Only has a larger clip and a slightly tighter hipfire. Does anyone complain about it? No. Why? Because people hate what kills them most. It says volumes. There's a reason that they're most used, and it's name is OP. OR 1. They're the starter weapons 2. There are 3 blueprints of those 3. Everyone invested into AR's without checking out scrambler rifles |
Cat Merc
DUST CORE DARKSTAR ARMY
3859
|
Posted - 2013.08.05 03:34:00 -
[7] - Quote
Buster Friently wrote:Cat Merc wrote:Buster Friently wrote:Cat Merc wrote:Buster Friently wrote:The standard AR is far from UP. They are being used to kill at 10 times the rate of scrambler rifles. The fact that it's the most used doesn't say ****. Assault scrambler rifle is EXACTLY the same as the AR. Range, DPS, accuracy, etc' Only has a larger clip and a slightly tighter hipfire. Does anyone complain about it? No. Why? Because people hate what kills them most. It says volumes. There's a reason that they're most used, and it's name is OP. OR 1. They're the starter weapons 2. There are 3 blueprints of those 3. Everyone invested into AR's without checking out scrambler rifles They kill almost as much as 11 of the available 14 weapons in the game, combined. I think there's more to it than blueprints and lack of exploration. Trust me, there isn't. It's easy to use, but that's about it. It's not spectacular at anything. |
Cat Merc
DUST CORE DARKSTAR ARMY
3860
|
Posted - 2013.08.05 04:35:00 -
[8] - Quote
Buster Friently wrote:
No, I think I'll still be pointing out that killing the diversity of the game is actually a problem.
The players are killing the diversity, nothing else. It's the eaiest to use, people will stop using it only if it was nerfed to uselessness. Also, the assault scrambler rifle is the same and yet it's less used, to make people move there you will have to make the assault rifle worse. |
Cat Merc
DUST CORE DARKSTAR ARMY
3860
|
Posted - 2013.08.05 05:23:00 -
[9] - Quote
Cosgar wrote:Cat Merc wrote:Buster Friently wrote:
No, I think I'll still be pointing out that killing the diversity of the game is actually a problem.
The players are killing the diversity, nothing else. It's the eaiest to use, people will stop using it only if it was nerfed to uselessness. Also, the assault scrambler rifle is the same and yet it's less used, to make people move there you will have to make the assault rifle worse. The weapons in this game should be balanced to the point that no matter what you decide to use, you'll find a way to have fun with it. The AR can be that entry level weapon, but when all the racial types come out, there needs to be some serious re-balancing or we're just going to be back here again saying the Plasma Carbine, Plasma Blaster, or whatever the hell CCP is going to call it is still overpowered compared to all the other racial weapons. I'm fine with full auto rifles being the entry level weapon, every game needs an entry level game mechanic, but it needs to have some downsides. And I completely agree. However, untill all the racial variants are out, you cannot "fix" this weapon into it's intended role (High DPS low range) without breaking something else. |
Cat Merc
DUST CORE DARKSTAR ARMY
3860
|
Posted - 2013.08.05 05:24:00 -
[10] - Quote
Cosgar wrote:Alena Ventrallis wrote:Cat Merc wrote:Buster Friently wrote:
No, I think I'll still be pointing out that killing the diversity of the game is actually a problem.
The players are killing the diversity, nothing else. It's the eaiest to use, people will stop using it only if it was nerfed to uselessness. Also, the assault scrambler rifle is the same and yet it's less used, to make people move there you will have to make the assault rifle worse. I think one of the reasons you don't see as many AScR is the fact that they appear so deep into the skill. Level I, occasionally II unlocks all variants for most everything, where it takes level IV to get the assault scrambler. In fact, the only reason I knew of its existence, was hearing the weapon fire and not knowing what it was, then attempting to get killed specifically by that player so I could see what he was using. If they were available sooner, There'd probably be more of them around. I think they got it backwards and should have made the AScR available at lvl 1 and the ScR at 2 or 3. Hmm... Why not have all available from the start? |
|
Cat Merc
DUST CORE DARKSTAR ARMY
3864
|
Posted - 2013.08.05 09:39:00 -
[11] - Quote
Arkena Wyrnspire wrote:Buster Friently wrote:
The standard AR has too large a magazine, is too accurate, caries too much ammo overall, and has too short a TTK to properly fill it's role as a generalist weapon. It is simply out shining too many weapons, and where niche weapons are actually better, there not better by a large enough amount.
I agree with the size of the magazine and the accuracy (in that there isn't enough recoil) but I don't agree with the TTK. The damage output would be fine if you couldn't maintain it for ages and if it wasn't all applied due to the accuracy. Clip size is fine, shots are bound to miss and this is a strafing game, not a twitch shooter. |
Cat Merc
DUST CORE DARKSTAR ARMY
3870
|
Posted - 2013.08.05 23:22:00 -
[12] - Quote
Revelations 514 wrote:Cat Merc wrote:Buster Friently wrote:
No, I think I'll still be pointing out that killing the diversity of the game is actually a problem.
The players are killing the diversity, nothing else. It's the eaiest to use, people will stop using it only if it was nerfed to uselessness. Also, the assault scrambler rifle is the same and yet it's less used, to make people move there you will have to make the assault rifle worse. As a Scout, I have an easier time dodging SCR fire than AR fire. Probably due to the scope as RoF seems to be neglibible in this comparison. SCR has an overheat mechanic SCR gives away it's owner's position when fired to a greater degree, (bright beams of light) Built-in Scope makes it slightly tougher to use in all situations So, while it's not a perfect balance, it's still better balanced than auto AR's. Auto AR's still rule the day as it has none of the above downsides in comparison. It is also not due to exposure and what someone has already skilled into. I can own with a militia fit using the frontline with 0 sp invested. Moreso than I can with a SG with level 5 on everything but ammo capacity, even in CQC. Thats just the basic (since tradeoff should be SG is better at CQC, it's really not consistently better even with an SP variance of a coupla million). Also, what about end game? Proto Duvolle is meta level 9, Proto SG is meta 7. This is accurate as the Shotgun costs more in both fitting requirements and isk, (even with skills into SG), but has less stats in every single category. Try killing 3 people with an SG without reloading. Even if you score every single hit, (and you wont), you cannot do it. Try the same thing with the AR, I bet you do it once a game. This is even without the requirement of scoring each hit, which is actually easier to do with the damn AR, although I blame that on the lack of SG love. Sigh... ASSAULT SCR! ASSAULT! THERE IS A HUGE DIFFERENCE BETWEEN THE TWO! -_- |
|
|
|