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Beren Hurin
The Vanguardians
922
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Posted - 2013.08.04 03:35:00 -
[1] - Quote
Aiming tip: your sight looks like an upside down T with hashes and a circle on top. Under 10m aim the circle just above a players head. Above 10mm it is better to place the bottom cross of the T at the feet of your target or where you think thy are going to be.
I have no idea why this works but it is the magic trick to get the >40m long kills.
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Beren Hurin
The Vanguardians
922
|
Posted - 2013.08.04 03:48:00 -
[2] - Quote
Cosgar wrote:Kiriasis Draca wrote:Celeste Cyra wrote:On an unrelated note whats the best way to keep random blues away? Is there some signal for hey stop pinning me against the wall and making this particular spot a more attractive target that I don't know about? If there is, share the secret Nope, blue dots will always be blue dots lol.
Are you talking about being on the receiving end of a mass driver here? |
Beren Hurin
The Vanguardians
923
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Posted - 2013.08.04 04:00:00 -
[3] - Quote
Beren Hurin wrote:Aiming tip (sighting): your sight looks like an upside down T with hashes and a circle on top. Under 10m, aim the circle just above a player's head. Above 10m, it is better to place the bottom cross of the T at the feet of your target or where you think thy are going to be.
I have no idea why this works but it is the magic trick to get the >40m long kills.
Once you have mastered this technique you are on you way to becoming a Massterhole.
You can combine this sighting technique with 'gophering' and 'blindfires'. Both techniques require the ability to know the distance you are to your target and their location. They are closely related techniques.
Gophering - is when you are behind some sort of object that is between you and your target. It may be a box, a hill, a wall or something short enough that it blocks your view and you can either move forward, jump, or manuever in some way so that you can once again see your target to shoot. When you find this position, you pop out of cover in order to get a couple of quick shots on the target and then pop back into cover. Sighting combined with gophering is extremely frustrating to the target(s) and effective at avoiding damage. It helps to equip a scanner that can assist in maintaining signatures at long ranges.
Blindfireing - is much like gophering, but is a little more rare, it typically involves a couple of sighted gopher shots followed by retreating behind cover just enough that the arc of your shot while properly sighted will still make proper contact with the target. LOS is not necessary to properly aim, if someone/something else has a signature locked on. Shots past ~40m can be made over boxes that completely conceal you if you stand back far enough. |
Beren Hurin
The Vanguardians
926
|
Posted - 2013.08.04 04:23:00 -
[4] - Quote
Kiriasis Draca wrote:Beren Hurin wrote: Are you talking about being on the receiving end of a mass driver here?
No, I mean why do they always crowd me. I get the feeling I'm standing in a group of toddlers throwing sticks at each other and praying they hit the kid they don't like while I, being the tall one (not so much, lol) am the main target because they won't get out of the way.
I actually have a sort of psychological theory about mass drivers being primary targets (I think this is what you might be asking).
It sort of has to do with something I heard about magic tricks a while back and finally found again...
If you scroll down about 2/3 of the page you see them talking about the neuroscience behind how our eyes track motion. Apparently our eyes track straight lines differently than arcs. When our eyes observe arcs they get a little short circuited. They want to track the source and motion of the arc rather than the direction or endpoint of the arc. This causes some issues with the mass driver user.
With straight lines, our eyes end up looking first toward the end point. If true, I think this puts mass driver users at a disadvantage in two ways. It also confirms a lot of experience I feel like I have as a Mass Driver player.
The first thing I think it confirms is my 'lone gunman' complex. As a mass driver user, often I feel like I'm shooting at clear targets that nobody else is bothering to shoot at. Blue dots often seem to just look the other way, as I get a target into armor and then can't finish them off because I run out of rounds. The neuroscience theory would suggest that the straight lines of other AR/laser/scrambler/pistol/HMG etc shots will be tracked toward their target much ore impulsively by the eyes than the arc of a mass driver bolt will.
If anything, the eyes of other players will subconsciously observe the smoking trail of your mass driver, then look to you, then back to the trail, think "that's pretty" and then look over toward the tracer trail of the assault rifle rounds that just wizzed by.
Additionally, I believe this theory also confirms my masochist complex. Not only do I walk around in a bright yellow armor tanked trench coat that screams 'I am slow and can't run away' but it seems that even in the middle of other players I am targeted first. If you apply the 'arc-line theory', among a set of players most of whom are firing 'lines' and you are firing in an 'arc' the eyes of the enemy will be drawn first to the origin of the arc.
What I think I've found then, is that a mass driver can avoid these problems if he embraces the support aspect of his weapon, and begins firing only after his squad has picked their primary target (drawing the other team's attention to their primary) but also maximizing his squad's damaging effect rather than wasting rounds on someone who they may not target. Only when you can get the jump with a flux grenade is it normally safe to solo a target. |
Beren Hurin
The Vanguardians
928
|
Posted - 2013.08.04 04:31:00 -
[5] - Quote
Justin Tymes wrote:Yeah, you won't master the MD until you learn how to blind-fire consistently. It drives snipers crazy, and it's one of the main advantages the MD has over other weapons. Alot easier to do with the Assault than the Standard.
It should be noted that this ability also comes with a disability. I call it 'blind-sighting'. Don't confuse this with blindfiring.
The part of the aiming reticle that you primarily use to 'sight' and place damage on a target, won't normally even 'detect' the target or show their chevron as if you are looking at them. This compounds my 'lone gunman' problem as described above as their health info or chevron will not show up to the team and won't alert squad mates of a nearby enemy losing some health.
Therefore, if a target isn't already red, and you are trying to 'blind-sight' them, you will likely probably ending up being the only one shooting them. |
Beren Hurin
The Vanguardians
929
|
Posted - 2013.08.04 04:39:00 -
[6] - Quote
Spycrab Potato wrote:KING CHECKMATE wrote:Cosgar wrote:Tired of getting blown up? Want to find a way to kill a MD user? Think the mass driver is nothing more than a noob tube with 6 rounds? Trying to make it into the next FotM? New to the weapon and need some trade secrets? Tired of crying nerf on the forums, only to be countered with fancy mathematics and numbers to prove you wrong and you just want to vent? Here's your chance to ask a Masshole. Go ahead, ask me anything.
If any other Massholes want to chime in to answer the flow of questions, feel free. Ok. Why the second i have my HP dropped below -+ a Mass driver user appears?What is this Kind of Black magic? Sorcery? I mean its just randomly or Md users actually go around looking for people with low life? I never fight MD users when i have Full Life... Is the breach Mass driver seriously THAT bad compared to the other 2? I mean it does take more skill to use But im guessing the extra damage is useful? no? explain please... I feel like with the breach, it isn't worth the RoF. I would much rather go with my EXO. I don't use the freedom mainly because it costs too much money xD And for the low life part, if I see someone is low and they are running I will pop a pot-shot off hoping for the best. I don't usually single out the low life people.
Well when you only have 6 rounds, you are thinking a lot more than an AR user "I have to make these shots count". Also armor just 'feels like" butter that you want your explosive rounds to cut into. You very quickly get used to aggressively pursuing people in armor rather than shields because you know that is the more effective application of your damage. It screws with your head... |
Beren Hurin
The Vanguardians
933
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Posted - 2013.08.04 05:31:00 -
[7] - Quote
Alena Ventrallis wrote:What are your counter-arguments for the mass driver not being a noob tube? Explain your responses.
Have you not been reading?
1) 6 shots...make them count 2) Aiming/leading takes skill 3) aiming/leading doesn't cause target intel 4) getting caught during reload is dangerous 5) splash damage can kill you 6) splash damage can kill your team 7) masochist effect (see above)
What makes it a noob tube to the people on the receiving end is that it is treated as if it is an AR when it isn't. When you people try to strafe it, or you try to shake off our flux grenades and continue brawling, that is YOUR mistake. You fight the MD differently.
Tips for combating them: 1) Stay safely behind cover. 2) Avoid fighting in low areas. 3) Primary the mass driver. 4) If fluxed sprint for cover, don't try to out strafe the splash damage. 5) Run with a logi in squad, they can rep you from outside of MD splash range.
Theoretically, with the logi wieiding proto repping tools and a good amount of armor buffer, (300+) you should be have a good shot at tanking most of an assault MD with a logi with max repping skills. This is almost guaranteed with a logi LAV, which once these are pushed into near-unemployment with the impact nerfs may finally start doing the work they were intended for. |
Beren Hurin
The Vanguardians
933
|
Posted - 2013.08.04 05:35:00 -
[8] - Quote
Along the lines of an appropriate nerf to Mass Drivers that I've been suggesting (don't nerf MDs, nerf fluxes by taking 1 away) they could make the icon for a flux grenade different than that of a regular.
This way you get just a bit more of an advanced notice that the damage incoming is going to be to shields, and likely followed by a MD. It would be a little bit more of a signal to GTFO. |
Beren Hurin
The Vanguardians
933
|
Posted - 2013.08.04 05:44:00 -
[9] - Quote
Cat Merc wrote:Do you love killing armor tankers with 3 shots?
If by armor tankers you mean, players with <200 shield and <300 armor because they are either completely regen fit for close range shotgunning, or damage fit for ganking people with high damage and then getting out, then YES!
If by 3 shots you are inferring FLUX then 2 hits from MD, then YES!
If by 3 shots your are implying that the >3 second kill time is somehow not fair, then YES!...and then point you to the OHK from sniper rifles, forge guns, and plasma cannons along with the quicker kill time from shotguns and ARs, and some SMGs at close range, not to mention what headshots can do from all variety of weapons.
I think I know where Cat Merc is coming from though here... |
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