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KingBlade82
The Phoenix Federation
152
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Posted - 2013.08.03 19:00:00 -
[1] - Quote
2-Ton Twenty-One wrote:Cyrius Li-Moody wrote:Isn't that the point? Focus fire on the one with the least health? But you may not have less health you could have 800 armor and 100 shield but you will look like your half out of health under the current system. thus you will get more teamfire.
it does tell u the amount left if u stare at them :P and manage to not get killed but it does show total health lol |
KingBlade82
The Phoenix Federation
152
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Posted - 2013.08.03 19:08:00 -
[2] - Quote
2-Ton Twenty-One wrote:KingBlade82 wrote:2-Ton Twenty-One wrote:Cyrius Li-Moody wrote:Isn't that the point? Focus fire on the one with the least health? But you may not have less health you could have 800 armor and 100 shield but you will look like your half out of health under the current system. thus you will get more teamfire. it does tell u the amount left if u stare at them :P and manage to not get killed but it does show total health lol Your complete missing the point, when people 2 bars and one is empty they shoot at the guy with the 1 bar left. How hard is that to get? Unless you plan on sitting here and telling me you check the health values of everyone you shoot at when in a close firefight where seconds count. And if you do that i weep for you side of the firefight.
well what im guessing ur meaning is boss bar HP from any rpg?
ur total would be based on how long ur bars r?
I think it would waste more space and wouldn't be too easy to have it fit most places and would cover a lot of room id like free |
KingBlade82
The Phoenix Federation
152
|
Posted - 2013.08.03 19:20:00 -
[3] - Quote
I was thinking darker colors signifying more shields or armor (from my boss HP question) but I think that would get confusing real fast I think its better off simple |
KingBlade82
The Phoenix Federation
152
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Posted - 2013.08.03 19:32:00 -
[4] - Quote
Ivan Avogadro wrote:2-Ton Twenty-One wrote:Aquinarius Zoltanus wrote:.... this is a terrible idea. Every weapon in this game has a different level of effectiveness vs Shields and vs Armor. Knowing which one you're hitting is completely vital information, we shouldn't have to guess... you guess with the current system. why because both bars are exactly the same, however under the current system armor tankers suffer because they look like they are half health under the lightest of engagements. you still have no idea how much health he has. you just know he has no shields, and your statement makes no sense. you go through 1 then the other, you cant pick so what the hell do you even mean by that? and this idea that the factors are so extreme your checking if your shooting at has what on the bar below the target before you shoot well then your a dead man and wont survive in any pro context. The armor tanker has 80% health if people mistakenly engage him. He'll do fine. A shield tanker on the other hand has a lot more to fear from looking weak, because they actually have way less than 50% left. If anything this is a shield tank problem. Or are armor tanks so bad that they can't fight without shields now?
well armor is a permanent dent in ur overall health and losing shields isn't too bad for shield guys since they can hide for a few seconds and be at full health again
EDIT: im sure CCP is thinking of ways to make the options even somehow |
KingBlade82
The Phoenix Federation
152
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Posted - 2013.08.03 19:38:00 -
[5] - Quote
2-Ton Twenty-One wrote:KingBlade82 wrote: well what im guessing ur meaning is boss bar HP from any rpg?
ur total would be based on how long ur bars r?
I think it would waste more space and wouldn't be too easy to have it fit most places and would cover a lot of room id like free
It does not have to be as long as your health is This is very simple look at these lines Shield ------ ^1 bar see the bar thats your shield bar Armor ------ ^ this is your armor bar ^ this is now Do this instead
^one bar same length! as original bars where but 1 of them Make it 2 dif colors for shield and armor if you want. and split the health accordingly so you can see in the one bar if its mostly shield or mostly armor. armor 800 Shield 100 Armor section is green > -----|- < shield is blue the l is just to show you where they change and how that is displayed
id have to see it in game to test it out too bad they had to release this game -_- but I think the two colors might blend a little and be hard to tell |
KingBlade82
The Phoenix Federation
152
|
Posted - 2013.08.03 19:52:00 -
[6] - Quote
2-Ton Twenty-One wrote:Belzeebub Santana wrote:
Do you one better...
Go play yourself and notice your own gameplay, guarantee you that you focus your fire at the guy with no shields every time if given an option.
Will you stop firing on an enemy to go after a shield less player, wouldn't think so but given an option to start firing on one or the other I know what most everyone will choose.
+1 dust is not eve where you have vastly more time to pick your target and decide who your specific weapons are going to work better against and all you have to do is press a button to swap targets. Dust requires snap shooting and quick judgement to survive and when crunch time hits your going to shoot at the guy who looks weaker given the option. When enemies round the corner and you are are faced with 2 guys one without shields and one with and your back is to the wall you are going to go after the guy with only the 1 bar left, 99% of the time.
but the thing is the dropsuits r self explanatory imo
heavys have high health
medium half and half unless proto (caldari shields, gallente armor)
scouts super easy to kill
EDIT: if u can focus more time than that they r way too easy prey for u |
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