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Ivan Avogadro
Subdreddit Test Alliance Please Ignore
498
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Posted - 2013.08.03 19:24:00 -
[1] - Quote
Aquinarius Zoltanus wrote:.... this is a terrible idea. Every weapon in this game has a different level of effectiveness vs Shields and vs Armor. Knowing which one you're hitting is completely vital information, we shouldn't have to guess...
Gotta agree here. It's the terrible players fault if he thinks one bar left means 50% health. And armor tankers aren't getting the short end of anything. If an armor heavy gets jumped while he still has 90% of his EHP, the attackers is in fpor a poor time. Likewise, a shield depleted shield tank is in for a rough time if he looks like easy pickings (because he is).
If players are too confused to realize how this works, even after fitting their own toons, then they have bigger problems and this won't help. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
498
|
Posted - 2013.08.03 19:28:00 -
[2] - Quote
2-Ton Twenty-One wrote:Aquinarius Zoltanus wrote:.... this is a terrible idea. Every weapon in this game has a different level of effectiveness vs Shields and vs Armor. Knowing which one you're hitting is completely vital information, we shouldn't have to guess... you guess with the current system. why because both bars are exactly the same, however under the current system armor tankers suffer because they look like they are half health under the lightest of engagements. you still have no idea how much health he has. you just know he has no shields, and your statement makes no sense. you go through 1 then the other, you cant pick so what the hell do you even mean by that? and this idea that the factors are so extreme your checking if your shooting at has what on the bar below the target before you shoot well then your a dead man and wont survive in any pro context.
The armor tanker has 80% health if people mistakenly engage him. He'll do fine. A shield tanker on the other hand has a lot more to fear from looking weak, because they actually have way less than 50% left. If anything this is a shield tank problem.
Or are armor tanks so bad that they can't fight without shields now? |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
498
|
Posted - 2013.08.03 19:56:00 -
[3] - Quote
Graphically it's going to look ugly and confusing. You don't need 2 colors you need 4: shields, depleted shields, armor, depleted armor. Otherwise you couldn't tell if someone was low armor because they are a shield tank, or low armor because they are damaged. Something logibros need. Then what would it look like if you had half depleted armor and full shields? Would there be a gap between the two? Because that's functionally the same as two individual bars lined up horizontally instead of vertically. What if someone was being repped and his shields were coming back after a fight? Both colors would be moving individually with a shrinking gap in between? Or would the full shields sit on top of the full armor? There are a dozen ways to graphically represent this and none of them are better or more intuitive then what we have now. It only addresses guy w/o shields being ganged up I but screws up the HP bar for any other type of reading.
Best bet is to change the length of the two bars such that they represent percentage of EHP, instead of both being 50/50. |
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