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2-Ton Twenty-One
Ancient Exiles Negative-Feedback
869
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Posted - 2013.08.03 18:53:00 -
[1] - Quote
Make EHP a single bar instead of shields/armor as it favors shield tanking from a teamfire point of view, as it makes armor tankers get focused more as they always look like they are at half health in combat thus drawing more fire as people look for kills. It should be a combined single bar of total EHP.
It will also clear up a lot of HUD visual noise. |
2-Ton Twenty-One
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Posted - 2013.08.03 18:58:00 -
[2] - Quote
Cyrius Li-Moody wrote:Isn't that the point? Focus fire on the one with the least health?
But you may not have less health you could have 800 armor and 100 shield but you will look like your half out of health under the current system. thus you will get more teamfire. |
2-Ton Twenty-One
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Posted - 2013.08.03 19:02:00 -
[3] - Quote
KingBlade82 wrote:2-Ton Twenty-One wrote:Cyrius Li-Moody wrote:Isn't that the point? Focus fire on the one with the least health? But you may not have less health you could have 800 armor and 100 shield but you will look like your half out of health under the current system. thus you will get more teamfire. it does tell u the amount left if u stare at them :P and manage to not get killed but it does show total health lol
Your complete missing the point, when people 2 bars and one is empty they shoot at the guy with the 1 bar left. How hard is that to get?
Unless you plan on sitting here and telling me you check the health values of everyone you shoot at when in a close firefight where seconds count.
And if you do that i weep for you side of the firefight. |
2-Ton Twenty-One
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Posted - 2013.08.03 19:16:00 -
[4] - Quote
KingBlade82 wrote:2-Ton Twenty-One wrote:KingBlade82 wrote:2-Ton Twenty-One wrote:Cyrius Li-Moody wrote:Isn't that the point? Focus fire on the one with the least health? But you may not have less health you could have 800 armor and 100 shield but you will look like your half out of health under the current system. thus you will get more teamfire. it does tell u the amount left if u stare at them :P and manage to not get killed but it does show total health lol Your complete missing the point, when people 2 bars and one is empty they shoot at the guy with the 1 bar left. How hard is that to get? Unless you plan on sitting here and telling me you check the health values of everyone you shoot at when in a close firefight where seconds count. And if you do that i weep for you side of the firefight. well what im guessing ur meaning is boss bar HP from any rpg? ur total would be based on how long ur bars r? I think it would waste more space and wouldn't be too easy to have it fit most places and would cover a lot of room id like free
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2-Ton Twenty-One
Ancient Exiles Negative-Feedback
871
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Posted - 2013.08.03 19:25:00 -
[5] - Quote
Aquinarius Zoltanus wrote:.... this is a terrible idea. Every weapon in this game has a different level of effectiveness vs Shields and vs Armor. Knowing which one you're hitting is completely vital information, we shouldn't have to guess...
you guess with the current system. why because both bars are exactly the same, however under the current system armor tankers suffer because they look like they are half health under the lightest of engagements. you still have no idea how much health he has. you just know he has no shields, and your statement makes no sense. you go through 1 then the other, you cant pick so what the hell do you even mean by that? and this idea that the factors are so extreme your checking who your shooting at before you shoot well then your a dead man and wont survive in any pro context. |
2-Ton Twenty-One
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Posted - 2013.08.03 19:28:00 -
[6] - Quote
Ivan Avogadro wrote:Aquinarius Zoltanus wrote:.... this is a terrible idea. Every weapon in this game has a different level of effectiveness vs Shields and vs Armor. Knowing which one you're hitting is completely vital information, we shouldn't have to guess... Gotta agree here. It's the terrible players fault if he thinks one bar left means 50% health. And armor tankers aren't getting the short end of anything. If an armor heavy gets jumped while he still has 90% of his EHP, the attacker is in for a surprise, not the other way around. Likewise, a shield depleted shield tank is in for a rough time if he looks like easy pickings (because he is). If players are too confused to realize how this works, even after fitting their own toons, then they have bigger problems and this won't help.
your forgetting that in the context of team fire it makes a huge difference, as its never going to be enough to prevent those extra 2 guys from focusing you. its a fps with snap judgements, if you dont get that then im at a loss for how you manage to actually accomplish anything. I think you guys think your smarter then you actually are and that players don't act instinctively. |
2-Ton Twenty-One
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873
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Posted - 2013.08.03 19:32:00 -
[7] - Quote
Ivan Avogadro wrote:2-Ton Twenty-One wrote:Aquinarius Zoltanus wrote:.... this is a terrible idea. Every weapon in this game has a different level of effectiveness vs Shields and vs Armor. Knowing which one you're hitting is completely vital information, we shouldn't have to guess... you guess with the current system. why because both bars are exactly the same, however under the current system armor tankers suffer because they look like they are half health under the lightest of engagements. you still have no idea how much health he has. you just know he has no shields, and your statement makes no sense. you go through 1 then the other, you cant pick so what the hell do you even mean by that? and this idea that the factors are so extreme your checking if your shooting at has what on the bar below the target before you shoot well then your a dead man and wont survive in any pro context. The armor tanker has 80% health if people mistakenly engage him. He'll do fine. A shield tanker on the other hand has a lot more to fear from looking weak, because they actually have way less than 50% left. If anything this is a shield tank problem. Or are armor tanks so bad that they can't fight without shields now?
You realize that if there are is a 3v3 and you are the first to lose your shields the enemy can see that, they will then focus you far more in combat then the other 2 right? and it does not matter if you still have 80% of your health because you are going to end up taking the majority of incoming fire.
Here is my suggestion to anyone who disagrees with this, go pubstop in a shield tank suit then switch to a armor tanked suit then watch what happens in a firefight when you shields drop. It is provable and repeatable that you will immediately be focused under all normal conditions.
if there are 2 targets to shoot at in a open field and one does not have any shields and the other has 80% shields in the bar guess who is gonna take the teamfire? the armor tanker.
If you dont get this i cant help you because you ob no nothing about it to begin with |
2-Ton Twenty-One
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873
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Posted - 2013.08.03 19:37:00 -
[8] - Quote
Belzeebub Santana wrote:Wow really can't see how people aren't understanding OP's post...
This is a great idea and simple idea that is actually quite baffling how it hasn't been mentioned before!
The point on needing to know what you are attacking (shields/armor) the bar can have two colors. Green will be the shields and will always be the first part of the bar. How big that part of the bar is is dependent on how much shields to armor they have.
The two bars we have now are standardized no matter how much health one has, so the single bar theory could be just as big as one of the two we have now.
It addresses the problem that does happen in the current state and also frees up HUD space.
+1
Someone understands!!
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2-Ton Twenty-One
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873
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Posted - 2013.08.03 19:40:00 -
[9] - Quote
KingBlade82 wrote:2-Ton Twenty-One wrote:KingBlade82 wrote: well what im guessing ur meaning is boss bar HP from any rpg?
ur total would be based on how long ur bars r?
I think it would waste more space and wouldn't be too easy to have it fit most places and would cover a lot of room id like free
It does not have to be as long as your health is This is very simple look at these lines Shield ------ ^1 bar see the bar thats your shield bar Armor ------ ^ this is your armor bar ^ this is now Do this instead
^one bar same length! as original bars where but 1 of them Make it 2 dif colors for shield and armor if you want. and split the health accordingly so you can see in the one bar if its mostly shield or mostly armor. armor 800 Shield 100 Armor section is green > -----|- < shield is blue the l is just to show you where they change and how that is displayed id have to see it in game to test it out too bad they had to release this game -_- but I think the two colors might blend a little and be hard to tell
im sure you can use a neon green and electric blue and have it look fine. |
2-Ton Twenty-One
Ancient Exiles Negative-Feedback
874
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Posted - 2013.08.03 19:48:00 -
[10] - Quote
Belzeebub Santana wrote:
Do you one better...
Go play yourself and notice your own gameplay, guarantee you that you focus your fire at the guy with no shields every time if given an option.
Will you stop firing on an enemy to go after a shield less player, wouldn't think so but given an option to start firing on one or the other I know what most everyone will choose.
+1 dust is not eve where you have vastly more time to pick your target and decide who your specific weapons are going to work better against and all you have to do is press a button to swap targets.
Dust requires snap shooting and quick judgement to survive and when crunch time hits your going to shoot at the guy who looks weaker given the option. When enemies round the corner and you are are faced with 2 guys one without shields and one with and your back is to the wall you are going to go after the guy with only the 1 bar left, 99% of the time. |
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2-Ton Twenty-One
Ancient Exiles Negative-Feedback
874
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Posted - 2013.08.03 19:49:00 -
[11] - Quote
Belzeebub Santana wrote:2-Ton Twenty-One wrote:KingBlade82 wrote:2-Ton Twenty-One wrote:KingBlade82 wrote: well what im guessing ur meaning is boss bar HP from any rpg?
ur total would be based on how long ur bars r?
I think it would waste more space and wouldn't be too easy to have it fit most places and would cover a lot of room id like free
It does not have to be as long as your health is This is very simple look at these lines Shield ------ ^1 bar see the bar thats your shield bar Armor ------ ^ this is your armor bar ^ this is now Do this instead
^one bar same length! as original bars where but 1 of them Make it 2 dif colors for shield and armor if you want. and split the health accordingly so you can see in the one bar if its mostly shield or mostly armor. armor 800 Shield 100 Armor section is green > -----|- < shield is blue the l is just to show you where they change and how that is displayed id have to see it in game to test it out too bad they had to release this game -_- but I think the two colors might blend a little and be hard to tell im sure you can use a neon green and electric blue and have it look fine. What's wrong with the colors we got and using them on single bar?
There are both the same color... and you may want to know where the shield behinds and the armor ends. |
2-Ton Twenty-One
Ancient Exiles Negative-Feedback
874
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Posted - 2013.08.03 20:02:00 -
[12] - Quote
Ivan Avogadro wrote:Graphically it's going to look ugly and confusing. You don't need 2 colors you need 4: shields, depleted shields, armor, depleted armor. Otherwise you couldn't tell if someone was low armor because they are a shield tank, or low armor because they are damaged. Something logibros need. Then what would it look like if you had half depleted armor and full shields? Would there be a gap between the two? Because that's functionally the same as two individual bars lined up horizontally instead of vertically. What if someone was being repped and his shields were coming back after a fight? Both colors would be moving individually with a shrinking gap in between? Or would the full shields sit on top of the full armor? There are a dozen ways to graphically represent this and none of them are better or more intuitive then what we have now. It only addresses guy w/o shields being ganged up I but screws up the HP bar for any other type of reading.
Best bet is to change the length of the two bars such that they represent percentage of EHP, instead of both being 50/50.
Your telling me right now we don't have the ability to make a bar look empty or full through the use of contrast and color scheme?
Your saying we cant make a bright electric blue section of the bar that represents shields look depleted by making it oh i don't know removing the brightness and darkening the contrast like we already do with the blue bars we already have?
of course you can make it easily viable the sections that have been depleted.
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