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Thread Statistics | Show CCP posts - 0 post(s) |
Rogatien Merc
Red Star. EoN.
585
|
Posted - 2013.08.03 18:24:00 -
[1] - Quote
CCP has mentioned they are revamping scanning changes. Radars will no longer be shared by team members.
SO... you're going to have to be more situationally aware.
AND... team comms and callouts are even more important.
AND... you should think about skilling up those neglected passive scanning/dampening/scan range skills
AND... active scanner will be more useful ...
... You have been warned. Start saving SP.
Can't ******* wait. Here comes the era of the proto scout with TAC AR and nova knives |
Logi Bro
Greatness Achieved Through Training EoN.
1969
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Posted - 2013.08.03 18:39:00 -
[2] - Quote
Radars WILL be shared by squad mates, just not everyone on your team. So if you were having fun protostomping matches with a squad of your corpmates before, you still will after that update. |
Green Living
0uter.Heaven EoN.
735
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Posted - 2013.08.03 18:40:00 -
[3] - Quote
My prototype active scanner actively awaits the day it will not only generate WP, but generate victories for my squad. |
Rogatien Merc
Red Star. EoN.
585
|
Posted - 2013.08.03 18:43:00 -
[4] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1113631#post1113631
CCP Wolfman wrote:This seems like a good opportunity to tell you about some of the scanning related things weGÇÖre currently testing internally. What are we testing?
- Shared vision for squads disabled.
- Team member chevrons only visible when they are in LOS. Squad chevrons remain 3D (stick to the edge of the screen).
- The active scanner shares all scan results with your squad.
- Pretty little pulsing effect on things that have been scanned so you can understand why you are seeing them and why they disappear.
- HP bars and name tag visible only for what you are aiming/firing at.
- Hit indication if FF is off is disabled.
Why are we testing this?
- We are unhappy with how much noise there is on the HUD. It often gets in the way (tags in particular) rather than helping you understand what is going on. We want to clean it up.
- We feel that scanning in particular is unclear, you often didnGÇÖt really know why you see some things and not others.
- We want active scanning to be a more important tactical mechanic.
How is it going?Pretty well, quite happy with it so far :-)
Logi Bro, think they're actually removing shared squad radar. Bolded above. |
RKKR
The Southern Legion
290
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Posted - 2013.08.03 18:47:00 -
[5] - Quote
Who needs scanners in a redline game or predictable spawnlocations in the blueblob that is getting squashed by MDs and Forgeguns? ;-)
Atleast the bluedots won't need a excuse as to why he didn't notice that reddot behind them on the radar. |
Ninjanomyx
One Who Bears Fangs At GOD
130
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Posted - 2013.08.03 20:49:00 -
[6] - Quote
This is the Future, we are in Space, Nanotech should be Advanced, Squad Sight between Clones is viable. I mean FFS........MGS4 has SOPS (Essentially Shared Vision) & that happens in Modern Times. Even the Battlefield Series has Squad Sight..... Just give WP for Scanners, that is all. |
CaveCav
Eliters D.E.F.I.A.N.C.E
5
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Posted - 2013.08.03 21:01:00 -
[7] - Quote
Don't spec into scanners they said...
It's a waste of SP they said...
LOL only you believe in scanners they said...
...and now while wielding my quantum active scanner I'll be like: "Look at me now b*****s!" |
Scheneighnay McBob
Bojo's School of the Trades
2645
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Posted - 2013.08.03 21:03:00 -
[8] - Quote
Scouts/snipers with mics will be worshiped. |
Sgt Kirk
SyNergy Gaming EoN.
1010
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Posted - 2013.08.03 21:20:00 -
[9] - Quote
Ninjanomyx wrote: This is the Future, we are in Space, Nanotech should be Advanced, Squad Sight between Clones is viable. I mean FFS........MGS4 has SOPS (Essentially Shared Vision) & that happens in Modern Times. Even the Battlefield Series has Squad Sight..... Just give WP for Scanners, that is all. THIS THIS THIS THIS THIS THIS THIS THIS THIS THIS THIS THIS THIS |
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