Jeremy House
Ahrendee Mercenaries EoN.
15
|
Posted - 2013.08.05 01:18:00 -
[1] - Quote
I'm going to have to disagree with you Nick. Forge guns against infantry are perfectly balanced. People are just too lazy to come after me when I am on my perch or in my nest. If they would come after me with snipers, dropships, and orbitals more often then I would have no choice but to eventually back down a bit, maybe even totally if their methods prove efficacious.
I'll say it once as I have before on another thread.
Stop crying nerf and face adversity in the face. Beowulf did not once cry to nerf Grendel. The minutemen of the American Revolution did not cry nerf when the red coats came to town. Both faced their challenges head on, and succeeded. While many others have faced adversity and failed, they faced it none the less. The ARVN fought a tough battle for South Vietnam, but they had failed. Players should not be afraid of such failure, for if it does befall upon them we can always respawn and try again. This is a game after all.
But no really, the forge gun is fine as it is. I would be all for us being lit up like Christmas trees. Just please make an attempt at killing us before you go crying momma to CCP. |
Jeremy House
Ahrendee Mercenaries EoN.
16
|
Posted - 2013.08.05 11:56:00 -
[2] - Quote
N1ck Comeau wrote:People seem confused here, but let me be clear.
I use the forge gun, i like the forge gun.
I don't want a nerf, i want a balance.
All i really want to see, is the ability for a tanker (for example) to see someone charging a forge gun.
This would solve many problems, including, rooftop forge gunners. dropship hunters.
With the ability to shoot a massive high damage energy weapon, how come we can't see them being charged?
We can see swarms in the air (mostly) but forge gun shots are so fast, it's hard to tell where they came from. You can't see him high up on the roof, most likely sitting where only his head would poke out anyways. So if we could see them charging up, that would be perfect in my opinion.
Proposing just that would be a fair balance.
Proposing a smaller blast radius or a lower splash damage against infantry is asking for a nerf. I two shot any suit, other than heavies and scouts. It already takes me 4 shots or so to down a heavy. This is only because I have spent the time to get a large quantity of my skill points into it. The damage itself is balanced imo.
If a guy stands in the open, running in a predictable path for 4 seconds, I will kill him. He should have knowledge enough not to do that. Same thing would go if I was a sniper. |