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Jason Pearson
Seraphim Auxiliaries
2355
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Posted - 2013.08.02 06:21:00 -
[1] - Quote
I've always loved the idea of Mortars in DUST, make them as fancy as you want but in the end they're still indirect fire weapons. Playing with the Plasma Cannon, I thought wouldn't it be cool if I could use it as a Mortar type weapon, but how would it work.. Perhaps if there was a marker on the ground and it pulled the projectile towards it..
So I thought what if the Attack Order did this, allow it to be placed on the ground but rather than it just show it on the ground, when you have a indirect fire weapon equipped, a circle appears in the air that firing at would allow you to precisely hit your target. Ofcourse you'd have to take into account how far away you are from the target and if there are objects in the way, but I think it'd be cool. |
Jason Pearson
Seraphim Auxiliaries
2359
|
Posted - 2013.08.02 06:49:00 -
[2] - Quote
Arkena Wyrnspire wrote:So generate a firing solution for you? Seems a bit easy-mode, though of course the plasma cannon is currently awful.
Putting the placon in a mortar role would be an interesting use of it.
Not necessarily easy-mode, more, the target displayed means you can hit the attack marker on the ground, meaning the Squad leader would need to be watching the enemy, putting down the marker, it also means if the marker is off then you're going to score minimal damage rather than direct hits.
So it becomes a teamwork based activity, I can see 6 man crews trying it out, Squad leader providing overwatch and setting targets, the players firing plasma on to the target, then another 6 man crew firing at said mortar crew, it sounds brilliant :P |
Jason Pearson
Seraphim Auxiliaries
2359
|
Posted - 2013.08.02 06:55:00 -
[3] - Quote
You'd still have to fire at a circular target in the sky, I can guess quite a few people won't be able to do it xD Aye, I think the projectile speed needs a buff, the splash damage needs to be raised, I mean why is it a Flaylocks splash is like 90% the direct damage? and the splash radius needs to be upped, keep the project at one per clip and bam, you've quite a reasonably balanced indirect fire weapon :D |
Jason Pearson
Seraphim Auxiliaries
2362
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Posted - 2013.08.02 07:07:00 -
[4] - Quote
I think the idea would apply to current weapons such as Mass Drivers and Plasma Cannons, as well as the possibility to adding it to Artillery turrets, this means yes you can deliver damage, but with the slow pace of the weapons players can move, also, taking out the squad leader (Need a new Icon for squad leaders really) would mean there would be no new update for the artillery. |
Jason Pearson
Seraphim Auxiliaries
2365
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Posted - 2013.08.02 08:20:00 -
[5] - Quote
Your Evil Clone wrote:Ever considered trying to add helpful suggestions / criticism about the current game, instead of trying to get new things designed for the game when there are still things that are not properly working since beta?
No, no, no why would you consider that, let your imagination run wild and scream for the shiny new toy on the shelf.
I look at the possibilities of expanding current items roles, I like being creative and offering suggestions to CCP that they might've not thought of.
Forgive me for not posting things repeatedly, if you just search my name in the search box in the feedback section, you'll find plenty of fix suggestions for previous things that CCP has said they're looking into, so again, forgive me for having ideas.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Jason Pearson
Seraphim Auxiliaries
2387
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Posted - 2013.08.02 21:42:00 -
[6] - Quote
Roldrage wrote:It would need a minimum distance to be available or else it would turn the plasma cannon into easy mode but I do like the idea.
I don't know if it would turn it into easy-mode, again with needing teamwork to set the order in place (Or solo but with a visual on it.) You're still firing a one round shot per clip weapon, solo you're going to be pretty slow doing it yourself, it'd be easier rushing people and firing at their feet :P
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Jason Pearson
Seraphim Auxiliaries
2444
|
Posted - 2013.08.12 12:57:00 -
[7] - Quote
BUMP!
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Jason Pearson
3524
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Posted - 2013.12.18 17:57:00 -
[8] - Quote
I think we should do this to help balance AV v Tanks, because Mortars.
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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