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lDocHollidayl
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202
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Posted - 2013.08.01 16:09:00 -
[1] - Quote
GÇ£It's easy to attack and destroy an act of creation. It's a lot more difficult to perform one.GÇ¥ GÇò Chuck Palahniuk
Reg, if players like you have their way there would only be AR's. Let the game have some diversity. Nerf lasers much? Flux is lame maybe. Flaylock waaaa! Contact grenades...MOMMMMMMM! Weapons have pros and cons. The cons to the MD are range and travel time. It is quite arrogant to claim other weapons noob because you deem so. List the pros and cons and work on constructive criticism.
I will start...the MD has travel time, I have to predict where you will be in order to be successful.(bunny hoppers hate this because gravity is predictable...bunny hop much ;(... )The MD can rarely be effective in combat unless given high ground in engagements more then 40 meters. MD reload is long and often. MD users have short supply of ammo so they become tied to nano hive or resupplies. The AR can actually kill at ranges twice the effective rate of MD...Back off bro?
I respect your play not your arrogance. I concede 1v1 your skill is rarely matched but...this is far from a 1v1 game...TEAMPLAYERS much. Your rage bleeds the truth that you only respect gameplay that only mirrors your own. For the love of diversity think before you rage.
GÇ£He has a right to criticize, who has a heart to help.GÇ¥ GÇò Abraham Lincoln
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lDocHollidayl
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207
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Posted - 2013.08.01 17:41:00 -
[2] - Quote
I appreciate the thoughtful responses. Perhaps the armor bonus needs a tune up. I tank on an alt and swarms destroy armor tanks. Perhaps the MD does... I just want an honest appraisal of the weapon and its many ignored weaknesses. Such as the swarm, it can not touch infantry, making a strong side arm required. So it's power against vehicles makes sense to me.
I hesitate to nerf only because of the situation strength. I run a heavy and the flaylock and MD slay me in open fields. But in CQ often a miss or two from the MD gives me plenty of time to spray enough to make a fair battle. In open field the AR teammates slay the MD. Let us look at manus peak. 3 point map. A mass driver is useless in the assault from C to B or vice versa because of the open field he has to cross. But let him guard the letter from a high point and now he is OP. Many weapons are OP in situation and UP in others. Then there is the AR that can excel in all situations...not OP though. So 1 weapon is great in all situations (except sniper range) and then there are weapons that are OP in 1 situation but UP in another.
My concern is the removal of the OP for the sake of fairness then creating the laser situation. You must admit the MD user sacrifices many engagements that the AR would engage but because of the dynamics of the MD they have to pass it up or die.
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lDocHollidayl
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212
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Posted - 2013.08.01 18:49:00 -
[3] - Quote
King Kobrah wrote:"The problem with quotes on the internet is that it is hard to verify their authenticity"- Abraham Lincoln
OP, the game should be balanced around assault rifles, and when you have a weapon that requires little skills to use and throws off aim each time it hits, that creates problems for people who are actually trying to aim a gun.
flux and MD is even worse of a skilless gimmick.
This is what I am trying to educate against...AR is all that matters. You are consistent. I believe consistently bad for the growth and health of this game. |
lDocHollidayl
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216
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Posted - 2013.08.01 19:45:00 -
[4] - Quote
You are correct. This could have been named "Only ARs". I wrote the title as such because of his thread that is asking for the nerf hammer without thought and discussion. There may be merit in the rumor that Devs were convinced through loud mouthed discussion without thought to change and nerf weapons...the 7 round burst going to 3 specifically. Therefore I encourage the discussion. "Proof is in the pudding...I mean jello" Bill Cosby
The unhappy MD recipients ignore the cons and focus only on the pros.Hence arrogant. The quote on Reg is rather accurate for a very vocal section of this community that is blind to the benefit of diversity.
"so question why the sudden public outcry against ppl like reg?"
I recall no such thing...but if I have I did a disservice to this community and have matured. Pride will blind and when the "best" players yell about stuff it is often fogged by pride. |
lDocHollidayl
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221
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Posted - 2013.08.02 14:25:00 -
[5] - Quote
miahus wrote:lDocHollidayl wrote: I run a heavy and the flaylock and MD slay me in open fields. But in CQ often a miss or two from the MD gives me plenty of time to spray enough to make a fair battle I honestly don't think you're convinced by what you're saying. I also don't know what you mean by a miss or two from the MD. Given the heavy's huge hit box, there is no way an MD shot would miss you, if not directly then by splash damage. A noob tube is a noob tube, and that's that. If a game like COD doesn't give you the option to resupply its ammo, I don't know what CCP are thinking by giving it 6 rounds. It is really no different than the flaylock pre nerf. Its only "supposedly" redeeming factor is "oh but it requires CPU and PG like a main weapon" ... I say bullshit. I can't wait for the dual MD wielding commandos to surface, only then you might agree with the rest of those calling for its nerf.
In a 1v1 where both of us see each in CQ it is equal. If he is behind me and hits me a couple then I lose...I do not find the MD OP...in many many CQ situations MD kill them selves.
Are you saying the cons to the MD do not justify the pros? Read and digest the post. I can not use CoD as a standard to be measured against. Look at the weapon diversity..that is what this topic is about. Most games present weapon diversity as different colored ARs and RoF or burst fire etc. To have totally different weapons with the paper, rock , scissor style of game play is what Dust offers. I am merely attempting to educate against stripping the game of this uniqueness. |
lDocHollidayl
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222
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Posted - 2013.08.02 14:51:00 -
[6] - Quote
Azura Sakura wrote:Doesn't change the fact that the MD is a crutch weapon.
Doesn't change the fact it is situation. I think the Ar is the easiest slayer weapon. If in skirmish or ambush one wants to be top kills the Ar is the easiest to succeed with..given a mobile suit.
Now lets play a game of what is fact...rather theory, observable response repeated in predictable manner.
AR is on top on kill boards. The same player using MD or AR... AR is better to be on top kill boards. Is it a crutch weapon? What does that mean? I assume you mean a non skilled player can do better with it. But can he if he is slayed from an AR from a distance that he can not return fire from? Are you then telling me all these pros are mad that a noob can kill them? In a situation that favors the noob does it not make sense a noob should kill them? IE on a table top with a pub stomper below him.
Heaven forbid noobs discover REs and a pro gets one shotted. "Waaaaaaa, he blew me up with one hit...that weapon that killed me is noob. NERF it."
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lDocHollidayl
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225
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Posted - 2013.08.02 18:31:00 -
[7] - Quote
Fiddle, You run MD, so the cons of range and reload and situation balance or not balance general game play? I know sometimes you just can not fight someone...like when you have low ground...it takes a miracle to hit someone weaving on high ground. Are not these aspects of balance? |
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