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FLAYLOCK Steve
Hellstorm Inc League of Infamy
23
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Posted - 2013.08.01 15:02:00 -
[1] - Quote
Cosgar wrote:First off, thanks to Wolfman and Remnant for fixing the Mass Driver. Many of us massholes appreciate the 1.2 change and were elated to finally be back in business. But there's a lingering issue that people on the opposing end of the weapon have brought up that many of us agreed made the MD overpowered. The camera shake effect has to go. Damage, blast radius, and debris the MD kicks up should be more than enough to disorient target(s) and the camera shake is a bit overboard. Everything else is absolutely fine with the weapon otherwise.
(Well... it could probably use a larger ammo capacity, but I think that goes along with the secondary skills for all weapons being specific.) Seriously? What's next cpp the nova knife? It shoots grenades ffs. If it didn't shake your camera half of these half asked players will stay still (which most of them do) and not run away and more op threads will form. Camera shake = warning gtfo or die |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
24
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Posted - 2013.08.01 15:10:00 -
[2] - Quote
Cosgar wrote:FLAYLOCK Steve wrote:Seriously? What's next cpp the nova knife? It shoots grenades ffs. If it didn't shake your camera half of these half asked players will stay still (which most of them do) and not run away and more op threads will form. Camera shake = warning gtfo or die Many MD users disliked this effect in beta and deemed it OP, me included. Eh idk lol but I do agree it does need more Amo but honestly I haven't noticed the shake, I usually run away when someone uses it against me than I kill them when he reloads |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
33
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Posted - 2013.08.02 16:12:00 -
[3] - Quote
Lucifalic wrote:Buster Friently wrote:Cosgar wrote:First off, thanks to Wolfman and Remnant for fixing the Mass Driver. Many assholes appreciate the 1.2 change and were elated to finally be back in business. But there's a lingering issue that people on the opposing end of the weapon have brought up that many of us agreed made the MD overpowered. The camera shake effect has to go. Damage, blast radius, and debris the MD kicks up should be more than enough to disorient target(s) and the camera shake is a bit overboard. Everything else is absolutely fine with the weapon otherwise.
(Well... it could probably use a larger ammo capacity, but I think that goes along with the secondary skills for all weapons being specific.) I can't get behind you on this one Cosgar. The MD isn't OP now. In fact it's slightly UP still - camera shake and all. Under powered???? Are u mad???? It smashes people to death and has SIX rapid fire shots. Try playing scout against it. If one shot doesn't kill u which it normally does, even our speed means nothinGood times last night g to get away because the next shot at our feet is already on he way. It needs a slight rof reduction in my opinion. And I do use it from time to time Underpowered... My god u must suck if u think it's not deadly enough Rapid fire? The gun is already slow af. You want it useless? Seriously get good. I'm a scout too its the only suit I spec into. mimitar scout.
Mass Driver nerf request: People claim its OP because it has 6 rounds per clip and the blast radius damage. You guys once already messed with it and made it so bad that people stopped using it. Now itGÇÖs finally useable and people already crying about it? Might aswell undo the nerf of the flaylock so people use that than people would ignore the mass driver. Honestly this gun isnGÇÖt as easy as you all make it sound. The arc takes time to get used to; it can kill the user if used incorrectly or if somebody runs right in front of you which happen a lot -_-. The gun has many draw backs that people ignore, the user has to place his shots right. He has to take into account the elevation, distance, structures and placement of the shot itself. It has almost NO ammo. And already people want to nerf it to like 4 or 5 shots per clip? Um really? |
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