Zeylon Rho
Subdreddit Test Alliance Please Ignore
1700
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Posted - 2013.08.01 21:58:00 -
[1] - Quote
Baal Roo wrote:Kaidan Riddick wrote:DS 10 wrote:Kaidan Riddick wrote:DS 10 wrote:You lost respect for a corp because they manhandled you? Give me a break. TP is one of the most chill corps around. When I squad with them most of the chatter is people BSing and having fun. Either step your game up, or leave. Don't blame others for playing to win. I didnt lose respect because I got man handled I lost respect because I was run over as I spawned behind the redline twice. At least give me a chance to defend myself. I dont call that manhandled. That playing to win? They already won why camp MCC and CRU behind the redline? Change your spawn point. Run a scout with an uplink somewhere in the distance. Call in an LAV of your own. These are all things that prevent being killed while redlined. Don't just run out and expect no one to try to kill you. If the game was that out of hand that fast, they were killing you behind the redline out of sheer boredom. Ds I agree with you 100%. What I was seeing as I spawned from The CRU was the kill chart saying who just ran over me with a LAV. That happened twice in a row. And I was not the only blueberry. Didn't have a chance to run or throw down a uplink. And before I went to CRU was getting sniped after hitting the ground out of the MCC. You have to plan ahead. Where were the rest of your teams uplinks? When playing "serious" opponents you MUST get at least a dozen or so uplinks spread out around the field in the opening 30 seconds or so. As far as redlining is concerned; Why would you expect your opponents to lazily allow the enemy to get a foothold once you've gotten yourselves pinned in through lack of strategic play? The faster you all die, the faster they can queue another match with hopefully better opponents. Did you really expect them to just give you an objective?
This is true... so is the post about not feeding the grinder.
An apt team at the point of redline can snipe people that fall from the MCC and run over people running out from the other spawn. Once you're at that point, fighting back is mostly a lesson in clone-loss.
A set of truly new players may not even have fits with links on them of course (it's not part of your starting set), and there's pretty much no hope there. With really lop-sided teams, even a few links won't save you - objectives will be quickly recaptured, and your links are typically visible to the enemy anyhow.
The fact that people can spawn on objectives is part of the problem; the point of carrying spawn-points with you is less apparent. Matches can be won or lost in the first minute or so though, on that point the OP is accurate. |