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SteelDark Knight
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Posted - 2013.08.01 13:38:00 -
[1] - Quote
The Pilot Suit GÇô Capabilities, Advantages, Disadvantages?
Based on CCP Wolfmans comments we know that vehicles are set for a balance pass in version 1.5. In my opinion you cannot truly balance any item without having all variables know. One major variable when it comes to vehicles is the much mentioned Pilot Suit.
Since work and planning for 1.5 has likely started I thought now might be a good time for us to give some ideas about what we would like to see and what we envision for the pilot suit. My hope is that some of the ideas we give here may actually be considered and put in to the suit.
Based on what we have seen so far from some items that were accidently left in a prior update what was being looked at was a suit based on the Scout light frame. In addition there was a basic bonus to module cool down and racial variations that gave higher efficiency to certain modules based on race. We were told this was a placeholder and everything is subject to change.
I would be interested in hearing what everyoneGÇÖs vision for this suit would be. Hopefully CCP is interested as well. Some basic thoughts I had were as follows:
- Based on Logistical Frame (or at least have equipment slots for purposes below)
- Networks with vehicle and any excess CPU and PG is added to the unit.
- Equipment slots similar to Logistical but those slots are for vehicle enchantments
- Possible enchantments for those slots via modules to be bonuses to damage, cool down, resistance, etc. Basically very similar to things that could be placed in the low and high slots of vehicles currently. Possible anti AV modules GÇô Smoke, Flares, etc.
- Sidearm only, No grenade slot. In short, great in a vehicle but vulnerable outside of one.
- Vehicle maneuverability bonus when piloted by a player with pilot suit (speed, stability for DS, etc.)
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SteelDark Knight
Internal Error. Negative-Feedback
69
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Posted - 2013.08.01 13:46:00 -
[2] - Quote
SteelDark Knight wrote:
- Networks with vehicle and any excess CPU and PG is added to the unit.
After some thought, without major changes to the system in place this wouldnGÇÖt work because any unit utilizing this extra CPU/PG would be invalid until the suit is actually in it. Perhaps there are better ways to give players the capability to have additional modifiable control of PG/CPU through their suit? |
SteelDark Knight
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69
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Posted - 2013.08.01 14:11:00 -
[3] - Quote
Scheneighnay McBob wrote:Like CCP already said, a special slot for modules to improve the vehicle you're in.
Was this in the forum McBob? I generally keep a eye on "Dev Posts" and has not seen them mention this unless it was a very long time ago. Just wanted to see if I could find it. |
SteelDark Knight
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69
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Posted - 2013.08.01 14:28:00 -
[4] - Quote
gbghg wrote:Light suit works best, trying to branch it off a logistics frame would be too much of an sp sink, do you want to have to skill 2 separate suits to lv3 just to get the one you want? Having it as a light frame preserves ease of access and the possibility of more specialised versions of it in the future. I'd like to see a significant cool down bonus like we saw on the placeholder, that's rather useful and would be useful for all vehicles, some form of PG/CPU bonus or module efficacy bonus would be nice as well.
No, your right. What I wrote and what my intention was two different things. Basically I was looking for a slot lay out akin to a Logi but for vehicle mods. Edited OP to match. |
SteelDark Knight
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Posted - 2013.08.01 16:36:00 -
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THE TRAINSPOTTER wrote:any word on how much armor and shield they have?
Have not seen anything specified yet. Assumption is it will be like a current "light frame" suit but we all know what ASSuME does. |
SteelDark Knight
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Posted - 2013.08.13 12:52:00 -
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DeadlyAztec11 wrote:I wonder if it will at least have one equipment elicit a repair tool.
I would be hopeful that it will. Again, I'd like to see equipment slots that can be used for vehicle mods but perhaps being dual use would be useful. |
SteelDark Knight
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Posted - 2013.08.13 13:42:00 -
[7] - Quote
Lorhak Gannarsein wrote:And the suit bonus? I quite like the idea of CD reduction, too.
I like the cool down bonus they had on the placeholder which was a module cool down reduction. Of course it may need tweaked for balance (%). It seems like that would be of benefit to all types of vehicles. |
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