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Cross Atu
Conspiratus Immortalis Covert Intervention
1367
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Posted - 2013.08.01 17:18:00 -
[1] - Quote
Cosgar wrote:Instead of a repair dart, how about a repair tool that heals a large amount of armor in a short amount of time but has a cooldown between uses? Call it a pulse repair tool. I suggested a repair tool with an overheat mechanic awhile back, it would essentially function like this but be a bit less 'all or nothing' since its effect would scale with the heat level requiring tactical management for maximum value. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1367
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Posted - 2013.08.01 17:20:00 -
[2] - Quote
Nanohives - There's a thread regarding armor and shield balance that's shown pretty conclusively how armor repair as a whole is pretty underwhelming currently. The repper hives, being frankly the lease effective on average, are far from "too effective".
Completely glossing over the "one nade = no hive" aspect there is the tactical liability which is static placement. Yes if you simply spam so many they cover a wide area then the static placement is less of an issue but to do so requires time, SP, fit swapping and/or more than one merc devoted to it. Time is a huge asset in PC battles and deploying hives takes someone "out of the fight" and leaves them exposed... unless their squad guards them which then keeps the whole squad rooted to a general area. If you're digging in to entrench a position this may be fine, which is more or less specifically what repper hives are for. Even then a single flux can wipe out large swaths of deployables while softening up any near by mercs making the value of having spammed hives 'useful but situational'.
Having been playing support logi since closed I can say without equivocation that I've gotten vastly more use from repair tools than repper hives. The assessment in the OP also fails to include number of clusters or the WP earnings cool down both of which truncate the value of hives and essentially leave spamming the hives the only viable workaround. In the end however it's the nanohives status as "most useful for a slayer to carry" that gets them spammed the most even after the major nerf they took at the beginning of this build.
Uplinks - Fix the current bug that makes them detectable everywhere and then leave everything else for a month or two so that actual data can be collected. Uplinks were no less effective in Chrome, in fact without the "I see you everywhere" bug there were more effective in Chrome and they weren't spammed nearly as smuch. In the zero sum game of fittings the utility gained from every item must be considered and dismissing that can result in heavy handed mechanical shifts. So much like CCP did with the Mass Driver they should only fix the bug and touch nothing else until substantial time has passed so that real data can be collected on the non-bugged use of the uplink. Also I should say "bugs" not "bug" because in addition to the "see you everywhere" bug there's the "uplink inside solid objects/ground" bug which also needs to go.
Repair Tools - I agree in general regarding the repair tool except as noted above regarding hives. There is one other exception as well, of course you should get Guardian points for guarding a squad lead while they are calling in an orbital. It's an one of the few situations where the name fits like a glove and where it's a net tactical asset rather than just being in direct, and failing, contention with the raw output of dps. If you really want to "out" questionable WP awards gained by OBs it'd be putting the defend order on a vehicle full of teammates (dropships work best for this followed by HAVs, due to seats) and then jumping into the vehicle after calling the OB to stack "vehicle kill assist" WPs + order bonus + SL commission. Per kill this method nets 50 + [(35*5)*1.2] + SL commission per infantry OB kill, at 295 WP a kill a 9 kill OB will more than earn another full OB for the squad. Even the HAV method which is limited by seats still nets 50 + [(35*2)*1.2] + SL commission nets 148 WP per infantry kill, letting a 1 kill OB outstrip the WP earnings the repair tool Guardian points while maintaining higher mobility, not hampering dps output and not requiring the use of an equipment slot.
Here's a great fix for repair tools which could be applied to both infantry and vehicle repairs.
continued below |
Cross Atu
Conspiratus Immortalis Covert Intervention
1367
|
Posted - 2013.08.01 17:20:00 -
[3] - Quote
Nanite Injectors - OP is correct injectors are still broken in several ways. CCP has stated that it's on their list of things to fix but requires the completion of a more granular WP awards system which is in the works but not yet completed. Adding Active scanner WP awards is also an intended part of the new system. Re: Active scanners as the OP states there may be some issues which need addressed in their function but we won't really know until other changes come down. It's worth keeping an eye on as the OP suggests.
RE/Prox - Pretty much agree with the OP on this score, aside from one point; I'm still not persuaded that being able to deploy different types simultaneously when fully skilled into an equipment type is a problem, in large part due to how easy it is for a single nade, missile volley, MD, FG, plasma, flaylock etc. shot to destroy deployed gear en mass combined with how long it takes in game to deploy dispersed equipment (time is one of the most valuable and finite of resources in a match especially PC and should not be overlooked when considering balance and value).
Proposal: 'The Repair Dart' - I'll have to consider this more before making any substantive comment.
EDIT: For more on equipment balance and WP awards see this long running thread. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1369
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Posted - 2013.08.01 17:30:00 -
[4] - Quote
Oso Peresoso wrote:Cross Atu wrote:There is one other exception as well, of course you should get Guardian points for guarding a squad lead while they are calling in an orbital. Is everyone taking crazy pills? If you're repping a squad leader at full armor when he drops an orbital, you aren't really guarding him. Either A) no one comes and its pointless or B) someone does come and he dies instantly because armor rep is slow and people that stand still die fast.
Or C) he's in at least partial cover, you're using a worthwhile repair tool and you've properly fit your suit with high eHP so you can body shield him long enough for the OB to be dropped/threat to be dealt with. In fact "C" is something I've personally done on several occasions. Granted sometimes I die doing this (and then earn no WP for the action) but the OB is still called in or at least the SL is given time to back out of the OB map and remove himself from danger. Your binary assumption above is excessively limited as well as inaccurate. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1369
|
Posted - 2013.08.01 17:32:00 -
[5] - Quote
Cosgar wrote:Damn Cross, you have all these ideas but always go unheard. I got some reading to catch up on. PS: Sorry about the REs, I was testing out a "Demoman" fitting that night. No worries bro it'll help me learn to always check before I hack, otherwise I deserve what I get. Nice placement by the way
As to ideas I'm looking forward to your input
Cheers, Cross |
Cross Atu
Conspiratus Immortalis Covert Intervention
1377
|
Posted - 2013.08.01 18:14:00 -
[6] - Quote
Arkena Wyrnspire wrote:Cross Atu wrote:Nanohives -snip- The repper hives, being frankly the lease effective on average, are far from "too effective".
I'll respond to the entirety of your post later, but I think triage nanohives are fine and don't need buffing. I agree, if my post construed otherwise I'd like to clarify that now. The "on average" comment was meant as a comparison of utility between repper hives and other repair types not as an assertion that repper hives are at present in need of a buff.
Cheers, Cross |
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