Harpyja
DUST University Ivy League
411
|
Posted - 2013.08.01 01:55:00 -
[1] - Quote
1.5 can't come fast enough...
Whenever I roll out my missile Falchion, seems like everyone wants to pop me, and I always go negative because proto turrets are too damn expensive (I could care less about the Falchion hull, I got 100 for fee and lost about 10 so far).
The only way I can go positive is with a compressed particle cannon fit Gunnlogi with dual damage mods. It's boring as hell but it gives me my paycheck. Bolas go down in three shots, most dropships take one while some take a couple, militia tanks take two shots, and Gunnlogis pop in three to four (sometimes in two if they are crap fit). Madrugars (skilled ones) are extremely problematic because they take around six shots at least, and they can usually get into cover and rep back up. I brought a Madrugar down to 0 armor earlier today, but I accidentally overheated trying to kill it quickly. And guess what happened: his armor repped back up to full health and he went to safety while I cooled down.
Even though it gets boring sitting on a mountain or moving between mountains for twenty minutes, I get about ten kills, 1.5k WPs, and typically place among the top on the killboard.
The only time when it's fun is when I insta kill those pesky LAVs. I've had the few lucky moments where I killed LLAV drivers and then their LLAV is a free juicy kill. I do come down from the mountains at times if I feel like just railgunning infantry at close range (and rather successfully too); it just exposes me to AV when I do that.
But yeah... I can't wait to see how Wolfman changes things! |
Harpyja
DUST University Ivy League
421
|
Posted - 2013.08.02 01:15:00 -
[2] - Quote
Tebu Gan wrote:ladwar wrote:Aizen Intiki wrote:
CCP's decided to split Hybrid damage into 2 types of damages for Dust: Blaster-based, which does more to shields, and rail-based, which does more to armor.
The best shield extender has the least amount of PG requirements of all extenders.
this part isn't true hybrid do better on shields than armor. rails have a bonus to shields and penalty to armor.(this also applies to forges as well.) the best shield extender is one with the best hp/pg ratio but in terms of pg is the middle between supplemental(lowest) and standard(highest). sorry but have to call you out on that. Yeah, I thought hybrids where the shield busters, and missiles are the armor busters. Gonna have to try a speed built missile against a blaster and see what happens. You're better off with a damage modded railgun tank in the mountains than with a missile tank. There are just too many things that can go wrong with a missile tank. Madrugars are fast and can take a lot of damage, and they typically get within their optimal range to rip you apart before you destroy them. If you encounter a railgun sniper, chances are he's going to win 9/10 times because railguns are superior to missiles at range. It's also easy to have at least one missile miss at range, which reduces your damage by 25% per missile that misses, plus you also have to factor in travel time and predict the target's movement.
I'm sad that I have to say this, but railguns are better and much easier to operate than missiles. You need to lead your targets a minimal amount when compared to missiles, railgun projectiles go where you aim, their max range is more than twice that of a missile which allows the comforting safety of sniping from the mountains. The only easy part about missiles is when you spam them at a group of enemies at a distance from an elevated position.
I have been specced into proto missiles since Uprising deployed, hoping that someday they will truly become good again. But just a week ago I specced into proto railguns and I use those perhaps ten times more than my missiles. I rarely have to be up close which keeps me away from AV. I can also destroy Bolas in three shots from across the map (takes about 4 or 5 proto missile volleys to bring down a Bolas by the way, not to mention I have to be fairly close to the Bolas to even have chances of bringing it down). I lose a lot less tanks (and ISK) railgun sniping than with missile tanks. Just today I went a match with only 7 kills and 0 deaths, but I was constantly bringing down Bolas which brought me a little over 2.5k WPs and my ISK reward was a whopping 420k ISK. And my team lost, so my ISK reward may have been even higher if we had won.
As for a speed built tank, I actually tried that once a few days ago, but I found that I was giving up too much shields and my speed didn't account for anything if I didn't last long enough to get out. Sure it was a Sica, but I had fitted a Gunnlogi in the same manner for speed except that it had maybe a little more shield and a little more resistance. After my Sica got trashed in the first game by a proto assault forge gun in three shots, I deleted my Gunnlogi fit as it seemed that it would've suffered the same fate. |