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Mobius Wyvern
BetaMax.
2816
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Posted - 2013.08.01 22:40:00 -
[1] - Quote
Buster Friently wrote:Except for laser weapons and rails, please remove hitscan type weapon modes. Please replace the non laser, non rail weapons with projectiles that have travel time and ballistics as appropriate.
Concerning Processing power, computational weight, etc, where necessary reduce the rate of fire, and increase the per shot damage.
Hitscan is a terrible crutch, and hardly seems necessary in 2013. We had Tribes in 1998 with 32 player support and mainly weapons with realistic ballistics. I talked to CCP Wolfman about this last year. Trying to calculate all that would result in more lag than you see now. |
Mobius Wyvern
BetaMax.
2816
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Posted - 2013.08.01 22:44:00 -
[2] - Quote
Buster Friently wrote:Mobius Wyvern wrote:Buster Friently wrote:Except for laser weapons and rails, please remove hitscan type weapon modes. Please replace the non laser, non rail weapons with projectiles that have travel time and ballistics as appropriate.
Concerning Processing power, computational weight, etc, where necessary reduce the rate of fire, and increase the per shot damage.
Hitscan is a terrible crutch, and hardly seems necessary in 2013. We had Tribes in 1998 with 32 player support and mainly weapons with realistic ballistics. I talked to CCP Wolfman about this last year. Trying to calculate all that would result in more lag than you see now. Funny thing about that though, Dynamix was able to do this in 1998 with 32+ players per match. Think about that, Tribes had very few hitscan weapons 15 years ago and made it work with the same or larger numbers in a match than Dust. I call BS on that argument. If they want to keep increasing the player count over time, they need to keep network traffic to a minimum, and they have stated intent to increase the player count above 48. |
Mobius Wyvern
BetaMax.
2825
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Posted - 2013.08.02 02:35:00 -
[3] - Quote
Buster Friently wrote: Well thanks for your input.
Obviously, I think removing Hitscan removes a gimmick, and also helps to balance the current crop of Hitscan weapons. Beyond that, I think your real world examples are fine, but not really relevant to Dust. Look at the current speed of Swarm missiles, MD rounds and Flaylock rounds. All of these are significantly slower than their real world counterparts.
The issue, again, is with network traffic.
Sure, they could probably make ballistics work just fine with the player count we have right now, and probably even with 48 players, but do you really want this game to stay capped at 48 players?
I'm more than willing to tolerate hitscan in exchange for higher player counts.
Something else that was mentioned in my conversation with him is that making that kind of a change would just result in people thinking something was wrong with the game's hit detection, since so many people never come on the forums, and we have clear evidence that the ones who don't don't even read the patch notes when a new patch drops. They just log in, skip that screen, and then find something they don't like and either come here to *****, or leave the game and ***** about it in other places.
Best to just leave things as they are. |
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