bacon blaster
BIG BAD W0LVES Eternal Syndicate
96
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Posted - 2013.07.31 02:59:00 -
[1] - Quote
How about a mortar, or some form of light artillary?
it doesn't need to reach across the map, and it shouldn't do stupid amounts of damage. The idea here is to deal with those hard to reach snipers and sniper tanks that everyone loves to ***** about.
Make it a weapon that has to be deployed, removing mobility during deployment, and requiring undeployment to restore mobility, each taking a few seconds to complete. Projectiles should light up and be visible to anyone half awake, forcing the artillery infantry to get up and move every few shots. This prevents having an invisible ******* randomly bombarding people with impunity. Also, limit ammo capacity to help reduce long standing arty runners. It should take a few seconds for a round to reach its target, allowing people who are awake and smart to haul their butts and get out before getting nuked. These weapons should not be an easy, instant, FUCKYOU cannon, or else all manner of abuse will occur.
The arts should come in two flavors: av and ap.
Av should have a reduced blast radius, but better accuracy and higher damage (possibly a faster projectile speed, but that's up for debate). Another idea might be to reduce damage vs infantry, to help prevent abuse and one shotting (forge nightmares coming to mind
AP should have reduced damage vs vehicles, but a wider blast radius. the idea is to be able to clear out multiple infantry units in a given location, like the tops of spires in line harvest.
When firing, it should bring you to the map screen like orbitals do, only with a bit more zoom. Areas that are out of range should be marked as being so, and you should have a targeting reticule that lights up the area that the round(s) will land.
Anything short of a direct hit should not get any one-shot kills. That said, say something like 3 rounds fired off in rapid succession should kill most suits of equal level.
Ammo should be limited to something like 2 clips, maybe 3 at proto.
Now, the ideal mode of operation for this weapon should be to fire off a few rounds and then move. With the rounds lighting up for all to see, the gunner's location will be compromised. You either move after that, or folks come by and MOTHER TRUCKING KILL YOU! I'm assuming that these units would be high value targets for a couple of reasons: !: the afore mentioned removal/harassment of sniper/armor support 2: this could be used to force out defenders of some locations before a push into it. 3: easy kills. with these weapons taking up a heavy or light weapon slot, the units would be handicapped in their ability to fight back. Also, if made into a heavy weapon, it would mean reduced mobility for the unit, making an even easier kill.
Now, before we go and complain about how this is a bad idea because it would be op, let's look at some of the handicaps I've mentioned: 1: set up and take down time 2: no forward visibility and no mobility while set up. sneaking up on you would be stupid easy, if requiring a tad bit of luck 3: no direct fire. If you have no side arm, you're hosed if someone walks up to you. 4: light up rounds, like a flare. acts like a big neon sign, saying, "SHOOT THIS MOTHER TRUCKER" 5: delay between firing and impact. Combined with #4, and anyone who is half way awake can avoid getting killed 6: Cover. Shooting at targets close to the other side of a tall building or inside of something would face the issue of how walls are all solid and such. Pesky walls. 7: It takes up a primary weapon slot. Combined with #3, this causes problems. 8: severely limited ammo capacity, creating limits on extended engagements and limiting the amount of damage you can do without a resupply. 9: while possible, extremely unlikely one shot kills. aoe should certainly wake you the crap up, and 2 or 3 should kill you, but no one shot bullpucky. Except for lavs. **** lavs. and 10: limited range. It should give a good reach across the redzone from just outside of it, forcing the gunners to get out and about the battle field to be effective. No redzone sniping for these guys.
That's a good list of handicaps. I'm sure the CCP MK1 Variant will need some adjusting before they make it not abusable while still being something that would make people get out of their hidey holes and move, but the concept seems like a good idea in my head. Now, if anyone has any good reasons why this would be op, or ideas that might be good to implement, I'll reserve the top two slots on this post for expansions and thoughts on the matter. |