LUGMOS wrote:Here are some tanking tips that may help. These re some things that I have notices when I have gone tanking.
My fit was a Madrugar with Heavy Supplemental Shield Extender and a converse light shield booster for the high powered.
For the low powered I have 180mm nanofiber armor plates, a light IGL armor repairer, and PG upgradesX2
My turrets were all standard Blasters
Now here, my HP totaled around 10,000, and this is all standard. You can edit this to your liking.
The reason I put Shields on a Maddy was because nobody would expect it. People can throw AV Andes at it and wonder why it isn't even scratching my shields, the only downside is that for the extra armor, I had to sacrifice a heavy armor repper. This means you have to be on alert for forge gunners, and once you start taking damage head to cover. Now I know this may not work for some people, this is just what worked for me. Since came up with this tank, I have not lost any (maybe one) in 5 matches. This fit costs a little over 400,000 ISK, so you can break even or make a profit if you are careful. Now, I will move on to the tips.
Tip #1: You are not invincible!
Your tank is similar to a heavy, fat, slow, and an easy target that can pack a punch. Now just like a heavy, you need to be smart, don't charge into a bad situation. You are most likely going to end up dead without support.
Tip #2: Be careful who you kill
This sounds odd, but if you kill a guy with a nice, expensive, proto suit, he may want revenge. Also, if you kill someone near theair spawn point/CRU/objective, and you're still there, he will probably spawn in with an AV fit.
Tip #3: Use cover and know when to retreat
This is a little self explanatory. If you see swarms or the glow of a forge gun, move behind cover where you can't get hit. I know this can be frustrating, but it can save you a tank.
Tip #4: Keep moving
This makes it a little more difficult for forge gunners at range to hit you. This also reduces the chance for being hit multiple times by the same person. Now there may be that one forge gunner that is at the best place that can hit almost anywhere on the map, but if that is the case, try to kill him and then retreat to safety.
Tip #5: Timing is key
This is one of the most key ingredients to some good tanking. Don't call a tank once you spawn in for the first time. Observe what kind of AV the enemy has. If it is low tier, go for it. If it is proto, don't risk it. Also, call in a tank when there is a lot of heated infantry battle. Lend your team a helping hand, also, you won't sustain as much damage because the battle is going on with the infantry. Tanks are supposed to be a support role apparently, so use it that way.
I know tankers have it tough, I can't imagine what losing a Million and a half ISK tank would be like, but please acknowledge these tips, and I know a few you guys already know.
These are just my two cents. Thank you.