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Fox Gaden
Immortal Guides
1556
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Posted - 2013.11.11 23:12:00 -
[1] - Quote
The was just about to be locked for inactivity! Every post after it was locked! Can't have that can we? |
Fox Gaden
Immortal Guides
1558
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Posted - 2013.11.12 17:11:00 -
[2] - Quote
Sharp Shooter Skill referring of course to the skill that the SMG has now that reduces dispersion, which if applied to the HMG could actually make it do damage approaching what it is supposed to do on paper out to its optimal range.
As for range, lets have the Dispersion issue fixed first, and then see if we have enough range. Our current range cap is a factor of our Dispersion rather than our actual Optimal Range. At our max Optimal range (the range within which individual rounds do full damage if they hit) we are only doing a small fraction of our max DPS due to dispersion (rounds not hitting even when we are on target).
If CCP gave the HMG a range of 500m we would not be able to tell the difference from our current range while standing, because our range is currently restricted by dispersion rather than weapon range. We would see a difference while squatting though, as squatting reduces dispersion, so I am certainly not asking for a 500m range. That was only an exaggerated figure to make a point.
Edit: Also, on my heavy I have switched to using a Dren Assault rifle (I have no Assault Rifle Skills) because it gets me twice as many kills as my HMG with Proficiancy 3. I am doing this as a protest, as I want CCPGÇÖs graphs to show Heavies getting kills with AR instead of HMG so that they can see that there is something wrong. Something is not right when a downgrade from a heavy weapon to a light weapon is actually an Upgrade! Heavies give up speed and an equipment slot to carry a more bad-ass weapon, so make the HMG bad-ass again! |
Fox Gaden
Immortal Guides
1560
|
Posted - 2013.11.13 16:52:00 -
[3] - Quote
Audacious Mandate wrote:Yeah, I tried Heavys Only 2 days in a row and all I found were a couple resident Trolls that believe since the Heavies before had to learn by trial and error, all new Heavies should too. They also seem to think only an idiot would teach someone knowledge they could one day use against you, and anyone becoming a Heavy now is just because of the buff, what a couple of idiots. If that's the only chat for Heavies, guess I'll keep looking the old-fashioned way... I am trying to find some experienced Heavies to help out in Learning Coalition chat. See my Heavy Instructors needed post. We have all the other roles covered, so hopefully we will get some Heavies soon as well. Anyone wanting to Learn or Teach are welcome in Learning Coalition chat channel. |
Fox Gaden
Immortal Guides
1560
|
Posted - 2013.11.13 17:02:00 -
[4] - Quote
Audacious Mandate, once you have basic plate/repair I would definitely recommend maxing out your Armour and Shield skills to increase your base Armour and Shield stats. That will probably benefit you more than upgrading your weapon at this stage. Besides, you can save up some ISK while you are running cheap gear. |
Fox Gaden
Immortal Guides
1570
|
Posted - 2013.11.18 16:59:00 -
[5] - Quote
Anyone who has not already done so should watch this video, from this thread. It went completely against what I thought was happening, but once I saw the truth, and used that knowledge in battle, I became a lot more effective with the HMG. No longer can an Assault with an Assault Rifle expect to beat me in a 1 vs 1 unless they are strafing like crazy.
____________________________________________________________________________ Immortal Guides, supporting knowledge dissemination in New Eden since August 31, 2013. |
Fox Gaden
Immortal Guides
1570
|
Posted - 2013.11.19 15:42:00 -
[6] - Quote
Audacious Mandate wrote:So, I now have Plates, Reppers and Damage Mods at level 3, I had to put 1 level into Electronics to get a couple fittings to work though. That being the case I'm at a loss as to my next investment, not enough CPU for advanced weapons too. So should I invest in Electronics for more CPU, or will investing a few more levels in Heavy Weapons reduce CPU requirements enough to fit Adv. weapons (as well as allowing me access to FGs, which I want anyway). Or, should I bypass both and go for Adv. Heavy Suits. I'm going to level up Armor and Shield core skills until I figure it out, thoughts or suggestions? I would go Damage Mods to 5 rather than upgrading to an Advanced HMG, unless you want the Assault HMG which I think is only available at Advanced. If I remember correctly upgrading from Advanced Damage Mod to Proto Damage Mod is 5% damage, and the fitting cost is much less than upgrading your weapon. Going Proto Damage Mod will cost you less ISK than going Advanced HMG. (Of course I am looking at this more from a fitting standpoint than a skills standpoint, as the HMG skill does reduce kick.)
I was running Proto Damage mod, Proto Kinetic Catalyser, with Basic Armour Repair and Basic HMG on Standard (Dren) suit, with Electronics and Engineering both at zero, for a while. I am upgrading Electronics and Engineering now to fit a Proto Armour Repair, or Proto HMG, but you can get a lot of bang for your buck out of Proto Modules.
That being said, getting your Armour and Shield skills up are also a priority. |
Fox Gaden
Immortal Guides
1578
|
Posted - 2013.11.20 16:06:00 -
[7] - Quote
Audacious Mandate wrote:With my usual fit, 1 Enhanced Plate, 1 Enhanced Repper, I still need to put Electronics to Level 2 to fit the Complex Damage mod. Even at that, it fits exactly, couldn't use it with my 2 Repper fit. This is a real toughie. Just to compare: it would take 578,290 SP for the Electronics and Damage mods, with that my standard HMG would do exactly the same DPS as the Proto HMG. It would take 609,400 SP to max my HMG. It would cost about 7,000 ISK for the mod and weapon together vs 47,000 for the Proto HMG. But it would only take 124,360 to get my suit to Adv, where I could fit 2 Enhanced Damage mods which I've already skilled into...I think you see which way I'm leaning here. Thanks for the help though, really, if you guys didn't make these specific suggestions, I wouldn't crunch numbers well enough. Crunch the numbers to decide whether going advanced over basic on your plate is better than going with a Proto damage mod. As I understand it the increase from Basic to Advanced on plate is not as dramatic as with some other modules.
I went proto with my Kinetic Catalyser and my Damage mod first, while still using a Basic armour repair, and was able to fit it on the Standard Sentinel without any Engineering or Electronics skills. But that was before the health buff of 1.5, so the repair might be higher priority now. I assume that the Kinetic Catalyser has a different PG and CPU profile than the Plates, so I am not sure if my numbers will work for you. But I would try it with an Enhanced Repair, Basic plate and a Proto Damage mod, and see if it will fit.
Skilling to the Advanced suit is very tempting, and I would do it myself if I was sure I was going to stick with the Amarr Heavy suit, but with it's bonus to feedback damage (Laser) and my love for the HMG, I suspect I will be going with one of the other racial suits when they come out. (1.8?) |
Fox Gaden
Immortal Guides
1578
|
Posted - 2013.11.20 16:38:00 -
[8] - Quote
That makes sense. Most of my fitting problems started when I upgraded to an Advanced Repper, but now I really want to find a way to fit a Propo Repper. It sure gets tiresome cowering in a corner waiting to get some health back. |
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