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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Sloth9230
Deepspace Digital
2582
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Posted - 2013.07.30 15:27:00 -
[1] - Quote
King Kobrah wrote:I just got three kills with it last game.
i'm glad it was nerfed, now people have to use it as a sidearm to finish off the last chunk of health rather than a primary weapon to deplete ALL their health So you admit to having failed at killing them with your main weapon
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Sloth9230
Deepspace Digital
2583
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Posted - 2013.07.31 03:55:00 -
[2] - Quote
CCP Mintchip wrote: Time isn't wasted
I wholeheartedly agree with this. I have been having loads of fun playing Pokemon White 2 while I AFK in the MCC |
Sloth9230
Deepspace Digital
2584
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Posted - 2013.07.31 05:24:00 -
[3] - Quote
THE TRAINSPOTTER wrote:Flaylock and mass drivers take no skill , just aim the ground and you win. No what else takes no skill? Dying |
Sloth9230
Deepspace Digital
2590
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Posted - 2013.08.02 20:18:00 -
[4] - Quote
Minor Treat wrote:Sloth9230 wrote:THE TRAINSPOTTER wrote:Flaylock and mass drivers take no skill , just aim the ground and you win. Know what else takes no skill? Dying Sloth takes no skill :) He doesn't |
Sloth9230
Deepspace Digital
2590
|
Posted - 2013.08.02 20:23:00 -
[5] - Quote
Doshneil Antaro wrote:Burntface man112 wrote:Doshneil Antaro wrote:Hey Mintchip, you all at ccp still realize this sidearm still out dps most every weapon, and is easier to fit than most other sidearms? The weapon is OK balanced now though (would have rather seen a fire rate fix instead of damage) minus being easy to fit, so everyone will still use them over most any other sidearm. 3 shots is still enough to destroy my Gallente armor suit, just takes slightly more skill. oh Bud, the reason why is because the Flaylock specializes in armor damage. So Gallente is Armor focused in Armor health than shield strength making them ideal for Flaylock kills. Run a Militia or Standard Caldari and you will see a major difference in the Flaylock effectiveness. it is still a strong weapon as a sidearm but if your shield is strong the Flaylock is much less a threat. That my tip for you.. Run more shields when you see Flaylockers roaming the fields but run Armor when you see Scrambler rifles or laser rifles and even ARs too Still dps should be in line with other weapons, and not be able to unload 3 rounds (with extra damage to my armor) and destroy my 550+ suit faster than I can turn and face my opponent. That is unless you actually give me an anti-shield aoe main and side that are in lines with the MD and gaylock. Don't even say Flux, as proto locus can one shot me when using a combo of shield and armor, or shield extensive. Do you guys actually know what your talking about, ffs, does CCP even know what they're talking about? The Flaylock always had a lower DPS than the other side-arms, it was only it's splash range that was a problem.
All other side arms have always been able to out-damage the flaylock, they we're just harder to use. |
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