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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Minor Treat
The Enclave Syndicate Dark Taboo
24
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Posted - 2013.07.31 05:25:00 -
[1] - Quote
D legendary hero wrote:Daxxis KANNAH wrote:Chunky Munkey wrote:Daxxis KANNAH wrote:I think any weapon should be able to kill given its in its niche. That shouldnt include having to use flux to drop shields.
They could have reduced RoF, range of projectile and still streamlined the radius and reduced some splash but left the direct hits with higher damage.
Most other weapons dont have to be used in conjunction with another weapon, you just need to get into the right range / situation.
Anyway - I only use it about 20% of the time or less and I use it mostly how it must be used now or if I surprised someone at an objective. I just disagree mostly on principle. The SMG is no different. Taking on a shield-tank with it is a fool's errand without a flux. Not entirely true - it does more damage v shields (iirc) and if you put your shots on the target you do hella lot of dmg. Now you can escape the optimal range kind of easy if you have the speed and they havent skilled sharpshooter but the same can be said now for the flaylock because you cant really kill anymore with 1 clip so you will have to reload giving the enemy chance to engage you or retreat. EDIT: Looked around on here and I see it stated (cant confirm) the SMG does 94% damage to shields where the flaylock does 70% -> 24 x .94 x 40 (thats half of your clip missing) = 902.4 -> 174 x .7 x 3 = 365.4 Just saying ^^math don't lie This is really wrong... Its takes well over two seconds to kill someone running medium gear and more if your running heavy.... HERE IS THE FACTS... Check out this video and tell me how many seconds it takes for this guy to kill one person with his smg... also on the video of 46 seconds into it he shoots a stationary guy for 1 second who is medium assault class and does not kill him... the math is wrong.
https://www.youtube.com/watch?v=qIJkDmzRK_A |
Minor Treat
The Enclave Syndicate Dark Taboo
24
|
Posted - 2013.07.31 05:26:00 -
[2] - Quote
Sloth9230 wrote:THE TRAINSPOTTER wrote:Flaylock and mass drivers take no skill , just aim the ground and you win. No what else takes no skill? Dying Sloth takes no skill :) |
Minor Treat
The Enclave Syndicate Dark Taboo
24
|
Posted - 2013.07.31 05:29:00 -
[3] - Quote
Wowski wrote:Chunky Munkey wrote:Konohamaru Sarutobi wrote:CCP Mintchip wrote:Really enjoying seeing the feedback from both sides on this. I am hopeful that this does allow the flaylock to still be used but not so much as a primary as was mentioned above. The fact that you're still able to use the weapon for the purpose it was intended while not feeling like it's a completely useless side is pretty good news.
While there are a lot of differing opinions, they are all appreciated! Thanks!
Shame you just listen to the bad players like the CPMs, the CCP members, and the silly guys. Good players will still kill bad players even with scramble pistols in the 2 weapons slots. The only thing you get with this is kick out more players because you just make their time wasted. But meh, it's a good plan too, because players that suck so much will buy all those "amazing" packs that make you a better and very good soldier. Lol. Your complaint is counter intuitive. CCP based their nerf off of stats like increased KDRs for those who picked up a Flaylock. In other words; it was nerfed because it wasn't a skilled weapon like the scrambler pistol, and because it was a crutch for the very players you're complaining about. Methinks you got your OP weapon nerfed and now you're upset that you can't pwn like you used to. Or maybe the reason their KDR went up was because they gained more skillpoints, got more skilled, and played a little more now that they were having some fun. You know sometimes things like that happen. Yeah well i think that major of players reaching that kind of KDRs compared to those who also invested their skills into other sidearms dont reach that kind of KDRs that quickly |
Minor Treat
The Enclave Syndicate Dark Taboo
24
|
Posted - 2013.07.31 05:30:00 -
[4] - Quote
Daxxis KANNAH wrote:Chunky Munkey wrote:Daxxis KANNAH wrote:CCP Mintchip wrote:Really enjoying seeing the feedback from both sides on this. I am hopeful that this does allow the flaylock to still be used but not so much as a primary as was mentioned above. The fact that you're still able to use the weapon for the purpose it was intended while not feeling like it's a completely useless side is pretty good news.
While there are a lot of differing opinions, they are all appreciated! Thanks!
What would be nice in a few weeks would be a post from Wolfman or whomever on why these changes were made and not others suggested. Also a broad statement on how you see weapons. Should they all stand on their own or are some "better" than others. There was a dev blog that covered this and other nerfs in great detail. Sorry - that was garbage with contradictions. What was contradictions? your being just as vague bud. |
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