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Thread Statistics | Show CCP posts - 0 post(s) |
Harpyja
DUST University Ivy League
401
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Posted - 2013.07.29 17:22:00 -
[1] - Quote
I'm tired of getting the same pay as an infantry player with a starter dropsuit while I risk 1.3mil+ tanks. Just today I finally made 1.3mil without losing anything *cough*railgun sniping*cough*, but then I lose my 1.4mil railgun sniper because the p.o.s. slipped down a hill and a Soma with a particle cannon killed me. Then I lose a 600k Eryx because of a damn railgun installation and a 200k Charybdis because the p.o.s. flips too easily.
All in all, after playing for three hours and risking millions (and losing a total of 2.2mil), I went 800k negative.
I request that vehicle users get higher payouts based on how much has been risked. It's time that our careers get straightened out. It's bull**** that infantry players can have 200million in their wallet while vehicle users barely manage to keep a stable wallet. I'll have to railgun snipe if I want to break even, and whenever I bring out my missile Falchion someone either brings out a Madrugar and WTFpwns me or everyone switches to militia swarm launchers and/or a proto forge gun is brought out. |
Harpyja
DUST University Ivy League
401
|
Posted - 2013.07.29 17:42:00 -
[2] - Quote
If they get "fixed" so they can last enough matches, then I also think no ISK multiplier. But for now, at least give us something temporary to compensate for their weaknesses. |
Harpyja
DUST University Ivy League
401
|
Posted - 2013.07.29 17:43:00 -
[3] - Quote
shaman oga wrote:or cut the vehicles, modules & turrets price, there must be one solution.
Turret prices need to be halved back to Chromosome levels. Module prices are good right now, but 1 mil for a turret is ridiculous. |
Harpyja
DUST University Ivy League
402
|
Posted - 2013.07.29 17:59:00 -
[4] - Quote
Oso Peresoso wrote:When I run my most expensive stuff, I also run the risk of losing more isk than I've made. Or should I also get more money for dying in shinier gear?
Also, think of the noobs. Once we get a real economy going, making more isk simply for having more (rather than contributing more) is going to make them even more disadvantaged.
PS when proto tanks come out and they're like 15m a pop and still die to proto-swarms and proper tactics, I'm pretty sure we'll be seeing the exact same kinds of threads. But you have the option of running cheaper, we don't. Militia vehicles don't count as you will lose them. We need to reduce turret costs as a starter. |
Harpyja
DUST University Ivy League
402
|
Posted - 2013.07.29 18:01:00 -
[5] - Quote
Psychotic Shooter wrote:OK no im one of the top tanker in the game i can beat almost everyone now i know if i dont want to use my vehicle i dont use it you decided to spec into tanks as did i but im not afraid to lose it so i use it so no the pay out should be the same So by your logic people need to be at the top in order to make a profit. Why don't you make standard dropsuits 50k each while you're at it. At those prices only the best infantrymen will make a profit as well. |
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