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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Oso Peresoso
RisingSuns
386
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Posted - 2013.07.29 18:53:00 -
[1] - Quote
Doyle Reese wrote:we have a North on the minimap, the others isn't really required. The outline idea would be nice though!
Maybe you're just smarter than me, but considering the minimap rotates, and the way the maps change slightly here and there with the sockets, sometimes figuring out if its East or West takes me half a second when calling out a position. Adding E/W/S would be easy, helpful, and not bother people that don't need it. And it would result in less stupid **** like calling out left/right when not appropriate. |
Oso Peresoso
RisingSuns
386
|
Posted - 2013.07.30 05:34:00 -
[2] - Quote
locations of dead teammates like in other FPS games, even if just for a few seconds. Disappearing from the tacnet without a trace is not very reasonable no matter how you think of it. |
Oso Peresoso
RisingSuns
388
|
Posted - 2013.07.30 13:29:00 -
[3] - Quote
Touchy McHealz wrote:I am 100% AGAINST there being skills that are "must trains".
Having to train skills to be able to use the minimap is a terrible idea. Might as well make us train a skill to not trip over our own 2 feet and break our necks falling down.
Slippery slope is slippery.
Every skillpoint we allocate should be giving us something useful, not giving us baseline FPS game performance.
Both funny and makes a reasonable point. That said some skills are always 'must trains,' and this is OK as long as you're getting something for it that is fun.
I think before we get bogged down into skills and what they do, this needs to be more of a general conversation about the minimap, what it does, and what you get from it. We don't want people to train a bunch of skills to use it, and then realize some people have an effective 30m radius passive scan and the game is broken or something.
Before the minimap gets serious iterations in this direction (beyond basic things that don't require skills), I would MUCH RATHER see the mechanics of the tacnet iterated on or at least clearly explained. Specifically, scan precision and suit profile should affect sensitivity to LOS visual spotting. |
Oso Peresoso
RisingSuns
394
|
Posted - 2013.07.30 14:28:00 -
[4] - Quote
IgniteableAura wrote: -Toggable effective range circle/hue (Both of these would reduce the "spreadsheet" feel at the bottom of the HUD. Could possibly do away with if visual cue are not cluttered)
I literally NEVER look at this against an enemy. I don't even see it really. I might check it out if pointing at a friendly. |
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