Dominus Fatali wrote:In Game Description: Originally used in deep space mining operations, the N1-X Plasma Charge has since become a staple of the modern battlefield due to its nearly unmatched destructive power. Contained within each ion enriched frangible outer shell is a nucleus of high energy plasma, contained within a micro-scale containment system. Upon losing contact with its power supply, this containment field quickly deteriorates, allowing the plasma to rapidly expand, consuming the outer shell and creating a super-energized cloud of gas reaching temperatures up to 50,000 K. Needless to say, this is sufficient temperature to melt through most personal armor, in addition to causing significant damage to vehicles.
Appearance: Resemble a truncated icosahedron with a small hexagonal energy pack attached to one side, which is removed prior to throwing. Upon detonation, the device forms a ball of plasma, surrounding whatever surface the device impacts. This ball would last for roughly 5 seconds, at which point it would fizzle out of existence.
Behavior: After priming, the plasma charge has a five second fuse, at which point the internal containment field dissipates and the device detonates. This can be brought about prematurely by a sufficient impact, such as the device being thrown against the ground, an installation, or an enemy.
Effects: Primary effect is creating an extremely short-lived plasma field, akin to a miniature star, bathing the target in immense amounts of heat. As a fun side effect the burning plasma is exceedingly bright, effectively blinding those who look at it. It also sticks to the target it impacts, thus focusing the energy onto a small area.
Fitting Info (Tweaked 2): Take up roughly 1.5 the CPU and PGU of an equivalent tier Locus. Burn time of 5 seconds, fuse of 5. Damage on shield of 100 hp/second, damage on armor of 80 hp/second. (both damages are at this value when charge is in contact, with a rapid drop off). Exceedingly bright at close range, enough to glare a good portion of the screen. Noticeable point of light at longer ranges. Higher tiers could provide a larger burn area, longer burn, and/or more damage.
Variants:
Regulated: 5 sec fuse, 10 second burn, 45 DPS on Shield and 35 DPS on Shield, wider area of effect.
Doped: 3 sec fuse, 2.5 sec burn, 175 DPS on Shield and 150 DPS on Armor, smaller area of effect.
Opinions? I would love having something like this in game (Imagine it like a plasma Molotov cocktail).