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Minor Treat
The Enclave Syndicate Dark Taboo
24
|
Posted - 2013.07.28 23:20:00 -
[1] - Quote
First off i know i am going to get some negative feedback, but please understand this is not a Nerf Statement or even anything like that. The sniper Rifles in this game i feel are appropriate in almost every way but one.... Which in my opinion is countermeasures.
What do i mean? I mean that i feel that snipers are difficult to avoid in this game not because of the weapon but a little bit because of the openness of the maps making it a little too easy to be plucked off. At this point there are many skillful snipers in Dust that can pull off some incredible shots and they deserve their kill. Many times we get killed by snipers who are behind the red line and we cannot kill them as a infantrymen unless your a sniper too or if you are in range for a forge gun. I've seen many snipers go 10-0 to 25- 6 to even 30-0.
Those of you who have not skills into sniper rifles understand how frustrating it is to be kill by an enemy who you can't see and if they are skillful snipers you cannot progress in some maps. Now there are ways to get around snipers such as LAV's and other Vehicles.
So this post is mostly a feedback post for you guys. Leave a response on ideas to avoid snipers or even possibilities of future add ons to allow more mobility.
Maybe they could add a sort of riot shield (probably not a popular idea which i understand) which absorbs rail based weapons only or something that takes up a primary slot leaving you with only a sidearm to persist with more tactics more movements while the snipers could still shoot at your feet if you're standing. Maybe even a Excessive CPU module that is specially absorbs more snipers rounds. Idk this isn't a rant post this is a feedback and brainstorming post. leave a respond with your ideas or tips to avoid snipers.
(i moved this post to general discussion as well as Feedback and requests. hoping i can get more people to discuss some ideas.) |
Bittersteel the Bastard
WarRavens League of Infamy
16
|
Posted - 2013.07.28 23:23:00 -
[2] - Quote
Snipers aren't actually that hard to avoid. Stick to cover. Use erratic movements. And if you get sniped, try and countersnipe or call out the sniper's position to your team mates. If the sniper's in the redline, well then chances are you redlined them and smashed their team. :/ |
Minor Treat
The Enclave Syndicate Dark Taboo
24
|
Posted - 2013.07.28 23:25:00 -
[3] - Quote
Bittersteel the Bastard wrote:Snipers aren't actually that hard to avoid. Stick to cover. Use erratic movements. And if you get sniped, try and countersnipe or call out the sniper's position to your team mates. If the sniper's in the redline, well then chances are you redlined them and smashed their team. :/ I had another person say something similar maybe you could give some feedback off of this, he did not respond.
xSaloLx wrote: The only counter-sniper measure that I would add is better hit/bullet direction detection. With that information, it's not hard to find where the sniper may be hiding, grab a militia sniper with complex damage mods (I personally use the covenant, same damage, just more rounds per mag), and kill or scare the bastard.
i understand this and its makes sense, but what i am saying is in those situation thats a limited option to kill a sniper. those of us who are either not good at sniping or even don't have the skills points to kill a prototype snipers in a prototype heavy frame suit leaves us at a constant disadvantage. sure he invested into the suit and his weapon i am not arguing that. i feel though the issue is more mobility. there are various ways to kill an infantryman and various ways to destroy installations, vehicles and more.
But its come to my attention you're left with either sniping with a militia equipment which is useless against a prototype heavy sniper or hoping one of your teammates have snipers who are running higher level snipers. if we can't kill a sniper then i hope we can at least maneuver around him but the maps are very open. again if you got an idea how to deal with that kind of situation let me know dude, because current maps are really open making us fish in a barrel when a skillful sniper is around. |
Panther Alpha
DarkWingsss
808
|
Posted - 2013.07.28 23:27:00 -
[4] - Quote
Sniping is my only defense against Pubstomping Protobears ... you know... few months ago i will agreed with you. But sitting in the Red-line with a sniper rifle, is the only way to enjoy Pubstomping matches. |
Minor Treat
The Enclave Syndicate Dark Taboo
24
|
Posted - 2013.07.28 23:29:00 -
[5] - Quote
Panther Alpha wrote:Sniping is my only defense against Pubstomping Protobears ... you know... few months ago i will agreed with you. But sitting in the Red-line with a sniper rifle, is the only way to enjoy Pubstomping matches. i totally agree, my thinking more along the lines of just mobility. If you can get 30-0 with sniping than you deserve it but because the maps are so open i feel restricted in progressing from one objective to another. know what i mean? |
Bittersteel the Bastard
WarRavens League of Infamy
16
|
Posted - 2013.07.28 23:32:00 -
[6] - Quote
Yep. It's actually pretty tough to take out a heavy who is sniping. I've tried headshotting a bunch with my miltia sniper fit loaded up with complex damage mods and it still takes 2 or three hits. But usually having half their health being knocked away scares the crap out of them anyways. I guess my answer to your question is a bad one: The way to combat snipers is to not let them get the kill. |
Duck Drahko
DUST University Ivy League
98
|
Posted - 2013.07.28 23:35:00 -
[7] - Quote
When I get really pissed with a sniper, I get in a dropship, land behind them, and put a gun to their head. Most satisfying outcome ever.
Although just dropping the ship on their head will do too...
What's most annoying to me is that I still don't know the maps very well, so I am not always certain from where I could be getting shot. I wish there would be an easier way to study this than during live-games.
Also is it just me, or are sniper threads the current FOTM? :) |
Minor Treat
The Enclave Syndicate Dark Taboo
24
|
Posted - 2013.07.28 23:38:00 -
[8] - Quote
Duck Drahko wrote:When I get really pissed with a sniper, I get in a dropship, land behind them, and put a gun to their head. Most satisfying outcome ever.
Although just dropping the ship on their head will do too...
What's most annoying to me is that I still don't know the maps very well, so I am not always certain from where I could be getting shot. I wish there would be an easier way to study this than during live-games.
Also is it just me, or are sniper threads the current FOTM? :) lol, thats a great idea but i do see issue with that tactic when the enemy sniper is redlining himself, you hover over the redline and you're losing a dropship. basically you just lost a bunch of isk for a sniper kill. thats my thinking at least. Edited part: to be more clear when the sniper is hiding behind redlines. |
Beren Hurin
K-A-O-S theory
831
|
Posted - 2013.07.28 23:42:00 -
[9] - Quote
LAVs are countermeasures. Snipers that can kill you while moving in a LAV deserve your respect. Also, deplorable shields are incoming...eventually. Snipers will hate them. But you will need to make friends with more logis. |
Scheneighnay McBob
Bojo's School of the Trades
2501
|
Posted - 2013.07.28 23:43:00 -
[10] - Quote
I still like the old idea of something like a smoke grenade, or something more original which I literally just thought of-
Equipment that you throw down which has such a huge signature profile that it covers up every profile in its radius. People will see it anywhere on the map, but they won't be able to see the signature of anyone near it. |
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Bittersteel the Bastard
WarRavens League of Infamy
16
|
Posted - 2013.07.28 23:46:00 -
[11] - Quote
Scheneighnay McBob wrote:I still like the old idea of something like a smoke grenade, or something more original which I literally just thought of-
Equipment that you throw down which has such a huge signature profile that it covers up every profile in its radius. People will see it anywhere on the map, but they won't be able to see the signature of anyone near it.
How would that look on your screen? A giant red arrow? A bunch of smaller red arrows clustered together? |
Panther Alpha
DarkWingsss
809
|
Posted - 2013.07.28 23:46:00 -
[12] - Quote
Minor Treat wrote:Panther Alpha wrote:Sniping is my only defense against Pubstomping Protobears ... you know... few months ago i will agreed with you. But sitting in the Red-line with a sniper rifle, is the only way to enjoy Pubstomping matches. i totally agree, my thinking more along the lines of just mobility. If you can get 30-0 with sniping than you deserve it but because the maps are so open i feel restricted in progressing from one objective to another. know what i mean?
I normally hate sniping.. i am more of a "front line" type of player, but pubstomping is pushing me into sniping.. and i actually starting to enjoy killing Protobears... i going to kill 5 Protobears for every time i got kill by a Flaylock, then i going to come to the forums to collect the tears. |
dr dreams
Condotta Rouvenor Gallente Federation
52
|
Posted - 2013.07.28 23:47:00 -
[13] - Quote
This is a good example of the beauty to Dust which people do not understand - you can not do everything on the field. You're not good enough to do every role, nor should you attempt to.
If you're in a public match, you should hope that someone in your squad or on the team is an effective sniper themself and can take out the opposing sniper.
If you're in PC, you should designate this role to one person or someone capable of it.
Nerfs shouldn't be given out because you're dying to something. There are already counters to different roles on the field - most people just don't want to rely on someone else (teamwork). Kinda sad. |
Minor Treat
The Enclave Syndicate Dark Taboo
24
|
Posted - 2013.07.28 23:47:00 -
[14] - Quote
Beren Hurin wrote:LAVs are countermeasures. Snipers that can kill you while moving in a LAV deserve your respect. Also, deplorable shields are incoming...eventually. Snipers will hate them. But you will need to make friends with more logis. thats cool, and yes LAVs are countermeasures but to a degree, when you in combat you gotta be out of the vehicle especially since murder taxi's are going to be resolved soon. infantry to infantry fights will be more encourage in the next couple updates sure than if you get sniped in those situations its more your own fault but my thinking is more along the lines of progression issue when you got snipers all around swarms all around than mobility becomes limited again. respond back if you got a tip on how to get around this. |
Minor Treat
The Enclave Syndicate Dark Taboo
24
|
Posted - 2013.07.28 23:50:00 -
[15] - Quote
dr dreams wrote:This is a good example of the beauty to Dust which people do not understand - you can not do everything on the field. You're not good enough to do every role, nor should you attempt to.
If you're in a public match, you should hope that someone in your squad or on the team is an effective sniper themself and can take out the opposing sniper.
If you're in PC, you should designate this role to one person or someone capable of it.
Nerfs shouldn't be given out because you're dying to something. There are already counters to different roles on the field - most people just don't want to rely on someone else (teamwork). Kinda sad. first off do read my post i said nothing about nerfs, this isn't a nerf. Second i am not asking for a role in one deal i am asking for countermeasures when you are preparing to counter a issue at hand. but let me know how you would handle this situation.
xSaloLx wrote: The only counter-sniper measure that I would add is better hit/bullet direction detection. With that information, it's not hard to find where the sniper may be hiding, grab a militia sniper with complex damage mods (I personally use the covenant, same damage, just more rounds per mag), and kill or scare the bastard.
i understand this and its makes sense, but what i am saying is in those situation thats a limited option to kill a sniper. those of us who are either not good at sniping or even don't have the skills points to kill a prototype snipers in a prototype heavy frame suit leaves us at a constant disadvantage. sure he invested into the suit and his weapon i am not arguing that. i feel though the issue is more mobility. there are various ways to kill an infantryman and various ways to destroy installations, vehicles and more.
But its come to my attention you're left with either sniping with a militia equipment which is useless against a prototype heavy sniper or hoping one of your teammates have snipers who are running higher level snipers. if we can't kill a sniper then i hope we can at least maneuver around him but the maps are very open. again if you got an idea how to deal with that kind of situation let me know dude, because current maps are really open making us fish in a barrel when a skillful sniper is around. |
Sherrad Ventonii
DUST University Ivy League
24
|
Posted - 2013.07.28 23:55:00 -
[16] - Quote
LAV's dude. Once you get were your going recall it. |
Beren Hurin
K-A-O-S theory
831
|
Posted - 2013.07.28 23:56:00 -
[17] - Quote
Minor Treat wrote:Beren Hurin wrote:LAVs are countermeasures. Snipers that can kill you while moving in a LAV deserve your respect. Also, deplorable shields are incoming...eventually. Snipers will hate them. But you will need to make friends with more logis. thats cool, and yes LAVs are countermeasures but to a degree, when you in combat you gotta be out of the vehicle especially since murder taxi's are going to be resolved soon. infantry to infantry fights will be more encourage in the next couple updates sure than if you get sniped in those situations its more your own fault but my thinking is more along the lines of progression issue when you got snipers all around swarms all around than mobility becomes limited again. respond back if you got a tip on how to get around this.
I've seen people hacking behind LAVs blocking angles from some sniping. Same with HAVs. Thing is the more snipers there are the fewer people on the ground fighting you. It isn't full-proof, but you should be able to know where snipers are coming from, then you should be able to mitigate them. Unless they have like 360 degree covereage, but that takes 3-4 people off the field. This puts you at a big disadvantage.
...Eventually we will have invisibility also... |
Minor Treat
The Enclave Syndicate Dark Taboo
24
|
Posted - 2013.07.28 23:56:00 -
[18] - Quote
dr dreams wrote:This is a good example of the beauty to Dust which people do not understand - you can not do everything on the field. You're not good enough to do every role, nor should you attempt to.
If you're in a public match, you should hope that someone in your squad or on the team is an effective sniper themself and can take out the opposing sniper.
If you're in PC, you should designate this role to one person or someone capable of it.
Nerfs shouldn't be given out because you're dying to something. There are already counters to different roles on the field - most people just don't want to rely on someone else (teamwork). Kinda sad. also i got to note this is a futuristic game and i am sure there are countermeasure in the future for snipers like we to in todays current warfare. We use mortor strikes against snipers, riot shields, armour vested flak jackets, ect. there are many countermeasures in todays world that my thinking is more along the lines that it should exsist in this world too. |
Minor Treat
The Enclave Syndicate Dark Taboo
24
|
Posted - 2013.07.28 23:57:00 -
[19] - Quote
Sherrad Ventonii wrote:LAV's dude. Once you get were your going recall it. um i have gotten sniped doing that actually. several times. i mean snipers now are very good at their job. |
Minor Treat
The Enclave Syndicate Dark Taboo
24
|
Posted - 2013.07.28 23:59:00 -
[20] - Quote
Beren Hurin wrote:Minor Treat wrote:Beren Hurin wrote:LAVs are countermeasures. Snipers that can kill you while moving in a LAV deserve your respect. Also, deplorable shields are incoming...eventually. Snipers will hate them. But you will need to make friends with more logis. thats cool, and yes LAVs are countermeasures but to a degree, when you in combat you gotta be out of the vehicle especially since murder taxi's are going to be resolved soon. infantry to infantry fights will be more encourage in the next couple updates sure than if you get sniped in those situations its more your own fault but my thinking is more along the lines of progression issue when you got snipers all around swarms all around than mobility becomes limited again. respond back if you got a tip on how to get around this. I've seen people hacking behind LAVs blocking angles from some sniping. Same with HAVs. Thing is the more snipers there are the fewer people on the ground fighting you. It isn't full-proof, but you should be able to know where snipers are coming from, then you should be able to mitigate them. Unless they have like 360 degree covereage, but that takes 3-4 people off the field. This puts you at a big disadvantage. ...Eventually we will have invisibility also... i have actually done that too block hacking with LAV but what happened in response is swarm launchers will shoot it and the it blows up and i die from splash damage. again limited option. respond if you got an idea on how to maneuver around that please. |
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DRE PrEaCh
Subsonic Synthesis Alpha Wolf Pack
33
|
Posted - 2013.07.29 00:02:00 -
[21] - Quote
<--- Drops his Ishukone Sniper Rifle on the ground and walks away....
Comes back with a Thale Sniper Rifle with 5 Complex Light Damage Modifiers and shoots OP in da face! |
Duck Drahko
DUST University Ivy League
98
|
Posted - 2013.07.29 00:02:00 -
[22] - Quote
Minor Treat wrote:Duck Drahko wrote:When I get really pissed with a sniper, I get in a dropship, land behind them, and put a gun to their head. Most satisfying outcome ever.
Although just dropping the ship on their head will do too...
What's most annoying to me is that I still don't know the maps very well, so I am not always certain from where I could be getting shot. I wish there would be an easier way to study this than during live-games.
Also is it just me, or are sniper threads the current FOTM? :) lol, thats a great idea but i do see issue with that tactic when the enemy sniper is redlining himself, you hover over the redline and you're losing a dropship. basically you just lost a bunch of isk for a sniper kill. thats my thinking at least. Edited part: to be more clear when the sniper is hiding behind redlines.
I try not to get close to the enemy redline, but if I have to, I'll try to keep a low profile and stay behind cover.
Another good defence I find is to travel in packs. The sniper can't take you all on at once, so the chance that it hits you specifically is pretty low.
Ultimately there can't be a 100% effective counter-measure though, otherwise we'd all use it and snipers would never get any kills. :) As frustrating as it is, sometimes we just can't avoid being picked off out of nowhere... |
Scheneighnay McBob
Bojo's School of the Trades
2501
|
Posted - 2013.07.29 00:03:00 -
[23] - Quote
Bittersteel the Bastard wrote:Scheneighnay McBob wrote:I still like the old idea of something like a smoke grenade, or something more original which I literally just thought of-
Equipment that you throw down which has such a huge signature profile that it covers up every profile in its radius. People will see it anywhere on the map, but they won't be able to see the signature of anyone near it. How would that look on your screen? A giant red arrow? A bunch of smaller red arrows clustered together? A ton of small ones |
Minor Treat
The Enclave Syndicate Dark Taboo
24
|
Posted - 2013.07.29 00:11:00 -
[24] - Quote
Duck Drahko wrote:Minor Treat wrote:Duck Drahko wrote:When I get really pissed with a sniper, I get in a dropship, land behind them, and put a gun to their head. Most satisfying outcome ever.
Although just dropping the ship on their head will do too...
What's most annoying to me is that I still don't know the maps very well, so I am not always certain from where I could be getting shot. I wish there would be an easier way to study this than during live-games.
Also is it just me, or are sniper threads the current FOTM? :) lol, thats a great idea but i do see issue with that tactic when the enemy sniper is redlining himself, you hover over the redline and you're losing a dropship. basically you just lost a bunch of isk for a sniper kill. thats my thinking at least. Edited part: to be more clear when the sniper is hiding behind redlines. I try not to get close to the enemy redline, but if I have to, I'll try to keep a low profile and stay behind cover. Another good defence I find is to travel in packs. The sniper can't take you all on at once, so the chance that it hits you specifically is pretty low. Ultimately there can't be a 100% effective counter-measure though, otherwise we'd all use it and snipers would never get any kills. :) As frustrating as it is, sometimes we just can't avoid being picked off out of nowhere...
And i understand that but what's frustrating isn't being sniped and not knowing where its coming from its knowing that their is a sniper and not being able to stop him if he is running high end gear. in today's warfare we use mortar strikes, smoke grenades, armor plated flak jackets, etc. One would expect in a future world they would have such countermeasures. I ain't saying it needs to be 100 % effective but with open maps and mobility being key to get objectives a sniper can turn a tide of a match with a single round if he shoots a guy hacking objectives, trying to revive his squad mates, trying to fight a firefight with his team and killing him causing the team to crumble in firefights. |
ADP Silenced
Kang Lo Directorate Gallente Federation
3
|
Posted - 2013.07.29 00:21:00 -
[25] - Quote
From a Snipers point of view:::::
1. The only way a Sniper is putting up numbers like 20-3 or 30-0(or within these two ranges) are but two situations....His team controls ALL objectives, and the enemy is spawning at MCC/CRU, or if His team controls NO objectives and everyone from the other team is just rushing MCC/CRU....other than those two situation, KD/R like the ones above will NOT happen in a standard back and forth skirmish...no need to put much emphasis on numbers like those because the match itself is already lob sided...
2. Yes the map is open, and if there is a good sniper somewhere, yes he is going to pick you off, but there are things that you CAN do to lesson his chances a bit;;;;;
-- When calling for a LAV and waiting for it to drop, staying in one place (looking up at the ship as it drops the LAV) is just a no no, no matter where you are on that map...asking for an insta-pop...I see that ALL the time, few that actually move around
-- When in the midst of hacking anything(the game does allow you to sway back and forth rapidly while hacking), ""but what if I am behind the CRU, and the Snipers point of view is from the front? he cant see me right?""...I aim for body parts, and with a tactical sniper rifle of any tier, 3 quick shots to your toes and you will die...standing/crouching still while hacking is asking for trouble
-- Develop a 3 sec mental clock with everything you do to constantly move...You should never NOT be moving for more than 3 sec...be on toes that there is a Sniper looking right at you at ALL times...not because you are behind cover gives you the excuse to stop moving...
-- The 3 sec mental again, to never move on the same trajectory from point A to point B for more than 3 sec.... (ex...run...stop..strafe right...run) been many of times that i ran forward for a bit just to run backwards...the idea is to keep that Scope tracking and moving
-- Going up ladders for a frontliner is really dicie...unless you are absolutely sure, be cautious going up ladders, especially if your thinking of the tall ones that take a while to get up... |
GRIMSNIPER69
KILL-EM-QUICK RISE of LEGION
12
|
Posted - 2013.07.29 00:52:00 -
[26] - Quote
i have a solv all solution for snipers and lavs its calld TREES if there were trees on the maps that would solv alot A trees would make the map less open and b get in the way of lavs just having a demolition durby like map but to make it better you should be able to destroy those trees with tanks rolling over em or blasting em and forg guns could take em out aswell as massdrivers remot explosivs and heavy machine guns too to clear a tactical path for a sniper or for a lav to have a short cut to anobjective this would boost tactics aswell as making it possible to find cove faster |
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Pages: 1 :: [one page] |