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Thread Statistics | Show CCP posts - 9 post(s) |
Oso Peresoso
RisingSuns
404
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Posted - 2013.07.30 18:06:00 -
[1] - Quote
- Shared vision for squads disabled.
NO. so the blueberry next to me spots some dude behind the cover I'm aiming at but I can't see the target because he's not squadded? Allow me to repeat: NO.
- Team member chevrons only visible when they are in LOS. Squad chevrons remain 3D (stick to the edge of the screen).
Tiny blue Chevrons do not appreciably cause clutter. I want to know if we have 5 guys at the null cannon 300m away by looking at it, since its out of range of the minimap and loading the overhead map requires a few seconds of loading.
- The active scanner shares all scan results with your squad.
Did it not do this before? Not a user of the scanner. Seems a lot less useful if its restricted to just your squad as well.
- Pretty little pulsing effect on things that have been scanned so you can understand why you are seeing them and why they disappear.
Cool.
- HP bars and name tag visible only for what you are aiming/firing at.
This does cause a lot of clutter, but I want to know which guy is closest to dying.
My biggest concern is that CCP is operating under the delusion that because squads exist, therefore the guy standing next to you is in your squad. This is not true. This is why we need proximity chat. Because while squads are cool, and incentives to be in squads are also cool, you shouldn't feel disabled or blind if you're not in one. In a firefight, your squad is whoever is shooting at the same guy as you, not necessarily who is a lighter shade of blue. |
Oso Peresoso
RisingSuns
405
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Posted - 2013.07.30 18:41:00 -
[2] - Quote
CCP Wolfman wrote:IGÇÖve also found itGÇÖs made the game more exciting and less of a GÇÿhunt the red chevronGÇÖ contest
All of my rage. I think you're objecting to something that isn't a problem at all. Fix the tag clutter caused by too many enemy health bars, but that has nothing to do with "hunting the red chevron." You know how you avoid hunting the red chevron? by staying out of sight, or killing the guy that's spotting you. If your target gets out of sight of your team, the red chevron goes, and the hunt is on. But if one of my teammatescan still see the enemy, then what could be better than enabling that teammate to communicate that enemy's location instantly and wordlessly? This may be a crutch, but its a crutch we accept because we're not actual soldiers, we're dudes playing video games, and our language fails to communicate in terms more specific than "behind the box," "around the corner," "behind you," "on the mountain." If I wanted to run around corners and shoot people blindly, if I found that kind of gameplay compelling, or interesting, I would be playing CoD or something. I play this game for the rewards it gives for teamwork, and willfully obstructing team communication in pursuit of corridor-shooter-surprise! gameplay is INSANE.
EDIT: This game has problems, but the gameplay being not exciting enough is NOT one of them. I love the gameplay. Its very exciting. Fix clutter, but don't blindfold us, its the challenge facing every UI designer. |
Oso Peresoso
RisingSuns
405
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Posted - 2013.07.30 19:03:00 -
[3] - Quote
Ivan Avogadro wrote:The problem is that there are three expensive skills (x3) in the Electronics branch (Range Amplification, Precision Enhancement, and Profile Dampening) that are utterly broken right now. All three affect the usefulness and power of the minimap and chevron rendering. But the current state of play is: "Everyone sees everything everyone else sees every time." It's valid if you think TACNET should do that work for you, but I disagree.
I want stealth to be a more viable tactic, meaning you have a chance to kill your spotter before he reveals you. Right now your exact location is briefly given to all enemies on the map. And once stealth is viable, anti-stealth spotting will also be viable. And suddenly we have several new roles.
if you kill your spotter, I don't see what the problem is (and there's plenty of options to kill your spotter first already... I don't know what you're talking about there). You're a scout; you're mobile as hell. Having a red chevron pop up briefly and disappear is no different than some guy shouting "OH GODS i got shanked at Alpha!" The fact is voice comms are clumsy, people like to play in pubs, and so any time you can provide functionality without requiring people to trip over their words (or hear their friends yakking or their children screaming or your voice in their microphone because their TV is too loud), then that's a good thing.
What use is a scout if he's the only one that gets to see what he sees? And yeah, squads are great, but people don't always use them. As I said, your squad is whoever is next to you, whoever stands to benefit from the information you've gathered. Taking away TACNET sharing from the team and restricting it to squads is going to affect a lot of people negatively, without justification.
Regarding the three broken skills, I don't see what they have at all to do with how you share data that's already been obtained, tweak the skills, fine, make detection harder, fine, but don't make it harder to communicate. Ever.
When I started this game, I assumed the electronics skills affected visual sensitivity to being spotted. That would give you a stealth advantage right there, both for sneaky scouts and far-away snipers. |
Oso Peresoso
RisingSuns
409
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Posted - 2013.07.30 19:40:00 -
[4] - Quote
CommanderBolt wrote: I see this as a blessing and a curse. It means the information I gather for myself is very valuable, also I can always pass the information on verbally over comms.
Real useful to say "hey there's a guy.. over there..." to the guys in your squad, or the one guy in team comms who doesn't have his headset on the floor. Who the hell even uses team comms in instant battles? |
Oso Peresoso
RisingSuns
448
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Posted - 2013.07.31 17:03:00 -
[5] - Quote
Dale Templar wrote:RINON114 wrote:Shouldn't we have squad leaders with cross squad/team chat? So Three squads would mean the three leaders are in a chat with the other leaders and their squad? This.
You do this already with creative muting. All in team chat. Each squad mutes everyone except their squadmates, their squadleader, and occasionally other squad leaders as well. Its not quite as elegant as teh way Teamspeak does it with the "channel commander" function, but it works. |
Oso Peresoso
RisingSuns
505
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Posted - 2013.08.02 15:25:00 -
[6] - Quote
remove active scanner from game rather than nerf the BEST PART OF THE GAME just to make room for it. |
Oso Peresoso
RisingSuns
564
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Posted - 2013.08.07 21:12:00 -
[7] - Quote
Beren Hurin wrote: -In a much more stealth-important environment, the element of suprise is key. - (NERF) Mass Drivers will be bringing much more attention to themselves. - (BUFF) Vehicles will be seen by fewer people, thereby making groups of AV less likely, esp in pub matches. - (BUFF) Armor suits and logis with their abundant lowslots will allow for more avoidance of scanners.
Not seeing how this affects mass drivers. If its a nerf, its because they won't have squad vision to point out guys hiding behind cover.
Hooray stealth tanks
Not convinced. HP > all. This is a shooter. |
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