Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
309
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Posted - 2013.08.04 23:17:00 -
[1] - Quote
it's a nice idea but hard to utilize. As I understand it, to use it well you have to be a scout. As a solo hunter type of guy it's not as helpful as you would think. Red dots typically move in blobs, so it's rarely possible to use AS to sneak up on another solo red dot (they tend not to be solo). Sneaking up on a GROUP of red dots is futile - one of them will definitely turn back, see you and (if you are a scout) kill you like a fly. Highlighting red dots for your teammates is again not that useful, usually this game plays as trench warfare with two lines opposite teams entrenched and exchanging fire, so in effect everyone on your team knows where the majority of the reddots are, and the flanking ones are usually not enough to bother about scannind them down (see above - flanking tends not to be effective in dust). Teams tend to move relatively slow and in large waves, that instantaneous awareness of some red dots on the other team tends not to be enough to change the dynamics of the battle that tends to have too much inertia to be responsive to AS intel. These are my real observations after having used AS.
Two things would change this greatly. The first one is well, lol, team work. Ppl in your corp has to be disciplineed and trained and know to recognize AS intel and have tactics in place to take advantage of it: example: if you see a large wave of reddots coming in, everyone should know to back up and set up an ambush: like a couple of heavies waiting around the corner. Obviously, this is not something that is easy to introduce in a game where many mechanics dont work right and this would be too little bang for the tactical effort involved.
Second thing: core scanning, HUD mechanics must be reworked. At present line of sight is king. That roaring HAV will not show up on the map even though you can hear it. That scout suit skilled into scanning will not reveal a red dot that is standing 5 feet behind the scout's back. However, if someone in your team has a red dot in line of sight it will light it up like Christmas tree. This mechanic alone makes any sort of electronic superiority and scanning useless. Fix this, like it was back in Chromosome and ppl will start responding by adapting their game play to it. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
398
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Posted - 2013.08.16 14:38:00 -
[2] - Quote
Btw, this video shows what's wrong with Active Scanner - it's a logi module. You see a logi, again, doing a scout's job. Getting fast to the objectives, using stealth to jump enemies, taking advantage of fast hacking. Also, did you see how that logi has no margin of error on the scan? Why ever bother with a scout? |