Leither Yiltron
KILL-EM-QUICK RISE of LEGION
616
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Posted - 2013.07.29 06:53:00 -
[1] - Quote
CCP Wolfman wrote:This seems like a good opportunity to tell you about some of the scanning related things weGÇÖre currently testing internally. What are we testing?
- Shared vision for squads disabled.
- The active scanner shares all scan results with your squad.
- HP bars and name tag visible only for what you are aiming/firing at.
It's my opinion that the quoted ideas are bad ones.
For the first bullet point: You provide inadequate comms for communicating intel without significant chatter. Now you're suggesting that you're thinking of making inter-squad chatter a tad more crucial. Nopenopenope. It's also pretty damn hard to spot tanks at the moment, which is a detriment to the tank vs. tank gameplay. Removing team sight actually exacerbates this issue in an already ailing gameplay role.
For the second: So what you're saying is that you're limiting active scanning results to squad members only. This will encourage fewer of the things, not more. The active scanner already has severe penalties associated with its use. You have to take it out and hold it in your hands for one. You've also got the problem that targets are informed that they've been scanned. The better you make the scanner, the more of penalty you turn this notification into. So yeah, devoting an active scanner to an equipment slot in 3 squads isn't worth the utility since it's just going to add to the egregious amount of chatter.
For the third: You've already taken to removing very pertinent information from the HUD. For instance, there was a readout that you guys ninja removed that was a very, very nice asset to have. When you were aiming from the hip, there used to be a readout that appeared right beside your crosshair that had two tiny lines: (MLT/STD/PRO) and (Efficiency rating). The efficiency rating wasn't particular helpful, but the suit level was really nice. It allowed players to very quickly assess the threat level of the person that they were facing. Sure, that information is available in the bottom left still, but that location is ass backwards inconvenient.
Removing more information from the HUD is unnecessary. No health bars unless you're aiming at the guy? Great, now I can't tell if a guy started to regenerate his shields or not unless I'm aiming at him. And if he wanders into my field of vision after having already been shot I don't have any idea of his health either.
The HUD is perhaps a tad cluttered, but I don't think I'm in a minority saying that I like it that way. It makes me feel like I'm fighting a sci-fi war in space. |