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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Billi Gene
The Southern Legion
187
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Posted - 2013.07.29 07:18:00 -
[1] - Quote
sounds reasonable to me >.<
specialist fittings though niche bring bonuses, limiting those bonuses to squad encourages others to "fit outside the box" so to speak.
uncluttering clumped target intel is a move in the right direction, it would be nice to have an area around the crosshairs in which target intel "exploded" away from the cross hair with lines attaching to dots and a single chevron only for the target under the cross hair, but i'd hazard that even the real world military doesnt use such any such heavy handed and overly computational systems.
Otherwise a move towards squad based intel seems to me quite fine. It should increase the stress levels associated with roving rather nicely, and impart greater importance to environmental factors for determining where 'reds' are (ie: gunfire ).
As a related note though... :P running chevrons (aka non rendered entities) are counter intuitive to any process uncluttering the ui)
Hoping that part of the motive for a push towards squad based intel, is to allow higher rendering distances and object counts.
peace and prosperity
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Billi Gene
The Southern Legion
187
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Posted - 2013.07.29 08:38:00 -
[2] - Quote
it might be the time to infer that a squad leader auto join Match channel (with accompanying PTT hot key=/=R2+select), locked to all but squad leaders... might be a timely addition.
also allowing squad leaders increased intel such as purple squad leader markers (numbered with squad designation but of course!) for other blue squad leaders on the field, might be a welcome addition with what appears to be a move towards player based cohesion tactics.
more work now means less stress later?
edit: identifying squad leader and squad number by numerical 'pips' at the start of every PTT: "[pip] squad 1 has a maddy at alpha" "[pippippip] copy that squad 3 en route, we have AV"
squad leader chat has priority muting all other comms, but also has the needed mute functions :P |
Billi Gene
The Southern Legion
187
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Posted - 2013.07.29 08:53:00 -
[3] - Quote
Henry DeMartos wrote:I run around with a sniper rifle most of the time now so I would really like AP mines and the cloak! However, disabling the TAC-NET will turn this into COD gun-and-run style, not to mention the amount of complaints from sniper.
my snipering would actually like some form of UI suppression, currently when a half dead target runs a pack of reds its an effective defence against being sniped.... all I can see is a bunch of chevrons with names popping out at random, and no way to differentiate targets. I don't think these changes will solve this issue, unless we can somehow "lock-on" to a target to suppress every other targets intel. |
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