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K1sm3t H
Valor Tactical Operations Immortal Coalition of New-Eden
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Posted - 2013.07.28 16:40:00 -
[1] - Quote
I think this is a great idea, especially while we wait for CCP to fix the balance, mechanics, and release content. Have all the SP you are earning be saved and implement a permanent skill system once they have a more complete game. I would also make the new player academy work off a similar principle, maybe with only enough for ADV gear. This would allow them to really get a feel for different gameplay styles and let them make an informed choice about how they want to spec once they leave. Nothing is worse than blowing your first couple of million SP because you don't know what you are doing (unless you blew 15 mill on shield tanks, that's worse, sorry guys)
However, as awesome of an idea as you have, the dust community is pretty much ruled by the hardcore eve crossover guys who rage at the idea of respecs or any form of skill allocation that makes someone adaptable without having spent every waking hour playing. "HTFU, adapt or die, serves you right FOTM, etc." so we'll see how it goes.
+1 though, well thought out with valid points, just hope it doesn't fall on deaf ears. |
K1sm3t H
Valor Tactical Operations Immortal Coalition of New-Eden
1
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Posted - 2013.07.28 17:08:00 -
[2] - Quote
I would also add that you could save preset SP choices just like fittings for ease of use, e.g. tank fit, logi fit, AV fit, etc. |
K1sm3t H
Valor Tactical Operations Immortal Coalition of New-Eden
1
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Posted - 2013.07.29 03:44:00 -
[3] - Quote
My apologies if I offended, my comments were not directed towards anyone who posted already in this thread. I was referencing the guys who troll every SP respec thread with "NO MOAR RESPEC" and don't provide a real reason or any logical feedback other than EVE doesn't allow for it.
I agree that having your choices matter is important, however as a more casual player it is extremely frustrating when something you have invested everything in suddenly sucks because of an imbalance issue. I simply don't have the time to grind SP to be able to adjust to these issues. Example: Beginning near the start of open beta, I used to roll heavy only until the issues with the TAC AR and I couldn't run my slow butt between cover fast enough to not get laid out because my HMG only fired 15 m, so I started allocating SP into logi stuff to be useful on the open maps. Fast forward a few months and I can finally do both fairly well (for pub matches at least). That really sucks, and it isn't fun. CCP is working hard to fix this stuff, but it is EXTREMELY slow coming out with little communication about the future and I think a lot of players who don't have the ability to play all the time get really turned off by that kind of thing. I think that the player base would grow much faster if the game wasn't so punishing (especially to new players) without even having a majority of the promised content and constant imbalances/fixes needing to happen, and more players = better for everyone. |
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