
Jathniel
G I A N T EoN.
713
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Posted - 2013.07.28 12:04:00 -
[1] - Quote
Hagintora wrote:Django Quik wrote:True Adamance wrote: I can understand that but you don't get noticeable bonuses over newer players in more successful/ established shooters such a Battlefield or Call of Duty.
Your expansion/ development is horizontal rather than vertical if you take my meaning, this means there essentially aren't really as many balancing issues. Even in planetside all progression is horizontal.
While under this model you will still be progressing through dropsuits to get the bonuses you want, and the weapons you want, you wont have the issue of having players able to bypass general skill in the game by using to tier gear like we do now.
E.G- on one 7 Million SP toon I have Cal Assault and Duvilles... I hate and suck with Assault Rfiles but that doesn't matter because my gear is generally superior to most player gear..... however on this toon I am good with Scrambler and Laser weaponry.... but more oft than not that doesn't matter because people have better gear than me.
Don't get me wrong - I agree with you; horizontal progression would be more sensible. I'm just predicting that the RPG crowd would be annoyed that there is too little vertical progression. Well in most RPG games, skill isn't really needed. Everyone relies on their equipment to carry them through engagements. Look at World of Warcraft. If I play that game all the way to level 90 (I think is top level right now), and then start a brand new character at level one, I'm going to have the same skill level as every other level 90 character in the game (give or take), but I will lose every single engagement I have with any one other a certain level because I don't have the equipment necessary to survive. In an FPS game, skill is the measure of every player, while equipment is used mainly for accentuating your particular gameplay style. Dust needs both, but should fall more heavily on the "playstyle" side than the equipment side.
I think that's what his suggestion does. If the bonuses per suit level were much more significant, it would defeat the purpose... I think it's better than my idea. Drafted up a concept but made no specific numbers. |