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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
251
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Posted - 2013.08.12 02:59:00 -
[1] - Quote
*had to stop after reading first page*
OMFG YOU GUYS ARE ******* STUPID LOL *single tear* oh man that ish is funny as hell.
Keep it up, you really making my day
`Sigh. Just another fun game of DUST. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
270
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Posted - 2013.08.13 06:13:00 -
[2] - Quote
Arc-08 wrote:here is how i belive this idea could work, and for each race
Gallente: this looks and sounds like a basic jetpack, but fueled by plasma, it would be the, stealthiest jetpack in the game with a short amount of in air time. Caldari: this jetpack would be the most visible on your radar considering it uses thousands of volts of charged electricity to power up. though it would have the longest in air time, and faster recharge time. Minmatar: this would use a type of special fuel that can be ignited even with no oxygen (maybe plasma infused) this jetpack however it would be more of a jump pack that quickly boosts you very high, then at the last second brings you to a soft landing, it would have the shortest in air time. Amarr: ??? i don't know how lazers would hold you up, or make you fly considering they are still just focused beams of light ???
i still gotta figure what the racial bonuses would be, and i probably won't come out with exact stat's on the jetpacks. Also i wanna try and give the jetpack it's own small gun without it being the main weapon you use, instead you would use your regular and sidearm weapon, and only for... maybe jetpack on jetpack combat you would use the turret.
Awww man, you killed my buzz. Way to make it "Normal".
`Sigh. Just another fun game of DUST. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
271
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Posted - 2013.08.14 07:39:00 -
[3] - Quote
Blade Masterson wrote:Arc-08 wrote:here is how i belive this idea could work, and for each race
Gallente: this looks and sounds like a basic jetpack, but fueled by plasma, it would be the, stealthiest jetpack in the game with a short amount of in air time. Caldari: this jetpack would be the most visible on your radar considering it uses thousands of volts of charged electricity to power up. though it would have the longest in air time, and faster recharge time. Minmatar: this would use a type of special fuel that can be ignited even with no oxygen (maybe plasma infused) this jetpack however it would be more of a jump pack that quickly boosts you very high, then at the last second brings you to a soft landing, it would have the shortest in air time. Amarr: ??? i don't know how lazers would hold you up, or make you fly considering they are still just focused beams of light ???
i still gotta figure what the racial bonuses would be, and i probably won't come out with exact stat's on the jetpacks. Also i wanna try and give the jetpack it's own small gun without it being the main weapon you use, instead you would use your regular and sidearm weapon, and only for... maybe jetpack on jetpack combat you would use the turret. Screw your logic all jump packs are powered my null cannons that have 100ft blast radius at 20k splash damage and 100k direct
And to balance it's UP nature we would lower the price to about -.04301 ISK, right?
`Sigh. Just another fun game of DUST. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
271
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Posted - 2013.08.14 08:15:00 -
[4] - Quote
excillon wrote:I'd rather see aerial drones than jetpacks. Like in KZ3, throw down a beacon and the bot will patrol the perimeter around it. I hate jetpacks. If we're talking adding to the air game, how about some light armor single seat attack ships or dropships with bombing capabilities?
I been enjoying the randomness of this thread but you sir.... You!
`Sigh. Just another fun game of DUST. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
271
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Posted - 2013.08.14 18:58:00 -
[5] - Quote
Your Absolut End wrote:don't forget about a 360-¦ active scanning device which scans all the time! And that ting needs Laser Rifles! Atleast 2 per side! and 1 on bottom and another one on top. It also needs shotguns, otherwise it would be horribly UP in CQC! *Nod* you are as wise as you are psychotic, monk.
`Sigh. Just another fun game of DUST. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
271
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Posted - 2013.08.15 02:26:00 -
[6] - Quote
Your ideas make it sooo worthless
Now if it could flay beyond the redline and fir mortar rounds that was able to damage the MCC while at the same time drop EMP grenades that turned off enemy NULL cannons, THEN it would be balanced
`Sigh. Just another fun game of DUST. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
272
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Posted - 2013.08.15 02:51:00 -
[7] - Quote
TechMechMeds wrote:That's sounds like each game would be epic
lol oh man it would, wouldn't it?
Especially if you could re-hack the cannons to turn them back on. Then the fight would be in multiple tiers.
Squad 0 attacks MCC and disables Null Cannons. Squad 1 caps and repairs Null Cannons. Squad 2 snipe enemy MCC squad AND counter snipe.
Would be badass if CCP through this in the game as a random "Just let loose" event lol.
`Sigh. Just another fun game of DUST. |
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