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KingBlade82
The Phoenix Federation
135
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Posted - 2013.07.28 09:03:00 -
[1] - Quote
the rolling SP count has been suggested I don't think CCP would like it since it makes the boosters "better" and ud get a lot of SP from just one but they should have the rolling SP or no cap imo |
KingBlade82
The Phoenix Federation
135
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Posted - 2013.07.28 09:32:00 -
[2] - Quote
Django Quik wrote:KingBlade82 wrote:the rolling SP count has been suggested I don't think CCP would like it since it makes the boosters "better" and ud get a lot of SP from just one but they should have the rolling SP or no cap imo The rolling SP count idea doesn't seem to take into account SP caps from the last SP reset - all that is currently talked about is rolling over the weekly skill cap each week, which is more complicated and individually based for each merc. Making it a global cap is a lot more simple and removes the individual element that adds the need for much more coding. I also don't see how this system makes boosters 'better' - currently boosters add 50% which can not be gotten any other way than using boosters; so if anything, boosters would be less valuable in the global cap system.
whats global count mean? im kinda confused? is it the same as a rolling like since the beginning weve had a set number SP each week add it all up and it makes it rolling? but the boosters would need to be bought less if u take breaks and that makes me think they will say no |
KingBlade82
The Phoenix Federation
135
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Posted - 2013.07.28 09:42:00 -
[3] - Quote
Django Quik wrote:KingBlade82 wrote:Django Quik wrote:KingBlade82 wrote:the rolling SP count has been suggested I don't think CCP would like it since it makes the boosters "better" and ud get a lot of SP from just one but they should have the rolling SP or no cap imo The rolling SP count idea doesn't seem to take into account SP caps from the last SP reset - all that is currently talked about is rolling over the weekly skill cap each week, which is more complicated and individually based for each merc. Making it a global cap is a lot more simple and removes the individual element that adds the need for much more coding. I also don't see how this system makes boosters 'better' - currently boosters add 50% which can not be gotten any other way than using boosters; so if anything, boosters would be less valuable in the global cap system. whats global count mean? im kinda confused? is it the same as a rolling like since the beginning weve had a set number SP each week add it all up and it makes it rolling? but the boosters would need to be bought less if u take breaks and that makes me think they will say no Yes, it kinda is the same as rolling since the beginning but from what I've understood, people haven't been talking about rolling it from the beginning; they've been talking about having it rolling from the start of the character, so if you started a few months late, you'd never be able to make up those few months worth of SP. You wouldn't need to buy boosters to catch up but you'd have to have the time to play 50% more than people who do use boosters to keep up, so they'd still be valuable - just not offer the SP that can't otherwise be gotten in the current system.
but on peoples alts if we had a since the beginning SP it might sell more boosters I can see a lot of people jumping on that to make a second, third, another account characters and it might not remove the sale of current boosters since people want to stay ahead of the pack |
KingBlade82
The Phoenix Federation
135
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Posted - 2013.07.28 09:52:00 -
[4] - Quote
Django Quik wrote:KingBlade82 wrote:Django Quik wrote: Yes, it kinda is the same as rolling since the beginning but from what I've understood, people haven't been talking about rolling it from the beginning; they've been talking about having it rolling from the start of the character, so if you started a few months late, you'd never be able to make up those few months worth of SP.
You wouldn't need to buy boosters to catch up but you'd have to have the time to play 50% more than people who do use boosters to keep up, so they'd still be valuable - just not offer the SP that can't otherwise be gotten in the current system.
but on peoples alts if we had a since the beginning SP it might sell more boosters I can see a lot of people jumping on that to make a second, third, another account characters and it might not remove the sale of current boosters since people want to stay ahead of the pack Not sure I get what you're getting at here - if you made an alt, you'd still have to play it a lot to catch up at all; just sticking some passive boosters on will do nothing to change the situation from what we have currently.
but I think they would buy if we can convince CCP or CPM that it would still sell boosters we should be able to have it in game
people have to specialize and I have a AR assault, Heavy and Logi
my heavy and logi r really really hurting but if I could have a rolling cap and im sure others would buy the boosters so they can play as them a week and get a lot further (I cap out my main in 2.5 days) |
KingBlade82
The Phoenix Federation
136
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Posted - 2013.07.28 09:59:00 -
[5] - Quote
Django Quik wrote:KingBlade82 wrote:but I think they would buy if we can convince CCP or CPM that it would still sell boosters we should be able to have it in game
people have to specialize and I have a AR assault, Heavy and Logi
my heavy and logi r really really hurting but if I could have a rolling cap and im sure others would buy the boosters so they can play as them a week and get a lot further (I cap out my main in 2.5 days) Okay, I think I get what you're saying now - basically, you agree with the global cap idea and think that boosters would still be bought to increase your rate of progression?
yeah but CCP or CPM members need to agree or it wont happen |
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