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Thread Statistics | Show CCP posts - 0 post(s) |
Cosgar
ParagonX
3248
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Posted - 2013.07.27 13:10:00 -
[1] - Quote
I couldn't say it any better and I wish I could give you more than a single +1.
*In B4 AR nerds trolling and direct insults. |
Cosgar
ParagonX
3254
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Posted - 2013.07.27 14:42:00 -
[2] - Quote
Cody Sietz wrote:Ummm, I think blaster rifle sounds cool(reminds me of madmax and fallout) Makes more sense too since it's just a hand held plasma blaster. Short range, high DPS. Maybe it'll get the AR nerds to stop trying to compare the damn thing to an AK-47. |
Cosgar
ParagonX
3255
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Posted - 2013.07.27 15:17:00 -
[3] - Quote
I've been trying to look this up because I didn't save the dev blog. Did they already add the damage falloff for weapons at range, or did range just get a buff? Feels like the AR hits for the exact same damage from across the map. |
Cosgar
ParagonX
3255
|
Posted - 2013.07.27 15:32:00 -
[4] - Quote
Knightshade Belladonna wrote:Yes they did add the dmg falloff range thing. It did not effect the dmg our guns used to do at past ranges, only lowered dmg that goes past the old range. I can now hit a guy at like 60m with my AR, but I might as well be throwing dirt at him.
I don't use the tac AR , or the other scoped varient though.. so can't say for them. but I definatly get nowhere near the dmg I do at 35m that I get around 60m I haven't been on as often as I should since 1.2, so I didn't know. Those first few matches gave me Chromosome flashbacks with LW SS. I'll have to test it out a bit more if the optimal is ~35m.
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Cosgar
ParagonX
3255
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Posted - 2013.07.27 15:40:00 -
[5] - Quote
Midas Fool wrote:Knightshade Belladonna wrote:Yes they did add the dmg falloff range thing. It did not effect the dmg our guns used to do at past ranges, only lowered dmg that goes past the old range. I can now hit a guy at like 60m with my AR, but I might as well be throwing dirt at him.
I don't use the tac AR , or the other scoped varient though.. so can't say for them. but I definatly get nowhere near the dmg I do at 35m that I get around 60m I'm really liking the system they have now. It seems like it's actually helping keep people in their optimals. Plus it feels better to at least throw some damage downrange instead of your bullets just refusing to go any further. It looked especially bad on the Scrambler Rifle and Pistol. Also I feel like it polished Forge Gun and Sniper balance in terms of damage projection. The hard cap did have a benefit people overlooked. I saw a lot of squads staying closer together, focusing fire and flanking at the start of Uprising. Now, we're kind of back where we started with people trying to play rambo. |
Cosgar
ParagonX
3257
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Posted - 2013.07.27 16:02:00 -
[6] - Quote
Cat Merc wrote:They should remove 10-15m from optimal and absolute range and give it extra DPS. Or increase the scrambler rifle range and reduce DPS.
What the Gallente Blaster Rifle should be is a short range high DPS rifle. The scrambler rifle is long range low DPS rifle.
Currently they put out the same amount of DPS and range >_> (The assault SCR that is, the normal scrambler rifle is a unique one) I'd be okay with this. Also, buff the breach's ROF with a tighter hip fire spread while making it kick harder when you ADS. |
Cosgar
ParagonX
3259
|
Posted - 2013.07.27 16:15:00 -
[7] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote:They should remove 10-15m from optimal and absolute range and give it extra DPS. Or increase the scrambler rifle range and reduce DPS.
What the Gallente Blaster Rifle should be is a short range high DPS rifle. The scrambler rifle is long range low DPS rifle.
Currently they put out the same amount of DPS and range >_> (The assault SCR that is, the normal scrambler rifle is a unique one) I'd be okay with this. Also, buff the breach's ROF with a tighter hip fire spread while making it kick harder when you ADS. Nah, it doesn't need any more downsides. 30m range is tiny already, it also has faster drop off so by the time you reach the optimal of the normal AR you are doing minimal damage. Just increase the ROF to 588.2 (I did the math) and watch as the breach AR is suddenly used. Math isn't really my strong suit so I'll take your word for it. The idea behind adding more kick when you ADS was to encourage more hip firing as it's intended. Just not trying to have another repeat of beta... |
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