|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Protocake JR
Internal Error. Negative-Feedback
247
|
Posted - 2013.07.27 07:02:00 -
[1] - Quote
Does anybody do this? My calculator says that a gallente logistics can amor rep a maximum of 36.25 armor per second
The amarr (with the +1 low slot buff in 1.3) can rep a total of 35. Currently it's 27.5.
Both have equal base armor, 180. With max armor skills, base armor is 225.
So i'm wondering if anyone has tried it with any success? In my mind, armor rep tanking would help when using medium/long range weapons like the scrambler rifle and laser. It's supposed to be a good counter towards fighting (multiple) AR/SMG/HMG users when you are beyond their effective range. Beyond their effective range, their time-to-kill increases. For every second you survive, you can gain up to 36.25 health armor. If you are good at strafing, you can increase their time-to-kill; increase your survivability.
Currently, since I armor rep at about 12 hp/s, I am unsure of whether or not I should continue to commit to armor repping by skilling into Amarr Logi (I will gladly trade in 1.25 hp/s for more Laser/Scrambler DPS) or not. So far, Armor rep tanking has saved me several times. It works. But only at range.
So again, has anybody had any experience with Armor rep tanking? |
Protocake JR
Internal Error. Negative-Feedback
247
|
Posted - 2013.07.27 08:42:00 -
[2] - Quote
OP's Dirty Secret wrote:at the distances you describe it seems more logical to drop a triage nano and be heavy armor tanked.
Triage nanos are of limited use and have a limited range. Don't get me wrong, they would be a great way to supplement armor reps (you could get over 100 hp/s with max skills and a proto triage hive). But when a group decides to bum rush you, It's better to start backpeddling (especially with the laser rifle) and the triage hive no longer helps you.
The passive armor repping can also be somewhat useful in prolonged CQC engagements if both opponents are equally good at strafing or equally bad at shooting. |
Protocake JR
Internal Error. Negative-Feedback
247
|
Posted - 2013.07.27 08:46:00 -
[3] - Quote
True Adamance wrote:Protocake JR wrote:Does anybody do this? My calculator says that a gallente logistics can amor rep a maximum of 36.25 armor per second
The amarr (with the +1 low slot buff in 1.3) can rep a total of 35. Currently it's 27.5.
Both have equal base armor, 180. With max armor skills, base armor is 225.
So i'm wondering if anyone has tried it with any success? In my mind, armor rep tanking would help when using medium/long range weapons like the scrambler rifle and laser. It's supposed to be a good counter towards fighting (multiple) AR/SMG/HMG users when you are beyond their effective range. Beyond their effective range, their time-to-kill increases. For every second you survive, you can gain up to 36.25 health armor. If you are good at strafing, you can increase their time-to-kill; increase your survivability significantly, giving you a larger "pool" of health to use. So even though I only have 225 armor health, my enemies would have to deal over 225 amor damage to kill me (with ~35 hp/s, it could be over 300/400 depending on how long the engagement is).
Currently, since I armor rep at about 12 hp/s, I am unsure of whether or not I should continue to commit to armor repping by skilling into Amarr Logi (I will gladly trade in 1.25 hp/s for more Laser/Scrambler DPS) or not. So far, Armor rep tanking has saved me several times. It works. But only at range.
So again, has anybody had any experience with Armor rep tanking? Its not really all that possible. Have tried it in corp as part of an Amarrian Doctrine.... not really viable when enemy AR our DPS's your reps.
I don't recall seeing you in game so I cannot say one way or the other. But I have to ask, would you say you are good at strafing? You can lower the ARs DPS considerably by staying away from their effective range and by throwing off their aim by strafing. |
Protocake JR
Internal Error. Negative-Feedback
248
|
Posted - 2013.07.27 09:08:00 -
[4] - Quote
Waruiko DUST wrote:tanking on your local rep doesn't work. If you have no plates on you don't have enough health to fight properly in most cases so while yes having that high a rep rate would be impressive in reality you'd have either a complex plate and complex cat on or two feroscale plates. either arrangement leaves you with much lower rep. At that point you have passable rebound time after a fight, but not enough rep to rely on it mid fight. On the galente you'd have 23.75 rep and on the amar you'd have 18.75. both can be powered through by a single person very simply, and if you catch any kind of grenade with no shields you're gone in one hit.
I agree with a lot of what you say except, "If you have no plates on you don't have enough health to fight properly in most cases"
I think, "most cases" is going to be different person to person, depending on the play style. I wouldn't go headstrong with an AR trying to passive rep though the HMGs, ARs and flaylocks in close/medium range.
I try and take the road less travelled and flank groups with my laser. The only downside is if I die, i'll get continually spawned in CQC areas in which, yes, I will continue to die over and over until I can escape the comlex/city/installation (if I get desperate, i'll spawn in with a scrambler rifle/with ferroscale/basic armor plates; a more Assaulty fit). |
Protocake JR
Internal Error. Negative-Feedback
248
|
Posted - 2013.07.27 09:18:00 -
[5] - Quote
@True Adamance
What is your current fitting? A little note on strafing:
At range only use quick short strafing movements. More often than not, this will cause the person to overcorrect his aim. Then once you do a few side to side movements, change it up and throw in a longer strafe, or a quick stop, or figure 8, so you don't become predictable.
In CQC, it's the same basic idea except you want to start off with longer strafing movements. Only use quick strafing movements to and others to remain unpredictable and confuse your opponent.
Medium range engagements are tricky (for me). I rely on cover and hills because the controls for this game seem to favor medium range engagements so more often than not, I try and run away to get a range advantage or I use a combination of cover/strafing as a last stand if I cannot get away fast enough. |
Protocake JR
Internal Error. Negative-Feedback
248
|
Posted - 2013.07.27 09:48:00 -
[6] - Quote
Rynoceros wrote:Rep tanking means you better be aware of your nearest cover. Works well sniping or anything long range. Up close, you'd better be shield tanking too.
Definitely agree with the shield tanking, but that's because shield extenders are better than literally every single high slot module. |
|
|
|