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Shotty GoBang
Pro Hic Immortalis League of Infamy
413
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Posted - 2013.07.26 18:30:00 -
[1] - Quote
An Assassin's blade to be carried by every Scout.
- A defining characteristic specific to the Scout suit
- Occupies no weapon slot
- Depletes a target's shields when struck
- Shatters when used in frontal assault (returned on respawn)
- Persists in inventory after successful "back-stab"
- Emits no sound on use
- Requires no charge time
- Has a cooldown rate comparable to the active scanner
- Does zero damage to Armor, unless used against another Scout
Please and thank you.
- Shotty GoBang |
Shotty GoBang
Pro Hic Immortalis League of Infamy
413
|
Posted - 2013.07.26 18:49:00 -
[2] - Quote
Why, you ask?
- Because being a Scout is currently a bad idea.
- Because Scouts need a role or differentiating quality.
- Because 1.4 is going to wipe out Scouts, short of Dev salvation.
- Because Scouts wish to collect water and tears.
- Because more scouts = more depth = more players.
- Because the scout-on-scout violence would be spectacular.
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Shotty GoBang
Pro Hic Immortalis League of Infamy
414
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Posted - 2013.07.26 19:01:00 -
[3] - Quote
Oso Peresoso wrote:seems kind of pointless. Pointless perhaps to a sniper, but an upper hand returned in smart CQC. Just a suggestion though; tweak as you see fit. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
416
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Posted - 2013.07.26 19:38:00 -
[4] - Quote
Oso Peresoso wrote: I guess I don't see anything about this idea that is inherently scouty.
Assassination from behind is certainly Scoutly. This tactic will potentially be made obsolete in 1.4. The Crysknife concept or something like it could keep us in combat.
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Shotty GoBang
Pro Hic Immortalis League of Infamy
416
|
Posted - 2013.07.26 19:39:00 -
[5] - Quote
ALPHA DECRIPTER wrote:What they doing to my scouts?
Nullifying the scout's only combat advantage. https://forums.dust514.com/default.aspx?g=posts&m=1104484#post1104484 |
Shotty GoBang
Pro Hic Immortalis League of Infamy
417
|
Posted - 2013.07.26 22:01:00 -
[6] - Quote
Daxxis KANNAH wrote:Scouts could get built in cloak. This is a great idea, Daxxis, way better than mine. The bottom line is that Scouts need a new edge, something to make us different and effective again. Something we can work toward mastering.
The promise of "future Dev love" remains unseen and undefined. Tweaking our base statistics may slow the bleed, but it isn't gonna cut it in the long haul. We need a big change, or even the promise of a big change.
People have a tendency to repeat patterns that reward them. Playing Dust as a Scout presently lacks reward. Scouts have been crippled again and again since Uprising. For the sake of an entire class of mercs, I would see this pattern changed rather than reinforced. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
425
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Posted - 2013.07.27 15:05:00 -
[7] - Quote
N1ck Comeau wrote:It's a shame that increasing game performance makes it easier to hit scouts, they need to have a higher base speed both in movement and sprint to make up for this Strangely, speed doesn't translate to higher scout survivability anymore. It's helpful on attack but fails to improve the odds of successful evasion or retreat. The guys have proven that our hitbox is displaced with speed, but it apparently isn't expanding with our collision model. So I blame our new, larger hitbox and improved projectile weapon performance.
Perhaps "Dev love" could involve shrinking our hitbox. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
425
|
Posted - 2013.07.27 15:41:00 -
[8] - Quote
Maken Tosch wrote:No. I want my enemies to hear me stab one of their squad mates so that they know, as I am stabbing their friend to death, they are next. Lol. Fixed (see above).
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Shotty GoBang
Pro Hic Immortalis League of Infamy
431
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Posted - 2013.07.28 00:20:00 -
[9] - Quote
voidfaction wrote:Shotty GoBang wrote:Oso Peresoso wrote:seems kind of pointless. Pointless perhaps to a sniper, but an upper hand returned in smart CQC. Just a suggestion though; tweak as you see fit. If the scout suit is made melee only then sure. I am a scout and I don't do cQc. I am a sniper that wears the suit for stealth. Its primary purpose is stealth. You want it to take a melee purpose to suit your play style and in return screw over those like me that use it for its intended purpose of stealth. Buff the stealth or speed it helps all that wear the suit not just the cQc players. Problem 1 is cQc scouts that think the scout suit is only purpose is back stabbing and cQc.
Hey Void, didn't intend to overlook scout snipers; I figured the suggestion would help you out as well.
I can't tell you how many scout snipers I've lost track of while hunting in the hills. You guys know the terrain better than anyone. You know how to disappear. You're immune to my active scanner.
Imagine hunting a scout sniper in the hills, only for him to disappear, sneak up behind you, poke you with his shield-disabling blade, then take you out via sidearm. If I were a scout sniper, I'd look forward to such an opportunity to hunt the hunter.
- Shotty GoBang |
Shotty GoBang
Pro Hic Immortalis League of Infamy
431
|
Posted - 2013.07.28 00:37:00 -
[10] - Quote
KalOfTheRathi wrote:Get good or get gone. I'm glad you play with Scouts, Kal. I'll try to "get good" just for you, buddy. |
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