Tupni
Capital Acquisitions LLC
17
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Posted - 2013.07.29 02:40:00 -
[1] - Quote
Iron Wolf Saber wrote:@ Jungian : Thank you very much that would be invaluable.
I won't be able to make that and even if I did I wouldn't be talking much and doing more note taking instead, but my not-so-short stint as an ex-top pilot before they changed the controls/physics.
I know there are quite a few pilots very 'passionate' about the current controls but I must warn you, Elitism is not an excuse to not change something. For example the calls for forge gun nerfs are coming despite how high of a skill barrier it is to get good with forge gunning infantry.
I miss all the player stories of being a dropship pilot
I missed dog fighting, where the best solution to take out a drop ship was another drop ship. :(
[.......]
I want the old stories to return.
I also really miss dropships being an accessible, sensible, viable vehicle. I remember the day after the update, trying to fly, crashing, staying level headed and going through 10, then 20 ships (not all crashes, some just got shot down, but mostly crashes) and giving up. But I didn't get frustrated, surely something would be done and enough people would make enough of a fuss to fix it, I'd just wait it out.
And then here we are still.
As is they are the most difficult vehicle to pilot in the entire Eve universe that I know of, and when a Titan or any other spaceship is easier than a dropship something is off. I see LAVs miraculously righting themselves after flipping over and taking no damage, killing players with hundreds of health by running them down and taking no damage, only taking a measly 100 or so shield damage from hitting a wall (instead of going into armor like they ought to, the shield would be essentially hit twice by said wall and then by the actual vehicle propelled by its inertia on the inside, and the vehicle hitting the shield damaging itself, because physics I believe, but anyway), tanks that can only be dented by a forge gun or a particularly lucky flux grenade, and then these "flying" coffins.
In the last month I've seen maybe 3 pilots (of <20, that sparsity speaking for itself) who didn't immediately die after liftoff (but hundreds of LAVs, and scores of tanks all doing fine). Even they were just barely keeping in the air as players with nothing better to do took pot shots at them. Of these three only one, an AUR assault ship if I'm not mistaken, actually managed to accomplish ANYTHING before falling back and disappearing (suspect it was shot down).
Without ease of use, without accessibility, dropships become tedious, stratifying, and meaningless instead of being fun (the goal of gaming if I'm not mistaken).
Anyway, on topic, I consider dropships to supersede Pilot suits, and pilot suits to need better dropships before they can have a legitimate and fulfilling role.
Also on topic, what if racial role suits provided bonuses to piloting? Maybe in auxiliary (and to a lesser degree), or in replacement of pilot suits (then augmented by vehicle skills). I feel like the idea of pilot suits is nifty, but that it could become another SP-sink for vehicle users, and personally I liked how back when skills like Engineering helped with suits and with vehicles making for less redundancy, then augment that with some nerfs (like physics on LAVs, flux AV grenades with a reduced payload), working out a height ceiling for weapons (both ways) so when dropships retreat up they're out of play like how LAVs and HAVs can, HAVs having a more realistic, larger scan profile that can be detected even beyond effective range).
That way career pilots have the freedom to still engage in infantry combat in a meaningful way instead of getting boxed into also bringing out their Airships/HAVs/LAVs and subsequently running low on ISK (vehicle prices being as last I checked). |