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Ignoble Son
3dge of D4rkness SoulWing Alliance
272
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Posted - 2013.07.26 12:41:00 -
[1] - Quote
Chunky Munkey wrote:Heathen Bastard wrote:I'd settle for them not doing more damage than a tank's railgun. Why does an infantry weapon do more damage than something that is BIGGER than the entire infantryman?(and that's just the gun! not even talking about the tank right now)
also, really wish the caldari tanks had railguns instead of missile specializations on their tanks, but that would actually make them pretty damn good. CCP doesn't want tanks to be good anymore. they're just to be hyper-expensive coffins. This has been discussed to death. When a forge gun gets infinite ammo, 4x zoom, sustained fire, high mobility, and a several thousand HP platform, then we can start asking ourselves why it's more powerful than a railgun. To the OP: get good scrub.
I here the forge is getting reduced damage over range. And rightfully so if you ask me. The tanks won't have to worry so much about invisible forge gunner shooting you from half way across the map. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
272
|
Posted - 2013.07.26 13:25:00 -
[2] - Quote
DUST Fiend wrote:Ignoble Son wrote:I here the forge is getting reduced damage over range. And rightfully so if you ask me. The tanks won't have to worry so much about invisible forge gunner shooting you from half way across the map. Damage decay on forge guns is good for dropships. I've wanted this change for almost a year now. It won't effect my tank hunting habits since I kamikaze my LAVs into them, then toss AVs and Ishukone their sad little roller into mush. Now if only railguns required a tiny amount of skill to use effectively, we might just be in business.
What do you mean no skill? Rail guns are the one of very few weapons that actually have projectile flight time (and that's not counting spoolup delay). When I blap a little tiny infantry dude at 300m I consider that a feat of skill. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
273
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Posted - 2013.07.26 13:47:00 -
[3] - Quote
Ambiuris Zinum wrote:Do you now how many skill points are used to be able to use a forge gun ? With less then a million I was able to unlock all assalt rifles. For a forge gun it takes weaponry level 5, heavy weapon level 5, and to unlock all forge guns level 5. In total over 3 million, over 3 million, over 3 million, over3 million, over 3 million( you got it, takes a long time to get but worth it) skill points. And we don't get a lot of kills like the assalte rifle. That is why I took the SP errand this last event (triple SP) and unlocked all the assalt rifles.
Don't get a lot of kills? You ever heard of a player named Ender Wiggin? That dude is a beast with a forge. I think it's just operator error man. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
273
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Posted - 2013.07.26 14:04:00 -
[4] - Quote
DUST Fiend wrote:Ignoble Son wrote:What do you mean no skill? Rail guns are the one of very few weapons that actually have projectile flight time (and that's not counting spoolup delay). When I blap a little tiny infantry dude at 300m I consider that a feat of skill. You do realize forge guns have projective flight time and a small blast radius.....right? Rail guns don't require you to reload, come with a boat load of HP, can be fired in rapid succession with a descent fit, and with a little high ground become even easier to aim than forge guns. Also, railguns SHOULD be difficult to use vs infantry, as they absolutely **** vehicles and installations without much effort in most instances. (to that effect, I'd like to see forge guns lose just a tiny bit of their splash radius as well)
I wasn't making a comparison between forge and rail. I was respounding to some one who said that it takes no skill to use, which is just plain false. Come on man read and comprehend before you just decide to attack people with false premises. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
273
|
Posted - 2013.07.26 16:28:00 -
[5] - Quote
Duran Lex wrote:Nelo Angel0 wrote:btw when did FGs become OP? If anything the new UI made them worse. When CCP fixed the server/client issue so our direct hits and splash damage are actually registering the hits. Guns working correctly as was intended is apparently OP.
Wasn't OP but now is. Hum, I never thought about it like that. Perhaps the forge gun does need some looking into. |
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