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Thread Statistics | Show CCP posts - 5 post(s) |
Bendtner92
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Posted - 2013.07.26 12:00:00 -
[1] - Quote
CCP FoxFour wrote:Glad you are enjoying it!
Have you been using clone starter packs? If so how do you feel about the 100 clone size? I know you didn't ask me, but I think they should be raised to 120-130 clones |
Bendtner92
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Posted - 2013.07.26 12:32:00 -
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Parson Atreides wrote:CCP FoxFour wrote:Glad you are enjoying it!
Have you been using clone starter packs? If so how do you feel about the 100 clone size? Price is too low for any corp that has a decently-sized wallet. During the LoI vs EoN war, some CRONOS corps were hitting EoN corps with cheap starter packs just to tie them up for that time slot. They had little chance of winning (with only 100 clones) but because the packs were so cheap it didn't matter to them. Do not raise the clone amount. I love this post, you're basically saying it's nearly impossible to win with 100 clones only, but you don't want the clone amount raised?
It would also be better if the passive ISK generation wasn't this high, so that you would have to win your fights to make ISK. |
Bendtner92
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Posted - 2013.07.26 12:45:00 -
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Parson Atreides wrote:When two good corps are going at it, 100 clones is going to be tough to win with, but not impossible. If SI, WTF and GAC hit you with a solid 16, you need to field a solid 16 to fight them off. If the clones amount was 130 like you suggest, then there's little point to moving clones unless you want to do a second attack right after. So if they're not sure they're going to win with 120-130 clones why would they use a clone pack? They spend more money doing this and might not have enough clones. This sounds like a bad idea honestly.
Attacking with clones from a district is both cheaper and you can attack with more clones.
And like I said, a part of the problem is that we have passive ISK generation. Corps like SI have loads of ISK, so they could possibly spam clone packs to lock up districts for fun. The passive ISK generation was a bad idea in my mind. We should just have had great ISK rewards for winning battles and no ISK for holding districts.
Fact is it's just almost impossible to win with 100 clones in the current state unless you're attacking a noob corp. Which means it's almost impossible for someone to enter PC, since not only do they have to attack with 100 clones but they also have to win at least two battles with 100 clones in a row just to take the district. |
Bendtner92
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Posted - 2013.07.26 13:11:00 -
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Parson Atreides wrote:I think in the devblog a few weeks back, FoxFour said the average clone loss was about 80 per battle per side. I'll take a guess here and say that they didn't factor in no-shows and steamrolls in general. This screws up the numbers A LOT. FoxFour can probably confirm if they did indeed factor in this or not.
Against a corp on about the same level as your own it's just almost practically impossible to win with 100 clones. You might be ahead on MCC health, but you're going to lose on clones 9 out of 10 times I bet.
Do note that I also said clone packs should have 120-130 clones, so not necessarily 130 clones. Would 125 clones be fine? 120? Personally I think 120 or 125 would be great. |
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