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Kaze Eyrou
ROGUE SPADES EoN.
335
|
Posted - 2013.07.26 06:42:00 -
[1] - Quote
No, this isn't a comparison of which game is better but more of a question about a specific game mechanic.
I ask because 1) I don't feel like plugging in my Xbox to boot up BF3 and 2) watching videos on a mobile can be generally frustrating at times.
Anyways here we go: Does anyone remember how the revive mechanics worked in BF3? I think I remember even if you get hit from explosives you can still revive that person using the Defib on the Assault class. Since my gun game wasn't the best (also had to do with having bad Internet, not my skill) I would run around and revive people to gain points.
The reason I bring this up is because, yet again, I see the nanite injector becoming useless yet again. Flaylocks and Mass Drivers as well as Locus grenades have a HUGE advantage against, not just armor, but allowing that person to be revived at all. Granted, I run Mass Driver but even I think that after a splash damage hit the enemy should be revivable.
Heck you could bring CoD into this (*GASP* I INVOKED THE FORBIDDEN PHRASE): remember Last Stand, that horrible deathstreak from MW2 and then the annoying perk from Black Ops? If I recall correctly only very close explosions would cancel that out (or headshots) but if you got hit from an explosion at the edge of its blast radius, you would still be able to survive.
Now I know 1.3 will bring a nerf to Flaylocks, but the "un-revivable death" will still be there. For simplicity, wouldn't it be better if direct damage from explosives instead of splash? (This would include Forge Guns. Maybe.) Or maybe just headshot only?
Again, I bring this up because I'm starting to see the Nanite Injector become more and more useless as people increasingly use explosives and, even though people say KDR doesn't matter, I still hear "Don't revive me!" over comms because they will take the ISK hit rather than hurt their precious KDR.
Also, posting here because I wanted to hear some thoughts on this and refine it before posting on Feedback/Requests. |
Anita Hardone
Fraternity of St. Venefice Amarr Empire
177
|
Posted - 2013.07.26 06:44:00 -
[2] - Quote
BF3 is still better. |
Anita Hardone
Fraternity of St. Venefice Amarr Empire
177
|
Posted - 2013.07.26 06:46:00 -
[3] - Quote
Anita Hardone wrote:BF3 is still better. At everything. |
Phantom Vaxer
The Generals EoN.
52
|
Posted - 2013.07.26 07:20:00 -
[4] - Quote
I thought you would have brought up the fact about revives in BF3 make sure a death isn't counted towards you while in Dust every time you fall even after being revived the death still counts. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
412
|
Posted - 2013.07.26 07:23:00 -
[5] - Quote
Phantom Vaxer wrote:I thought you would have brought up the fact about revives in BF3 make sure a death isn't counted towards you while in Dust every time you fall even after being revived the death still counts.
Yea for the person who killed you but your team isn't penalized for the clone usage. The more you know... |
Kaze Eyrou
ROGUE SPADES EoN.
335
|
Posted - 2013.07.26 17:56:00 -
[6] - Quote
Phantom Vaxer wrote:I thought you would have brought up the fact about revives in BF3 make sure a death isn't counted towards you while in Dust every time you fall even after being revived the death still counts. Well granted I typed the entire post during a span of 30 minutes cause lolmobilesdontworkwellontheseforums.
But that was another thing I wanted to bring up but again, wasn't sure.
What's odd is that the "death isn't counted toward you" WAS part of Dust during Chromosome. Then Codex hit and they made it where if you went down, it counted as a death.
So my question is more of bringing up why it WAS like that, and then they changed it to the way it is now.
|
Asher Night
Condotta Rouvenor Gallente Federation
438
|
Posted - 2013.07.26 17:58:00 -
[7] - Quote
B3 is better. |
Oso Peresoso
RisingSuns
366
|
Posted - 2013.07.26 17:59:00 -
[8] - Quote
Anita Hardone wrote:BF3 is still better. I played it for two weeks and then never again. Game was pretty but that was about it. |
Kaze Eyrou
ROGUE SPADES EoN.
337
|
Posted - 2013.07.26 17:59:00 -
[9] - Quote
Anita Hardone wrote:BF3 is still better. Well duh.
But if I went back to BF3, I'd have to go back to the Xbox... and I don't wanna because #DEALWITHIT.
And before you ask why I bought it for the Xbox, I never did. It was given to me as payment for hooking up a TV. |
Boomer Dues Mortis
D3ath D3alers
180
|
Posted - 2013.07.26 18:01:00 -
[10] - Quote
Honestly I think a nice improvement would be if getting revived did not count as a death for you because blue dots would not just hit o right when they die. People would wait to get revived and it could lead to some good battles. |
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
27
|
Posted - 2013.07.26 18:02:00 -
[11] - Quote
Kaze Eyrou wrote:Phantom Vaxer wrote:I thought you would have brought up the fact about revives in BF3 make sure a death isn't counted towards you while in Dust every time you fall even after being revived the death still counts. Well granted I typed the entire post during a span of 30 minutes cause lolmobilesdontworkwellontheseforums. But that was another thing I wanted to bring up but again, wasn't sure. What's odd is that the "death isn't counted toward you" WAS part of Dust during Chromosome. Then Codex hit and they made it where if you went down, it counted as a death. So my question is more of bringing up why it WAS like that, and then they changed it to the way it is now.
I dislike the new mechanic of counting as a death as well and preferred the old way. In my opinion they should have a 'revived' stat and count it towards that instead of as a death. So you could then see 'Kills'/'Assists'/'Revives'/'Deaths'... and yes, i want to see how many assists everyone got on the post battle stats too! |
DUST Fiend
OSG Planetary Operations Covert Intervention
5498
|
Posted - 2013.07.26 18:03:00 -
[12] - Quote
I have to.....
It's just....it needs to be here. |
XxWarlordxX97
Internal Error. Negative-Feedback
4262
|
Posted - 2013.07.26 18:05:00 -
[13] - Quote
Kaze Eyrou wrote:No, this isn't a comparison of which game is better but more of a question about a specific game mechanic. I ask because 1) I don't feel like plugging in my Xbox to boot up BF3 and 2) watching videos on a mobile can be generally frustrating at times. Anyways here we go: Does anyone remember how the revive mechanics worked in BF3? I think I remember even if you get hit from explosives you can still revive that person using the Defib on the Assault class. Since my gun game wasn't the best (also had to do with having bad Internet, not my skill) I would run around and revive people to gain points. The reason I bring this up is because, yet again, I see the nanite injector becoming useless yet again. Flaylocks and Mass Drivers as well as Locus grenades have a HUGE advantage against, not just armor, but allowing that person to be revived at all. Granted, I run Mass Driver but even I think that after a splash damage hit the enemy should be revivable. Heck you could bring CoD into this (*GASP* I INVOKED THE FORBIDDEN PHRASE): remember Last Stand, that horrible deathstreak from MW2 and then the annoying perk from Black Ops? If I recall correctly only very close explosions would cancel that out (or headshots) but if you got hit from an explosion at the edge of its blast radius, you would still be able to survive. Now I know 1.3 will bring a nerf to Flaylocks, but the "un-revivable death" will still be there. For simplicity, wouldn't it be better if direct damage from explosives instead of splash? (This would include Forge Guns. Maybe.) Or maybe just headshot only? Again, I bring this up because I'm starting to see the Nanite Injector become more and more useless as people increasingly use explosives and, even though people say KDR doesn't matter, I still hear "Don't revive me!" over comms because they will take the ISK hit rather than hurt their precious KDR. Also, posting here because I wanted to hear some thoughts on this and refine it before posting on Feedback/Requests. KDR does not matter at all |
DR88VIPER Starrunner
Neanderthal Nation
4
|
Posted - 2013.07.26 18:06:00 -
[14] - Quote
Anita Hardone wrote:Anita Hardone wrote:BF3 is still better. At everything.
lol then fack off back to where ever u came from oh and plz take all the cod babies and bf bitches with u so we can have our game in peace.
p.s. this basicly goes for EVERY1 who only is crying and bitching bout things that are not good etc. IF U DONT LIKE THE GAME THEN PLAY SOMETHING ELSE. no 1 is forcing u to stick around. Staying in here crying everyday how the game sucks but still playing it seems to me as beeing REETARDED (who goes playing a game they dont like?? )
have a nice day |
Asher Night
Condotta Rouvenor Gallente Federation
438
|
Posted - 2013.07.26 18:18:00 -
[15] - Quote
DR88VIPER Starrunner wrote:Anita Hardone wrote:Anita Hardone wrote:BF3 is still better. At everything. lol then fack off back to where ever u came from oh and plz take all the cod babies and bf bitches with u so we can have our game in peace. p.s. this basicly goes for EVERY1 who only is crying and bitching bout things that are not good etc. IF U DONT LIKE THE GAME THEN PLAY SOMETHING ELSE. no 1 is forcing u to stick around. Staying in here crying everyday how the game sucks but still playing it seems to me as beeing REETARDED (who goes playing a game they dont like?? ) have a nice day
Learn to ****ing type if you want to be taken seriously. No 1 likes wen u talk like this. |
Harpyja
DUST University Ivy League
377
|
Posted - 2013.07.26 18:20:00 -
[16] - Quote
Phantom Vaxer wrote:I thought you would have brought up the fact about revives in BF3 make sure a death isn't counted towards you while in Dust every time you fall even after being revived the death still counts. Nothing more I hate than being revived and getting killed almost immediately, because I just lost two fits in a matter of seconds. |
Heimdallr69
Imperfects Negative-Feedback
347
|
Posted - 2013.07.26 18:38:00 -
[17] - Quote
Phantom Vaxer wrote:I thought you would have brought up the fact about revives in BF3 make sure a death isn't counted towards you while in Dust every time you fall even after being revived the death still counts. And the best part is when you get revived you die 1 shot so its actually 2 deaths... |
NIGGSWORM
The Unholy Legion Of DarkStar DARKSTAR ARMY
22
|
Posted - 2013.07.26 18:40:00 -
[18] - Quote
Anita Hardone wrote:Anita Hardone wrote:BF3 is still better. At everything.
will always be better... |
Medical Crash
Vacuum Cleaner. LLC RUST415
29
|
Posted - 2013.07.26 18:45:00 -
[19] - Quote
BF3s aiming is vastly superior to Dusts. When you "twitch" your aiming a little bit in BF3 the response is almost IMMEDIATE. But on Dust, no, there is a "delay". along with very slow sensitivity+handicapping acceleration. Shotgunning is frustrating to say the least when coming to Dust from BF3. The crappy aiming system is very annoying, that SHOULD have been CCP's priority #1. |
CommanderBolt
A.N.O.N.Y.M.O.U.S. League of Infamy
118
|
Posted - 2013.07.26 20:16:00 -
[20] - Quote
Oso Peresoso wrote:Anita Hardone wrote:BF3 is still better. I played it for two weeks and then never again. Game was pretty but that was about it.
Yea same, after being a BF2, BF2142 fan boy for a long time I was a little disappointed by the new direction Battlefield is taking :( - "Cod-ifiyed" |
|
Iron Wolf Saber
Den of Swords
6605
|
Posted - 2013.07.26 20:22:00 -
[21] - Quote
Wishes for the day they throw in proper perma death breaking into dust animation.
IMO there should be clone kill weapons as sometimes a squad of 6 assaults with nanites were too powerful. |
Malkai Inos
Opus Arcana Covert Intervention
873
|
Posted - 2013.07.26 20:29:00 -
[22] - Quote
Iron Wolf Saber wrote:Wishes for the day they throw in proper perma death breaking into dust animation.[...] The idea of nanites dissolving the merc (as it is now) and then deactivating, giving the impression of the body literally turning into dust as they form a small pile of metal that is sweeped away by the wind, is pretty cool.
|
Skihids
Bullet Cluster
1750
|
Posted - 2013.07.26 20:41:00 -
[23] - Quote
Harpyja wrote:Phantom Vaxer wrote:I thought you would have brought up the fact about revives in BF3 make sure a death isn't counted towards you while in Dust every time you fall even after being revived the death still counts. Nothing more I hate than being revived and getting killed almost immediately, because I just lost two fits in a matter of seconds.
You lose neither a fitting, nor a clone when you are revived.
All you "lose" is a bit of the useless statistic that is the KDR. |
2-Ton Twenty-One
Internal Error. Negative-Feedback
859
|
Posted - 2013.07.26 21:50:00 -
[24] - Quote
no one revives in pc. |
ZDub 303
TeamPlayers EoN.
1292
|
Posted - 2013.07.26 22:01:00 -
[25] - Quote
2-Ton Twenty-One wrote:no one revives in pc.
Yup..
Drop Uplink spam and Spawning on objectives have pretty much killed any reason to ever revive people in PC. |
Orion Vahid
DUST University Ivy League
92
|
Posted - 2013.07.26 22:42:00 -
[26] - Quote
Anita Hardone wrote:Anita Hardone wrote:BF3 is still better. At everything. Actually I disagree. Everything in BF3 kills you in 4 bullets. It's just "whoever sees the one first wins!" DUST isn't like that. I still have a chance to turn around and shoot. I'm not saying BF3 is bad, but I don't like too fast paced shooters. |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
809
|
Posted - 2013.07.26 22:47:00 -
[27] - Quote
XxWarlordxX97 wrote:Kaze Eyrou wrote:No, this isn't a comparison of which game is better but more of a question about a specific game mechanic. I ask because 1) I don't feel like plugging in my Xbox to boot up BF3 and 2) watching videos on a mobile can be generally frustrating at times. Anyways here we go: Does anyone remember how the revive mechanics worked in BF3? I think I remember even if you get hit from explosives you can still revive that person using the Defib on the Assault class. Since my gun game wasn't the best (also had to do with having bad Internet, not my skill) I would run around and revive people to gain points. The reason I bring this up is because, yet again, I see the nanite injector becoming useless yet again. Flaylocks and Mass Drivers as well as Locus grenades have a HUGE advantage against, not just armor, but allowing that person to be revived at all. Granted, I run Mass Driver but even I think that after a splash damage hit the enemy should be revivable. Heck you could bring CoD into this (*GASP* I INVOKED THE FORBIDDEN PHRASE): remember Last Stand, that horrible deathstreak from MW2 and then the annoying perk from Black Ops? If I recall correctly only very close explosions would cancel that out (or headshots) but if you got hit from an explosion at the edge of its blast radius, you would still be able to survive. Now I know 1.3 will bring a nerf to Flaylocks, but the "un-revivable death" will still be there. For simplicity, wouldn't it be better if direct damage from explosives instead of splash? (This would include Forge Guns. Maybe.) Or maybe just headshot only? Again, I bring this up because I'm starting to see the Nanite Injector become more and more useless as people increasingly use explosives and, even though people say KDR doesn't matter, I still hear "Don't revive me!" over comms because they will take the ISK hit rather than hurt their precious KDR. Also, posting here because I wanted to hear some thoughts on this and refine it before posting on Feedback/Requests. KDR does not matter at all it's good for shutting down a troll in local |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
809
|
Posted - 2013.07.26 22:51:00 -
[28] - Quote
Malkai Inos wrote:Iron Wolf Saber wrote:Wishes for the day they throw in proper perma death breaking into dust animation.[...] The idea of nanites dissolving the merc (as it is now) and then deactivating, giving the impression of the body literally turning into dust as they form a small pile of metal that is sweeped away by the wind, is pretty cool.
hopefully for PS4 we will get persisting corpses that pile up |
BF3 Noob
BATTLEFIELD FRIENDS
0
|
Posted - 2013.07.26 23:46:00 -
[29] - Quote
The percentage of kills that prevent revives is currently high enough that the revive system in Dust still feels broken. This is sad since the nanite injector works now (again). It should take more damage to overkill someone.
In BF3 you can revive almost anyone in any situation, but I kind of like the ability to make sure someone stays down. I just think it should be a little more skill related. |
Kaze Eyrou
ROGUE SPADES EoN.
338
|
Posted - 2013.07.27 11:10:00 -
[30] - Quote
DUST Fiend wrote:I have to..... It's just....it needs to be here. If I had a drink in my mouth while I was watching this, I'd blame you for having to buy a new computer.
F***ing hilarious! |
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Kaze Eyrou
ROGUE SPADES EoN.
338
|
Posted - 2013.07.27 11:17:00 -
[31] - Quote
Iron Wolf Saber wrote:Wishes for the day they throw in proper perma death breaking into dust animation.
IMO there should be clone kill weapons as sometimes a squad of 6 assaults with nanites were too powerful. Haha... and there's that too.
I have noticed that if you "kill" someone (Confirmed kill, revivable) sometimes their dead body would just be frozen in mid-air. But then when you "kill" them (shoot their corpse or non-revivable), their corpse would finally fall over and rag doll physics would finally take over.
I'm surprised we haven't encountered a frozen corpse when running them over with LAVs. While it was game-breaking, I kinda miss the days where LAVs would be stopped dead because of a corpse stuck to a vehicle.
Maybe we need to bring that back... |
Kaze Eyrou
Turalyon 514
338
|
Posted - 2013.07.29 07:44:00 -
[32] - Quote
XxWarlordxX97 wrote:Kaze Eyrou wrote:No, this isn't a comparison of which game is better but more of a question about a specific game mechanic. I ask because 1) I don't feel like plugging in my Xbox to boot up BF3 and 2) watching videos on a mobile can be generally frustrating at times. Anyways here we go: Does anyone remember how the revive mechanics worked in BF3? I think I remember even if you get hit from explosives you can still revive that person using the Defib on the Assault class. Since my gun game wasn't the best (also had to do with having bad Internet, not my skill) I would run around and revive people to gain points. The reason I bring this up is because, yet again, I see the nanite injector becoming useless yet again. Flaylocks and Mass Drivers as well as Locus grenades have a HUGE advantage against, not just armor, but allowing that person to be revived at all. Granted, I run Mass Driver but even I think that after a splash damage hit the enemy should be revivable. Heck you could bring CoD into this (*GASP* I INVOKED THE FORBIDDEN PHRASE): remember Last Stand, that horrible deathstreak from MW2 and then the annoying perk from Black Ops? If I recall correctly only very close explosions would cancel that out (or headshots) but if you got hit from an explosion at the edge of its blast radius, you would still be able to survive. Now I know 1.3 will bring a nerf to Flaylocks, but the "un-revivable death" will still be there. For simplicity, wouldn't it be better if direct damage from explosives instead of splash? (This would include Forge Guns. Maybe.) Or maybe just headshot only? Again, I bring this up because I'm starting to see the Nanite Injector become more and more useless as people increasingly use explosives and, even though people say KDR doesn't matter, I still hear "Don't revive me!" over comms because they will take the ISK hit rather than hurt their precious KDR. Also, posting here because I wanted to hear some thoughts on this and refine it before posting on Feedback/Requests. KDR does not matter at all So if you had a 0.23 KDR? You'd be fine with that?
Did you even read my post or is there something that limits your ability to type more than one line? |
meri jin
Goonfeet Top Men.
205
|
Posted - 2013.07.29 09:09:00 -
[33] - Quote
Phantom Vaxer wrote:I thought you would have brought up the fact about revives in BF3 make sure a death isn't counted towards you while in Dust every time you fall even after being revived the death still counts.
THIS!! It pisses me so damn of. I got shot by a sniper, and some idiot revives me again? What the hell is he thinking? "Meeeeeh lets revive this poor soldier, the sniper must have gone in the last 3 seconds."
ffs, I hope CCP stop this counting, since this game don't have much to over right now, the KDR is the only thing where I can measure myself. I use it for me and myself as an indicator of how well I am doing.
|
sammus420
Goonfeet Top Men.
238
|
Posted - 2013.07.29 09:16:00 -
[34] - Quote
Kaze Eyrou wrote:I'm surprised we haven't encountered a frozen corpse when running them over with LAVs. While it was game-breaking, I kinda miss the days where LAVs would be stopped dead because of a corpse stuck to a vehicle. Maybe we need to bring that back...
I ran into this the other day, a dude's corpse was frozen standing up, and acted like an unmovable pillar to my LAV. I hit it at full speed and came to a complete stop, several times. |
Rusty Shallows
Black Jackals
188
|
Posted - 2013.07.29 10:01:00 -
[35] - Quote
Skihids wrote:Harpyja wrote:Phantom Vaxer wrote:I thought you would have brought up the fact about revives in BF3 make sure a death isn't counted towards you while in Dust every time you fall even after being revived the death still counts. Nothing more I hate than being revived and getting killed almost immediately, because I just lost two fits in a matter of seconds. You lose neither a fitting, nor a clone when you are revived. All you "lose" is a bit of the useless statistic that is the KDR. If that bothers you, simply take a couple friends into the same match and boost your KDR with 300+ kills in one match like that SmexyGorrilla fellow does. Crank your KDR up as high as you want it, then you will be set for months of multiple deaths due to ninja needling or just poor clearing by new logies. After a year or so you can go back and boost your KDR again. This has got to be the smartest post today.
For all our talk about KDR being meaningless it follows. In hot firefights I used to spawn hard when there was a Letter and CRU of opposing colors. How stupid was that, no one else remembers the effort but its a good thing those 9+ deaths are on the permanent record. |
Den-tredje Baron
ParagonX
175
|
Posted - 2013.07.29 10:11:00 -
[36] - Quote
I feel that it's nice that certain weapons completely kill a merc and doesn't just knock him out. If the body of the merc is completely shredded to pieces so that nanites won't even be able to repair the merc, i would call that completely dead. Keeping with the BF talk i remember in BF2 that if you got directly hit by a tank projectile you'd also be completely dead. And ok now i'm doing something stupid but i'm taking real life into an account. As far as i've noticed doesn't offensive capabilities have an edge over defensive capabilities ?? So ok giving explosions and especially forge guns the molesting capability to completely shred a body and render it useless is ok by me. |
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