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hackerzilla
Defenders of the Helghast Dream
157
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Posted - 2013.07.26 01:37:00 -
[1] - Quote
What is your fit? How much ISK/AUR does it cost? How much SP do you have into dropships? |
Eriknaught
Vader's Taco Shack
116
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Posted - 2013.07.26 01:38:00 -
[2] - Quote
::CLASSIFIED:: That is all. Eriknaught out. END TRANSMISSION. |
Mary Sedillo
BetaMax. CRONOS.
186
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Posted - 2013.07.26 01:39:00 -
[3] - Quote
I focus on resistance and mobility.
My top tier one costs around 1,100,000 isk.
I have 12 million SP in skills for vehicles. Perhaps 3-4 million for a survivable ds, I believe. |
Viktor Zokas
187. League of Infamy
75
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Posted - 2013.07.26 01:41:00 -
[4] - Quote
I hear their fits go like:
[Raven] High Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Mid X-Large Shield Booster
Low Warp Core Stabilizer II |
EternalRMG
ZionTCD
464
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Posted - 2013.07.26 01:42:00 -
[5] - Quote
i got 2 speed tank and Hybrid tank the speed tank has afterburner 1passive and 1 active armor hardener, jovian powerplant , armor rep, shield booster and proto accellerated missile and 2 std missiles the hybrid has afterburner, 15% passive shield hardener, 1 armor rep, 1 active armor hardener 1 60mm plate , 1 power diagnosis, 1 proto accelerated missile, 1 scattered neutron blaster and 1 std frag missiles 600k the cheapest (all STD modules) about 1 M the most expensive (all proto/high tier stuff) 2 Mill after respec, 10 Mill before
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Serimos Haeraven
Deep Space Republic Top Men.
287
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Posted - 2013.07.26 01:45:00 -
[6] - Quote
Python -1x XT- Accelerated Missiles -2x XT Fragmented Missiles -2x Ward Shield Amplifiers -1x Azeotropic Shield Extender -1x Basic Afterburner -1x Jovian Fusion Powerplant -1x Light Payload Control System
Eryx -2x XT Fragmented Missiles -4x Azeotropic Shield Extenders -2x Powergrid Expansion Units
This is my favorite fitting, and i have been flying dropships since the beginning of chromosome. The SP i have poored into Dropships is around 6.5 mil, and i plan to keep going as more options for pilots to skill into come out. |
EternalRMG
ZionTCD
464
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Posted - 2013.07.26 01:48:00 -
[7] - Quote
Serimos Haeraven wrote:Python -1x XT- Accelerated Missiles -2x XT Fragmented Missiles -2x Ward Shield Amplifiers -1x Azeotropic Shield Extender -1x Basic Afterburner -1x Jovian Fusion Powerplant -1x Light Payload Control System
Eryx -2x XT Fragmented Missiles -4x Azeotropic Shield Extenders -2x Powergrid Expansion Units
This is my favorite fitting, and i have been flying dropships since the beginning of chromosome. The SP i have poored into Dropships is around 6.5 mil, and i plan to keep going as more options for pilots to skill into come out.
I plan on placing all my SP on dropships if i ever get a respec incubus tough
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Ark Angel Clone-A
Fenrir's Wolves RUST415
7
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Posted - 2013.07.26 01:54:00 -
[8] - Quote
since I just started im only using militia for my python but... 1-2 resisters 1-2 shield extenders 1 scanner (if your looking for people to kill) 1-2 powergrid diagnostics 1 armor repper so I wont lose my 690k python 1 dmg control mod. 1 shield booster and a AT-1 cycled missile launcher or 3 if u have buddies but that is what I use since I just create my pilot alt so im doing pretty well with it in and out of dropship dogfights |
Killar-12
Intrepidus XI EoN.
335
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Posted - 2013.07.26 02:15:00 -
[9] - Quote
A good militia fit if your using the thing for trans port would be either a gorgon with hardeners and a afterburner if you want it to live or a Viper with as many Shield extenders as possible and an optional afterburner if you want to go some where faster. |
TODDSTER024
Royal Uhlans Amarr Empire
94
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Posted - 2013.07.26 02:16:00 -
[10] - Quote
Miltia Viper. 100 copies. |
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Ark Angel Clone-A
Fenrir's Wolves RUST415
7
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Posted - 2013.07.26 02:31:00 -
[11] - Quote
Ark Angel Clone-A wrote:since I just started im only using militia for my python but... 1-2 resisters 1-2 shield extenders 1 scanner (if your looking for people to kill) 1-2 powergrid diagnostics 1 armor repper so I wont lose my 690k python 1 dmg control mod. 1 shield booster and a AT-1 cycled missile launcher or 3 if u have buddies but that is what I use since I just create my pilot alt so im doing pretty well with it in and out of dropship dogfights
it only cost me from 600-690k depending on the turrets |
Ark Angel Clone-A
Fenrir's Wolves RUST415
7
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Posted - 2013.07.26 02:32:00 -
[12] - Quote
I have a 200k gorgan with 2 cycled missiles on it and im only using it with buddies so It will hopefully be very useful in ambush |
NIGGSWORM
The Unholy Legion Of DarkStar DARKSTAR ARMY
21
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Posted - 2013.07.26 02:38:00 -
[13] - Quote
hackerzilla wrote:What is your fit? How much ISK/AUR does it cost? How much SP do you have into dropships?
600,000 sp and 700,000 isk ADS
Python with shield extender and polar something booster with resistance and afterburner and adv cycled missile, i forgot what i had on the low side but i bet its something stupid... |
Foundation Seldon
Gespenster Kompanie Villore Accords
61
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Posted - 2013.07.26 05:05:00 -
[14] - Quote
Viper with Militia Afterburner.
Everything else is a gratuitous waste of time and money. |
Blammmo
Better Hide R Die D.E.F.I.A.N.C.E
154
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Posted - 2013.07.26 05:14:00 -
[15] - Quote
you guys spend aLOT of isk to get two shotted! |
Foundation Seldon
Gespenster Kompanie Villore Accords
61
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Posted - 2013.07.26 05:17:00 -
[16] - Quote
Blammmo wrote: you guys spend aLOT of isk to get two shotted!
My point exactly. |
Serimos Haeraven
Deep Space Republic Top Men.
291
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Posted - 2013.07.26 15:11:00 -
[17] - Quote
Foundation Seldon wrote:Blammmo wrote: you guys spend aLOT of isk to get two shotted! My point exactly. Except my fit allows for the second shot to never reach me, because of my active fuel injector coupled with my resistance mods, Jovian Fusion Powerplant, & my ward shield extender. The dropships are weak and the devs know this, and 1.4 is the vehicle update, so it's coming relatively soon. When that arrives, not only will I be experienced in making a piece of flying glass survive FG shots when it was incredibly underpowered, but i will have even more HP to basically never go down unless a freak accident happens. |
Duran Lex
Silver Talon Corporation
90
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Posted - 2013.07.26 15:15:00 -
[18] - Quote
Eriknaught wrote:::CLASSIFIED:: That is all. Eriknaught out. END TRANSMISSION.
Lol
kids these days. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
501
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Posted - 2013.07.26 15:30:00 -
[19] - Quote
I copied this from my corp forums, I posted it a long time ago there. I honestly won't be reading it all again to make sure it's accurate, but it should be close.
*EDIT* Changed some parts for inaccuracies* By the way, my preferred Python fit runs at 905K ISK, and I have Militia launchers on the side doors to cut down on price.
Quote: Armor dropships are going to have more health overall and be able to take railguns and forge guns better, but only slightly so. They also are less effective at tanking swarms. The thing is that rails and forges you need to dodge, and swarms you need to outrun. Given the armor tanking, these dropships are very sluggish. This build, I've probably flown a Myron twice, and it felt like flying a boat. I'd hate to see how an armor tanked normal dropship handles.
So, I'm a big fan of shield tanking. I use the Python, the Caldari Assault Dropship. I like to fit it as follows: High Slots: Azeotropic Shield Extender x2 Ward Shield Amplifier Clarity Ward Shield Booster
Low Slots: Complex Turret damage mod x2 (can't remember the name)
Turrets: These really come down to personal preference. If you want blasters, you're gonna have to sacrifice damage mods, but you'll probably be better at killing infantry. Proto Fragmented Missile Turret x2 (in the left 2 slots, door gunners like this one for shooting infantry) Proto Accelerated Missile Turret (in the right slot, I like the quicker missiles)
Stats: 2571 Shields* ~3024 Effective Shields* Turrets do 18% extra damage per shot @ ~9.3% increased firing rate (~30% more DPS)
*All math in this post is purely from gear and factors in no skills. I'm also at work right now and don't have the time or resources to verify my math.
The Myron can be fit pretty much exactly the same, just ignore the front turret (obviously)
If you prefer blasters, you're going to want Local Power Diagnostic Units in your low slots (blasters are powergrid WHORES). I haven't tested blasters beyond the militia variant yet, so I can't give you any specific numbers.
Making it more tanky: In my fitting screen, the fit shown above is named "Gunship" because it's designed to be an attack platform. However, if you'd like to make your ship more tanky then there are some changes that can be made. First, Local PDU's in your lows. I'm gonna throw some math at you.
All stats that say something like "increases your vehicle shields by x%" increase the base shields of your vehicle. Meaning if you have zero shield extenders or 15 shield extenders on it, it still increases it by the same amount. Python: 1075 Base Shield * ( 1 + 7% (Local PDU) ) = ~1150 (+75) 1075 Base Shield * ( 1 + ( 7% + ( 7% * .85 (stacking penalty) ) ) ) = ~1215 (+140)
Eryx: 1700 Base Shield * ( 1 + 7% (Local PDU) ) = ~1819 (+119) 1700 Base Shield * ( 1 + ( 7% + ( 7% * .85 (stacking penalty) ) ) ) = ~1921 (+221)
Now if we add on our shield extenders: Python: 1215 + ( 748 * 2 (Azeotropic Shield Extenders) ) = 2711 1215 + ( 748 * 3 (Azeotropic Shield Extenders) ) = 3459
Eryx: 1921 + ( 748 * 2 (Azeotropic Shield Extenders) ) = 3417 1921 + ( 748 * 3 (Azeotropic Shield Extenders) ) = 4165
Now we factor in resistances. Note that if you have 3 shield extenders, you don't have a slot for a resistance mod. Python: 3 Shield Extenders: 3459 Shield HP 2 Shield Extenders: 2711 * ( 1 / ( 1 - 15% (Ward Shield Amplifier) ) ) = 3189 Effective Shield HP
Eryx: 3 Shield Extenders: 4165 Shield HP 2 Shield Extenders: 3417 * ( 1 / ( 1 - 15% (Ward Shield Amplifier) ) ) = 4020 Effective Shield HP So, as you can see you will have a bit more health by running 3 shield extenders. However, shield extenders are VERY expensive in powergrid. So, if you'd like to gear a ship purely for defense then you should have 3 shield extenders. If you'd like a ship that has some free powergrid for attacking things, go with a shield amplifier.
Lastly, a thing about resists. The cool thing about resistances is that your Python will take damage like it has 3189 shields, but it only needs to repair like it has 2711 health. With 3 shield extenders, your shield repper will need to top off that extra 748 health. This means that a gunship can stick in the fight for a little longer because it will rep a higher percentage of its effective health with each cycle, but a defensive ship will have more health to run away with. TL;DR Defensive Ship: 3 Extenders + Booster + 2 Power Diagnostic Units Attack Ship: 2 Extenders + Booster + Amplifier + 2 Damage Mods Balanced Ship: 2 Extenders + Booster + Amplifier + 2 PDUs
Gah, it combines all my posts into 1... Sad Added a line of -'s for clarity
One more thing (that I don't want to get lost in the sea of text above), the modules are more important than the ship. If you have an assault dropship in militia modules, prepare to lose a lot of money. Acually.. Prepare to lose a lot of money in general. It took me about 6 million SP to get all proto modules and the assault DS, and I've just got Assault Dropship Operation level 1 (which getting to that is like 3 mil on its own). It's FAR more skill intensive than it used to be, as I was a Type-II MH-82 heavy w/ proto shield mods and a proto modded Myron last build, and now I'm just a DS pilot. |
calvin b
Molon Labe. League of Infamy
132
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Posted - 2013.07.26 15:31:00 -
[20] - Quote
hats off to you guys and gals. Tried to fly one of these tin coffins and lets say I never made it more than 10 feet. I suck never ask me to pilot or you will die |
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